x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Questions in topic: automated testing

0
answers
Votes: 0 Views: 77

Functional Tests in TFS?

Section: Using UE4
Product Version: UE 4.16
Comment May 10 '19 at 02:39 PM
0
answers
Votes: 0 Views: 14

Not logging expected errors during automated testing

Section: C++ Programming
Product Version: UE 4.22
Question May 04 '19 at 10:17 AM
7
answers
Votes: 1 Views: 6.9k

Run automated testing from command line

Section: C++ Programming
Product Version: Not Selected
Comment May 03 '19 at 10:57 PM
2
answers
Votes: 0 Views: 874

virtual joysticks not working on pc but work on mobile

Section: Bug Reports
Product Version: UE 4.12
Answer Apr 30 '19 at 01:51 AM
0
answers
Votes: 1 Views: 40

Automated Server Performance & Load Testing

Section: Using UE4
Product Version: UE 4.22
Comment Apr 26 '19 at 05:23 PM
2
answers
Votes: 0 Views: 22

How do I get a custom Complex Automation Test to show up in session frontend? RESOLVED

Section: C++ Programming
Product Version: UE 4.21
Answer Apr 24 '19 at 05:05 PM
1
answer
Votes: 0 Views: 449

How do I create an automation test?

Section: C++ Programming
Product Version: UE 4.19
Comment Apr 19 '19 at 09:29 PM
1
answer
Votes: 1 Views: 607

Blueprint Functional Test Automation With No Interaction RESOLVED

Section: Using UE4
Product Version: UE 4.16
Comment Feb 06 '19 at 09:15 PM
0
answers
Votes: 0 Views: 15

android game test error

Section: Packaging & Deployment
Product Version: UE 4.20
Question Dec 02 '18 at 05:12 PM
1
answer
Votes: 1 Views: 176

Functional Test - how take screenshot

Section: Blueprint Scripting
Product Version: UE 4.21
Comment Nov 28 '18 at 02:36 PM
1
answer
Votes: 0 Views: 175

How to add "Ground Truth" version of ScreenshotFunctional Test

Section: Using UE4
Product Version: UE 4.17
Comment Nov 28 '18 at 01:53 PM
0
answers
Votes: 2 Views: 764

How doI take a screenshot in Automation for use in Screenshot Comparison?

Section: C++ Programming
Product Version: UE 4.10
Comment Nov 28 '18 at 01:33 PM
0
answers
Votes: 0 Views: 63

Screen Shot Comparison Tool doesn`t work

Section: Using UE4
Product Version: UE 4.15
Comment Nov 28 '18 at 01:32 PM
1
answer
Votes: 0 Views: 43

How do I discriminate server or client code in Automation Test? RESOLVED

Section: C++ Programming
Product Version: UE 4.20
Comment Oct 23 '18 at 07:08 AM
0
answers
Votes: 1 Views: 42

Game very laggy

Section: Everything Else
Product Version: UE 4.20
Comment Sep 28 '18 at 09:28 PM
1
answer
Votes: 1 Views: 225

"Automation Technical Guide" out of date

Section: C++ Programming
Product Version: UE 4.18
Answer Aug 14 '18 at 09:20 PM
1
answer
Votes: 0 Views: 80

FAutomationTestBase could use a setup and teardown function

Section: C++ Programming
Product Version: UE 4.19
Comment Aug 13 '18 at 07:42 AM
1
answer
Votes: 0 Views: 101

Integrate UE4 into Testing Pipeline

Section: Using UE4
Product Version: UE 4.18
Answer Aug 12 '18 at 11:17 AM
1
answer
Votes: 0 Views: 196

How to get the FPS in C++ RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Aug 07 '18 at 05:26 AM
1
answer
Votes: 0 Views: 213

NetCodeUnitTest FTextCrash Failure

Section: C++ Programming
Product Version: UE 4.17
Answer Aug 01 '18 at 05:47 PM
2
answers
Votes: 1 Views: 540

handheld ar ue 4.19 app failed to launch on Android device?

Section: Using UE4
Product Version: UE 4.19
Comment Jul 23 '18 at 02:26 AM
0
answers
Votes: 0 Views: 83

How to add ground truth in automation system?

Section: Blueprint Scripting
Product Version: Not Selected
Question Jul 08 '18 at 09:04 PM
1
answer
Votes: 0 Views: 451

Simple Automation Test on Dedicated Server Build

Section: C++ Programming
Product Version: UE 4.17
Answer May 16 '18 at 04:34 AM
0
answers
Votes: 0 Views: 107

How (or when) can we add windows machine to device manager?

Section: Using UE4
Product Version: UE 4.18
Question Apr 09 '18 at 01:45 PM
1
answer
Votes: 1 Views: 356

How to get automation tests from the command line to return 'All Tests'? RESOLVED

Section: C++ Programming
Product Version: UE 4.17
Answer Jan 18 '18 at 12:14 PM
0
answers
Votes: 0 Views: 23

This is a test post and only a test.

Section: Everything Else
Product Version: UE 4.16
Question Jan 18 '18 at 04:22 AM
0
answers
Votes: 0 Views: 38

Testing game on different devices

Section: Using UE4
Product Version: UE 4.18
Question Dec 29 '17 at 07:11 AM
0
answers
Votes: 0 Views: 88

How to use the NetcodeUnitTest?

Section: Using UE4
Product Version: UE 4.17
Question Nov 24 '17 at 08:18 AM
0
answers
Votes: 0 Views: 125

Automation RunTests Project.Blueprints.CompileBlueprints does nothing

Section: Using UE4
Product Version: UE 4.11
Question Nov 13 '17 at 06:20 PM
0
answers
Votes: 1 Views: 160

Functional tests prevent the game from packaging

Section: Blueprint Scripting
Product Version: UE 4.16
Question Nov 09 '17 at 02:13 PM
84 questions
52replies
Subscribe to this topic