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Questions in topic: asset reference

3
answers
Votes: 1 Views: 32

"Can't find file for asset", but the asset is not being used at all

Section: Using UE4
Product Version: UE 4.20
Comment Mar 13 '19 at 06:19 PM
1
answer
Votes: 1 Views: 182

Updating Asset References Crashes

Section: Bug Reports
Product Version: UE 4.18
Comment Feb 24 '19 at 08:36 PM
0
answers
Votes: 0 Views: 10

How to set asset property by asset name

Section: Blueprint Scripting
Product Version: UE 4.21
Question Feb 11 '19 at 02:10 PM
2
answers
Votes: 0 Views: 1.2k

Loading assets with FObjectFinder

Section: C++ Programming
Product Version: UE 4.17
Comment Oct 28 '18 at 03:55 AM
1
answer
Votes: 1 Views: 198

Level Sequence files are accumulating garbage even when contents are completely emptied.

Section: Bug Reports
Product Version: UE 4.18 Preview
Comment Aug 20 '18 at 08:38 PM
2
answers
Votes: 0 Views: 957

Find All Assets of Some Type.. RESOLVED

Section: C++ Programming
Product Version: UE 4.15
Answer Jul 09 '18 at 12:47 PM
0
answers
Votes: 1 Views: 289

Mounting Pak File and using its assets [mod support]

Section: C++ Programming
Product Version: UE 4.18
Question Apr 27 '18 at 10:37 AM
0
answers
Votes: 0 Views: 103

How do I get a stable Asset ID for an Object

Section: Using UE4
Product Version: UE 4.17
Question Apr 03 '18 at 01:43 PM
1
answer
Votes: 0 Views: 96

Literal value (in UEdGraphPin) for Soft Object shouldn't be stored as a string RESOLVED

Section: Bug Reports
Product Version: UE 4.17
Answer Mar 18 '18 at 02:23 PM
0
answers
Votes: 5 Views: 530

How to solve problem of TSoftObjectPtr Get() asset fail in packaged build?

Section: C++ Programming
Product Version: UE 4.18
Comment Jan 28 '18 at 08:28 PM
1
answer
Votes: 2 Views: 426

Levels uneditable. Editor stuck with "Updating Asset References" RESOLVED CLOSED

Section: Bug Reports
Product Version: UE 4.18 Preview
Answer Oct 30 '17 at 09:21 PM
1
answer
Votes: 0 Views: 1k

asset reference from string

Section: Blueprint Scripting
Product Version: UE 4.8
Comment Jul 01 '16 at 03:44 PM
0
answers
Votes: 0 Views: 579

How is an asset loaded at runtime

Section: C++ Programming
Product Version: UE 4.10
Question Feb 15 '16 at 09:06 AM
1
answer
Votes: 0 Views: 341

Cannot Delete Missing Asset - UMAP MAP - Causes Failed Build RESOLVED

Section: Bug Reports
Product Version: UE 4.9
Answer Feb 12 '16 at 08:45 PM
1
answer
Votes: 0 Views: 203

Widget for selecting static meshes RESOLVED

Section: C++ Programming
Product Version: UE 4.8
Answer Jun 29 '15 at 06:13 PM
1
answer
Votes: 0 Views: 193

[4.7.6] - Material Reference 'Not Found' ??? RESOLVED

Section: Bug Reports
Product Version: Not Selected
Comment May 22 '15 at 09:56 PM
17 questions
16replies
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