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Questions in topic: assets loading

1
answer
Votes: 0 Views: 135

Async Load Asset node not working asynchronously?

Section: Blueprint Scripting
Product Version: UE 4.17
Comment Jun 12 '18 at 01:31 PM
0
answers
Votes: 0 Views: 15

What is the correct path name for a level in a plugin pak loaded in runtime?

Section: C++ Programming
Product Version: UE 4.18
Question May 30 '18 at 10:11 AM
0
answers
Votes: 2 Views: 995

FStreamableManager is not GC safe

Section: C++ Programming
Product Version: UE 4.11
Comment May 24 '18 at 10:28 AM
0
answers
Votes: 0 Views: 10

Faild find game texture 11.11

Section: Using UE4
Product Version: UE 4.19
Question Apr 07 '18 at 09:21 AM
1
answer
Votes: 0 Views: 953

Load asset from .pak file

Section: Packaging & Deployment
Product Version: UE 4.16
Comment Apr 07 '18 at 02:30 AM
2
answers
Votes: 0 Views: 960

How to mount a pak file at Game Content Directory?

Section: C++ Programming
Product Version: UE 4.14
Comment Mar 26 '18 at 04:28 PM
1
answer
Votes: 0 Views: 281

Unreal Engine won't recognize assets

Section: Everything Else
Product Version: UE 4.16
Comment Feb 09 '18 at 12:13 PM
0
answers
Votes: 0 Views: 64

4.18.3 can’t find file for asset

Section: Everything Else
Product Version: UE 4.18
Question Feb 06 '18 at 01:00 AM
0
answers
Votes: 0 Views: 31

StreamableManager can't load assets after MarkPendingKill()

Section: Bug Reports
Product Version: Not Selected
Comment Feb 03 '18 at 06:15 AM
0
answers
Votes: 0 Views: 36

What to do about pesky string asset reference warning

Section: Using UE4
Product Version: UE 4.17
Question Dec 15 '17 at 02:54 AM
2
answers
Votes: 0 Views: 215

FSoftObjectPath's ResolveObject() and TryLoad() do not work for PACKAGED build? RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.18
Answer Dec 10 '17 at 05:37 PM
2
answers
Votes: 1 Views: 233

Anybody has an idea how to dynamically load assets in BP?

Section: Packaging & Deployment
Product Version: UE 4.17
Answer Dec 06 '17 at 07:05 PM
1
answer
Votes: 0 Views: 21

Editable class reference list have only parent and loaded children RESOLVED

Section: Bug Reports
Product Version: UE 4.18
Answer Nov 01 '17 at 12:42 PM
Doug E STAFF
0
answers
Votes: 0 Views: 22

How can i get instances of assets in the project?

Section: Using UE4
Product Version: UE 4.16
Question Oct 19 '17 at 08:22 AM
0
answers
Votes: 0 Views: 336

ConstructorHelpers::FObjectFinder crashing in constructor

Section: C++ Programming
Product Version: UE 4.17
Comment Oct 12 '17 at 10:07 PM
0
answers
Votes: 2 Views: 36

What is causing my umap assets to unload?

Section: Using UE4
Product Version: UE 4.14
Question Sep 01 '17 at 06:32 PM
0
answers
Votes: 1 Views: 45

Loading a BP class asset without loading the associated textures/meshes it uses?

Section: C++ Programming
Product Version: UE 4.17
Question Aug 29 '17 at 09:08 AM
1
answer
Votes: 19 Views: 7.9k

What is the Asset Manager? RESOLVED

Section: C++ Programming
Product Version: UE 4.16 Preview
Comment Aug 22 '17 at 08:24 PM
1
answer
Votes: 0 Views: 811

CreateDefaultSubobject crashes editor RESOLVED

Section: Bug Reports
Product Version: UE 4.14
Comment Jan 27 '17 at 07:42 PM
1
answer
Votes: 0 Views: 1k

Adding texture assets permanently to game content folder RESOLVED

Section: C++ Programming
Product Version: UE 4.12
Answer Jan 16 '17 at 01:06 PM
1
answer
Votes: 1 Views: 432

How to tag umap(s) with AssetRegistrySearchable? RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Nov 15 '16 at 01:45 PM
2
answers
Votes: 0 Views: 718

DLC broken asset references RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.12
Comment Jul 28 '16 at 05:36 PM
Sean L STAFF
2
answers
Votes: 1 Views: 2.6k

Unloading Assets to Free RAM? RESOLVED

Section: Using UE4
Product Version: UE 4.10
Answer Jul 21 '16 at 08:49 PM
0
answers
Votes: 3 Views: 619

loading progress bar during changing scenes

Section: Using UE4
Product Version: UE 4.9
Comment Jul 21 '16 at 02:32 PM
1
answer
Votes: 0 Views: 123

Bug: LoadObject<>() can leave zombie files after game ends RESOLVED

Section: Bug Reports
Product Version: UE 4.11
Comment Jul 07 '16 at 08:22 AM
0
answers
Votes: 0 Views: 41

VS run DebugGame doesn't find assets but Editor run Standalone does?

Section: Using UE4
Product Version: UE 4.12
Question Jul 05 '16 at 11:26 AM
0
answers
Votes: 0 Views: 129

Is it possible to load non-packaged asset at runtime/on load in packaged game?

Section: Everything Else
Product Version: UE 4.11
Question Jun 19 '16 at 04:47 AM
0
answers
Votes: 0 Views: 152

Error loading assets in code

Section: C++ Programming
Product Version: UE 4.11
Question Apr 23 '16 at 07:05 PM
0
answers
Votes: 0 Views: 229

Runtime Skeletal Mesh Loading

Section: Everything Else
Product Version: UE 4.10
Comment Feb 24 '16 at 04:24 AM
0
answers
Votes: 0 Views: 453

How is an asset loaded at runtime

Section: C++ Programming
Product Version: UE 4.10
Question Feb 15 '16 at 09:06 AM
38 questions
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