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Questions in topic: asynchronous asset loading

1
answer
Votes: 0 Views: 48

Question on Asynchronous Asset Loading and using GameInstance as loading manager. RESOLVED

Section: C++ Programming
Product Version: UE 4.22
Comment May 30 '19 at 10:22 AM
2
answers
Votes: 0 Views: 248

How to properly unstream and remove a ULevelStreaming from the world?

Section: C++ Programming
Product Version: UE 4.10
Answer May 09 '19 at 09:31 AM
1
answer
Votes: 2 Views: 936

Creation of UObjects outside the game thread

Section: C++ Programming
Product Version: Not Selected
Comment May 09 '19 at 02:27 AM
1
answer
Votes: 0 Views: 66

Is it possible to use temporary assets 'streamed'?

Section: Packaging & Deployment
Product Version: UE 4.21
Comment Mar 21 '19 at 04:21 PM
0
answers
Votes: 1 Views: 122

Crash when freeing referenced imports during async package loading [with potential fix]

Section: Bug Reports
Product Version: UE 4.14
Comment Jul 13 '18 at 05:38 AM
1
answer
Votes: 1 Views: 1.2k

Async Load Asset node not working asynchronously?

Section: Blueprint Scripting
Product Version: UE 4.17
Comment Jun 12 '18 at 01:31 PM
1
answer
Votes: 0 Views: 1.6k

Load Asset : what does that node do exactly? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.10
Comment Apr 20 '18 at 09:54 AM
0
answers
Votes: 0 Views: 112

Crash on Startup with Nativized Assets

Section: Packaging & Deployment
Product Version: UE 4.18
Question Feb 07 '18 at 10:18 PM
2
answers
Votes: 1 Views: 1.3k

[c++]How to actually spawn actor after async load is complete RESOLVED

Section: C++ Programming
Product Version: UE 4.17
Comment Feb 04 '18 at 08:23 PM
1
answer
Votes: 0 Views: 621

World composition async level loading is blocking

Section: Using UE4
Product Version: UE 4.18
Comment Dec 18 '17 at 01:34 PM
0
answers
Votes: 1 Views: 363

Asynchronous BluePrint Actors Loading in packaged game

Section: Bug Reports
Product Version: UE 4.18
Question Dec 04 '17 at 08:48 PM
0
answers
Votes: 0 Views: 250

Simultaneaous RequestAsyncLoad ?

Section: C++ Programming
Product Version: UE 4.18
Comment Nov 28 '17 at 11:29 AM
2
answers
Votes: 0 Views: 158

ShareMaterialShaderCode causes hitches while streaming levels

Section: Bug Reports
Product Version: UE 4.16
Answer Sep 20 '17 at 10:23 AM
4
answers
Votes: 0 Views: 2.8k

Mounting pak files(successful) but android load uasset fail RESOLVED

Section: C++ Programming
Product Version: UE 4.14
Comment Sep 20 '17 at 06:51 AM
0
answers
Votes: 4 Views: 2.2k

Package Async Load VS OpenLevel VS Travel

Section: C++ Programming
Product Version: UE 4.10
Comment Aug 12 '17 at 09:02 PM
1
answer
Votes: 1 Views: 455

Unable to unload async-loaded textures in a widget RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.16
Comment Aug 03 '17 at 06:06 AM
2
answers
Votes: 1 Views: 1.3k

load asset async from dlc pak file

Section: C++ Programming
Product Version: UE 4.11
Comment Jul 15 '17 at 12:16 PM
0
answers
Votes: 0 Views: 432

[UMG][C++] Load Image Async

Section: C++ Programming
Product Version: UE 4.15
Question Mar 11 '17 at 08:20 PM
1
answer
Votes: 0 Views: 1.5k

Spawn actor using Async task RESOLVED

Section: C++ Programming
Product Version: UE 4.15
Answer Feb 18 '17 at 02:35 PM
2
answers
Votes: 0 Views: 756

Garbage Collection Fatal Error, on AsyncLoad during ServerTravel RESOLVED

Section: Bug Reports
Product Version: UE 4.13
Answer Feb 16 '17 at 03:16 AM
1
answer
Votes: 0 Views: 209

FStreamableManager::AsyncLoadCallback crashes RESOLVED

Section: Bug Reports
Product Version: UE 4.12
Answer Jan 06 '17 at 09:33 PM
Tim C STAFF
1
answer
Votes: 0 Views: 1.5k

How Load Asset From Pak File at Runtime?

Section: C++ Programming
Product Version: UE 4.9
Comment Nov 20 '16 at 04:40 PM
3
answers
Votes: 0 Views: 2.4k

LoadPackageAsync always fails if file string not correctly formated RESOLVED

Section: Bug Reports
Product Version: UE 4.10
Comment Oct 21 '16 at 02:08 AM
1
answer
Votes: 1 Views: 473

[BUG ?] Why Async loadind asset Unload always fails ? RESOLVED

Section: Bug Reports
Product Version: UE 4.12
Comment Oct 17 '16 at 05:20 PM
ImVawx STAFF
1
answer
Votes: 0 Views: 594

TAssetPtr / Asynchronous problem in the Editor RESOLVED

Section: C++ Programming
Product Version: UE 4.13
Comment Sep 21 '16 at 03:07 AM
0
answers
Votes: 1 Views: 451

Async load materials and blueprints from .pak

Section: C++ Programming
Product Version: UE 4.13
Question Sep 14 '16 at 10:07 PM
1
answer
Votes: 0 Views: 102

FFastIndexingClassTreeRegistrar used by UCLASS_FAST_ISA_IMPL=2 isn't thread safe RESOLVED

Section: Bug Reports
Product Version: UE 4.12
Answer Aug 12 '16 at 03:03 PM
joeGraf STAFF
1
answer
Votes: 0 Views: 94

Can we rarefy the use of PostLoadDeferredObjects? RESOLVED CLOSED

Section: Everything Else
Product Version: Not Selected
Question May 31 '16 at 06:21 PM
1
answer
Votes: 0 Views: 787

Assertion Failed: Index >= 0 in AsyncLoading::PostLoadDeferredObjects() RESOLVED

Section: Bug Reports
Product Version: UE 4.11
Comment May 11 '16 at 01:31 PM
0
answers
Votes: 0 Views: 80

AssetImportData failing to Serialize on large map load

Section: C++ Programming
Product Version: UE 4.10
Question Mar 31 '16 at 10:44 PM
34 questions
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