x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Questions in topic: assets

0
answers
Votes: 0 Views: 9

How to make a data asset editor using Factories

Section: C++ Programming
Product Version: UE 4.16
Question 5 days ago
sgp
0
answers
Votes: 0 Views: 10

Duplicating assets by Alt+Drag not working now.

Section: Using UE4
Product Version: UE 4.16
Question Jun 15 '17 at 06:02 AM
1
answer
Votes: 0 Views: 13

How can i replace UV's of modular assets after merging them to a single object?

Section: Using UE4
Product Version: UE 4.15
Answer Jun 10 '17 at 12:40 PM
2
answers
Votes: 0 Views: 17

I cannot add one of my assets to my project

Section: Marketplace
Product Version: UE 4.16
Answer Jun 10 '17 at 08:58 AM
1
answer
Votes: 0 Views: 8

Changing case of asset name doesn't change case of file name RESOLVED

Section: Bug Reports
Product Version: UE 4.16
Answer Jun 08 '17 at 05:50 PM
0
answers
Votes: 1 Views: 21

In-editor asset's shortcut

Section: Using UE4
Product Version: UE 4.14
Comment May 29 '17 at 09:47 PM
0
answers
Votes: 0 Views: 23

Struggling with a bug with ragdoll and animations

Section: Bug Reports
Product Version: UE 4.15
Question May 26 '17 at 05:34 PM
2
answers
Votes: 0 Views: 155

How to mount a pak file at Game Content Directory?

Section: C++ Programming
Product Version: UE 4.14
Answer May 23 '17 at 11:29 PM
2
answers
Votes: 0 Views: 13

tutorial on click to change asset not material

Section: Blueprint Scripting
Product Version: UE 4.12
Answer May 19 '17 at 08:24 AM
1
answer
Votes: 0 Views: 17

how can i create my own vector fields?

Section: Rendering
Product Version: UE 4.15
Answer May 01 '17 at 09:01 AM
0
answers
Votes: 0 Views: 22

Trying to get Blueprint asset using AssetRegistryModule.

Section: C++ Programming
Product Version: UE 4.15
Question Apr 29 '17 at 05:38 PM
0
answers
Votes: 0 Views: 30

How to increase zoom level ? (assets viewport)

Section: Using UE4
Product Version: UE 4.15
Question Apr 28 '17 at 01:28 PM
0
answers
Votes: 0 Views: 23

Migrating Assets from a seperate project to a Perforce project

Section: Using UE4
Product Version: UE 4.14
Question Apr 28 '17 at 12:32 PM
0
answers
Votes: 0 Views: 67

VR reference project

Section: VR
Product Version: UE 4.15
Question Apr 28 '17 at 06:03 AM
1
answer
Votes: 0 Views: 57

C++/Editor. How to enable reimport for custom asset with UFactory? RESOLVED

Section: C++ Programming
Product Version: UE 4.15
Answer Apr 26 '17 at 07:22 PM
0
answers
Votes: 0 Views: 9

How get asset in materials -> blueprints?

Section: Using UE4
Product Version: UE 4.15
Question Apr 20 '17 at 01:56 PM
1
answer
Votes: 0 Views: 24

Save data to be returned anytime by a static method

Section: C++ Programming
Product Version: UE 4.15
Comment Apr 20 '17 at 10:22 AM
1
answer
Votes: 0 Views: 98

Failed to produce UE4-NativizedAssets-IOS-DebugGame.a RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.15
Comment Apr 09 '17 at 10:03 AM
2
answers
Votes: 1 Views: 1.9k

Can assets from the "Content Examples" project be used in commercial games? RESOLVED

Section: Legal & Licensing
Product Version: Not Selected
Comment Apr 03 '17 at 12:49 PM
atypic STAFF
1
answer
Votes: 0 Views: 85

Editor Memory References on Delete RESOLVED

Section: Bug Reports
Product Version: UE 4.15
Comment Mar 31 '17 at 04:14 AM
0
answers
Votes: 0 Views: 20

Asset mods by engine on different platforms

Section: Using UE4
Product Version: UE 4.14
Question Mar 23 '17 at 11:55 PM
2
answers
Votes: 1 Views: 578

Imported assets lose pivot point

Section: Using UE4
Product Version: UE 4.8
Answer Mar 20 '17 at 02:27 PM
3
answers
Votes: 0 Views: 6.1k

How can I adjust the size of my Imported FBX? RESOLVED

Section: Using UE4
Product Version: Not Selected
Answer Mar 17 '17 at 08:08 PM
1
answer
Votes: 0 Views: 62

Assertion failed: IsImport() RESOLVED

Section: Bug Reports
Product Version: UE 4.13
Answer Mar 16 '17 at 06:42 PM
3
answers
Votes: 0 Views: 149

Import fbx as a "single object" but still separated in UE

Section: Using UE4
Product Version: UE 4.15
Comment Mar 15 '17 at 10:04 PM
2
answers
Votes: 0 Views: 140

How to make a singleton asset

Section: C++ Programming
Product Version: UE 4.14
Answer Mar 14 '17 at 05:14 PM
1
answer
Votes: 1 Views: 43

[Bug Report] Replace References on Linux can only be used once RESOLVED

Section: Bug Reports
Product Version: UE 4.11 Preview
Comment Mar 13 '17 at 02:16 PM
Doug Wilson STAFF
312 questions
294replies
Subscribe to this topic