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Questions in topic: assets

1
answer
Votes: 0 Views: 10

C++/Editor. How to enable reimport for custom asset with UFactory? RESOLVED

Section: C++ Programming
Product Version: UE 4.15
Answer 21 hours ago
0
answers
Votes: 0 Views: 5

How get asset in materials -> blueprints?

Section: Using UE4
Product Version: UE 4.15
Question Apr 20 '17 at 01:56 PM
1
answer
Votes: 0 Views: 14

Save data to be returned anytime by a static method

Section: C++ Programming
Product Version: UE 4.15
Comment Apr 20 '17 at 10:22 AM
1
answer
Votes: 0 Views: 69

Failed to produce UE4-NativizedAssets-IOS-DebugGame.a RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.15
Comment Apr 09 '17 at 10:03 AM
2
answers
Votes: 1 Views: 1.7k

Can assets from the "Content Examples" project be used in commercial games? RESOLVED

Section: Legal & Licensing
Product Version: Not Selected
Comment Apr 03 '17 at 12:49 PM
atypic STAFF
1
answer
Votes: 0 Views: 27

Editor Memory References on Delete RESOLVED

Section: Bug Reports
Product Version: UE 4.15
Comment Mar 31 '17 at 04:14 AM
0
answers
Votes: 0 Views: 10

Asset mods by engine on different platforms

Section: Using UE4
Product Version: UE 4.14
Question Mar 23 '17 at 11:55 PM
2
answers
Votes: 1 Views: 450

Imported assets lose pivot point

Section: Using UE4
Product Version: UE 4.8
Answer Mar 20 '17 at 02:27 PM
3
answers
Votes: 0 Views: 5.5k

How can I adjust the size of my Imported FBX? RESOLVED

Section: Using UE4
Product Version: Not Selected
Answer Mar 17 '17 at 08:08 PM
1
answer
Votes: 0 Views: 47

Assertion failed: IsImport() RESOLVED

Section: Bug Reports
Product Version: UE 4.13
Answer Mar 16 '17 at 06:42 PM
3
answers
Votes: 0 Views: 54

Import fbx as a "single object" but still separated in UE

Section: Using UE4
Product Version: UE 4.15
Comment Mar 15 '17 at 10:04 PM
2
answers
Votes: 0 Views: 81

How to make a singleton asset

Section: C++ Programming
Product Version: UE 4.14
Answer Mar 14 '17 at 05:14 PM
1
answer
Votes: 1 Views: 40

[Bug Report] Replace References on Linux can only be used once RESOLVED

Section: Bug Reports
Product Version: UE 4.11 Preview
Comment Mar 13 '17 at 02:16 PM
Doug Wilson STAFF
0
answers
Votes: 2 Views: 935

Where can I find purchased assets from the Marketplace? RESOLVED

Section: Marketplace
Product Version: Not Selected
Comment Mar 11 '17 at 12:13 PM
0
answers
Votes: 0 Views: 56

How to mount a pak file at Game Content Directory?

Section: C++ Programming
Product Version: UE 4.14
Question Mar 11 '17 at 09:07 AM
1
answer
Votes: 0 Views: 13

Unreal Error for Non-Existing Assets

Section: Blueprint Scripting
Product Version: UE 4.14
Answer Mar 08 '17 at 07:23 AM
0
answers
Votes: 0 Views: 24

How to remove asset references entirely while deleting it?

Section: Blueprint Scripting
Product Version: Not Selected
Question Mar 01 '17 at 06:30 AM
1
answer
Votes: 0 Views: 50

异步资源加载导致主线程卡顿 RESOLVED

Section: Chinese
Product Version: UE 4.14
Comment Feb 28 '17 at 01:36 AM
1
answer
Votes: 0 Views: 99

UE4 does not always delete assets. RESOLVED

Section: Bug Reports
Product Version: UE 4.14
Comment Feb 24 '17 at 07:29 PM
0
answers
Votes: 0 Views: 25

Asset loading failed

Section: C++ Programming
Product Version: UE 4.15
Comment Feb 20 '17 at 06:44 PM
1
answer
Votes: 0 Views: 15

Old Persona not registering OpenedAssets in 4.14 RESOLVED

Section: Bug Reports
Product Version: UE 4.14
Comment Feb 14 '17 at 09:32 PM
1
answer
Votes: 5 Views: 88

How do you profile load times? RESOLVED

Section: Using UE4
Product Version: Not Selected
Answer Feb 03 '17 at 10:09 PM
0
answers
Votes: 0 Views: 97

Can i use houdini apprentice with ue4

Section: Using UE4
Product Version: UE 4.14
Comment Feb 01 '17 at 06:33 PM
1
answer
Votes: 0 Views: 68

Can't download or add assets to my project RESOLVED

Section: Marketplace
Product Version: UE 4.14
Question Feb 01 '17 at 05:12 PM
2
answers
Votes: 2 Views: 579

Rename assets in C++ from plugin RESOLVED

Section: C++ Programming
Product Version: UE 4.7
Comment Feb 01 '17 at 08:02 AM
0
answers
Votes: 0 Views: 33

Is RequestAsyncLoad() not supposed to work in packaged build ?

Section: C++ Programming
Product Version: UE 4.14
Question Jan 31 '17 at 09:24 AM
1
answer
Votes: 2 Views: 1.2k

How can I set a static mesh's position after physics simulation? RESOLVED

Section: Using UE4
Product Version: Not Selected
Comment Jan 31 '17 at 04:15 AM
2
answers
Votes: 0 Views: 71

Get all assets of class? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.14
Comment Jan 28 '17 at 05:06 AM
0
answers
Votes: 0 Views: 15

(HELP) Failing to save problem

Section: Everything Else
Product Version: UE 4.14
Question Jan 19 '17 at 10:07 PM
300 questions
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