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Questions in topic: assets loading

1
answer
Votes: 0 Views: 185

Unreal Engine won't recognize assets

Section: Everything Else
Product Version: UE 4.16
Comment Feb 09 '18 at 12:13 PM
0
answers
Votes: 0 Views: 22

4.18.3 can’t find file for asset

Section: Everything Else
Product Version: UE 4.18
Question Feb 06 '18 at 01:00 AM
0
answers
Votes: 0 Views: 12

StreamableManager can't load assets after MarkPendingKill()

Section: Bug Reports
Product Version: UE 4.19 Preview
Comment Feb 03 '18 at 06:15 AM
0
answers
Votes: 0 Views: 23

What to do about pesky string asset reference warning

Section: Using UE4
Product Version: UE 4.17
Question Dec 15 '17 at 02:54 AM
1
answer
Votes: 0 Views: 549

Load asset from .pak file

Section: Packaging & Deployment
Product Version: UE 4.16
Comment Dec 14 '17 at 11:40 AM
2
answers
Votes: 0 Views: 69

FSoftObjectPath's ResolveObject() and TryLoad() do not work for PACKAGED build? RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.18
Answer Dec 10 '17 at 05:37 PM
2
answers
Votes: 1 Views: 116

Anybody has an idea how to dynamically load assets in BP?

Section: Packaging & Deployment
Product Version: UE 4.17
Answer Dec 06 '17 at 07:05 PM
1
answer
Votes: 0 Views: 15

Editable class reference list have only parent and loaded children RESOLVED

Section: Bug Reports
Product Version: UE 4.18
Answer Nov 01 '17 at 12:42 PM
Doug E STAFF
0
answers
Votes: 0 Views: 16

How can i get instances of assets in the project?

Section: Using UE4
Product Version: UE 4.16
Question Oct 19 '17 at 08:22 AM
0
answers
Votes: 0 Views: 129

ConstructorHelpers::FObjectFinder crashing in constructor

Section: C++ Programming
Product Version: UE 4.17
Comment Oct 12 '17 at 10:07 PM
0
answers
Votes: 2 Views: 34

What is causing my umap assets to unload?

Section: Using UE4
Product Version: UE 4.14
Question Sep 01 '17 at 06:32 PM
0
answers
Votes: 1 Views: 33

Loading a BP class asset without loading the associated textures/meshes it uses?

Section: C++ Programming
Product Version: UE 4.17
Question Aug 29 '17 at 09:08 AM
1
answer
Votes: 18 Views: 6.7k

What is the Asset Manager? RESOLVED

Section: C++ Programming
Product Version: UE 4.16 Preview
Comment Aug 22 '17 at 08:24 PM
2
answers
Votes: 0 Views: 636

How to mount a pak file at Game Content Directory?

Section: C++ Programming
Product Version: UE 4.14
Answer May 23 '17 at 11:29 PM
1
answer
Votes: 0 Views: 552

CreateDefaultSubobject crashes editor RESOLVED

Section: Bug Reports
Product Version: UE 4.14
Comment Jan 27 '17 at 07:42 PM
1
answer
Votes: 0 Views: 941

Adding texture assets permanently to game content folder RESOLVED

Section: C++ Programming
Product Version: UE 4.12
Answer Jan 16 '17 at 01:06 PM
1
answer
Votes: 1 Views: 394

How to tag umap(s) with AssetRegistrySearchable? RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Nov 15 '16 at 01:45 PM
2
answers
Votes: 0 Views: 599

DLC broken asset references RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.12
Comment Jul 28 '16 at 05:36 PM
Sean L STAFF
2
answers
Votes: 1 Views: 2k

Unloading Assets to Free RAM?

Section: Using UE4
Product Version: UE 4.10
Answer Jul 21 '16 at 08:49 PM
0
answers
Votes: 3 Views: 577

loading progress bar during changing scenes

Section: Using UE4
Product Version: UE 4.9
Comment Jul 21 '16 at 02:32 PM
1
answer
Votes: 0 Views: 115

Bug: LoadObject<>() can leave zombie files after game ends RESOLVED

Section: Bug Reports
Product Version: UE 4.11
Comment Jul 07 '16 at 08:22 AM
0
answers
Votes: 0 Views: 36

VS run DebugGame doesn't find assets but Editor run Standalone does?

Section: Using UE4
Product Version: UE 4.12
Question Jul 05 '16 at 11:26 AM
0
answers
Votes: 0 Views: 101

Is it possible to load non-packaged asset at runtime/on load in packaged game?

Section: Everything Else
Product Version: UE 4.11
Question Jun 19 '16 at 04:47 AM
0
answers
Votes: 0 Views: 144

Error loading assets in code

Section: C++ Programming
Product Version: UE 4.11
Question Apr 23 '16 at 07:05 PM
0
answers
Votes: 2 Views: 956

FStreamableManager is not GC safe

Section: C++ Programming
Product Version: UE 4.11
Question Apr 06 '16 at 11:00 PM
0
answers
Votes: 0 Views: 180

Runtime Skeletal Mesh Loading

Section: Everything Else
Product Version: UE 4.10
Comment Feb 24 '16 at 04:24 AM
0
answers
Votes: 0 Views: 391

How is an asset loaded at runtime

Section: C++ Programming
Product Version: UE 4.10
Question Feb 15 '16 at 09:06 AM
0
answers
Votes: 0 Views: 236

Class Asset ID variable gets corrupted on editor restart

Section: Blueprint Scripting
Product Version: UE 4.10
Question Jan 31 '16 at 10:24 PM
0
answers
Votes: 0 Views: 110

add asset to level in c++ in editor mode

Section: C++ Programming
Product Version: UE 4.9
Question Jan 23 '16 at 07:30 PM
0
answers
Votes: 0 Views: 114

How do I load UObjectLibrary on client.

Section: C++ Programming
Product Version: UE 4.10
Question Nov 23 '15 at 02:02 AM
35 questions
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