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Questions in topic: automation

0
answers
Votes: 0 Views: 7

Need to automaticaly render a video from blueprint or c+

Section: Rendering
Product Version: UE 4.22
Question May 08 '19 at 02:28 PM
0
answers
Votes: 0 Views: 21

How do you build lighting from the command line with streaming levels?

Section: Packaging & Deployment
Product Version: UE 4.22
Question May 04 '19 at 04:39 PM
0
answers
Votes: 0 Views: 14

Not logging expected errors during automated testing

Section: C++ Programming
Product Version: UE 4.22
Question May 04 '19 at 10:17 AM
0
answers
Votes: 0 Views: 16

Calling UPackage::SavePackage() causes fatal assert in StaticFindObjectFast()

Section: C++ Programming
Product Version: UE 4.21
Question Apr 26 '19 at 07:51 PM
2
answers
Votes: 9 Views: 775

Hot-reload does not re-compile Automation Tests

Section: Bug Reports
Product Version: UE 4.11 Preview
Comment Apr 16 '19 at 07:32 PM
0
answers
Votes: 0 Views: 26

Material Asset editing in blutilities

Section: Blueprint Scripting
Product Version: UE 4.21
Question Mar 21 '19 at 12:22 PM
0
answers
Votes: 1 Views: 47

Jenkins deletes UE4 4.20 files

Section: Using UE4
Product Version: Not Selected
Comment Mar 20 '19 at 08:13 PM
0
answers
Votes: 0 Views: 13

Create new project from template through ue4editor-cmd.exe

Section: Using UE4
Product Version: Not Selected
Question Feb 22 '19 at 01:45 PM
1
answer
Votes: 0 Views: 58

Difficulty with RebuildLightMaps RESOLVED

Section: Using UE4
Product Version: UE 4.21
Answer Feb 06 '19 at 10:36 AM
1
answer
Votes: 0 Views: 75

Programmatically set blueprint defaults in editor RESOLVED

Section: C++ Programming
Product Version: UE 4.21
Comment Jan 28 '19 at 10:09 AM
0
answers
Votes: 0 Views: 23

How to make Functional Tests appear in UI without restarting?

Section: Using UE4
Product Version: UE 4.21
Question Dec 10 '18 at 02:23 PM
0
answers
Votes: 2 Views: 764

How doI take a screenshot in Automation for use in Screenshot Comparison?

Section: C++ Programming
Product Version: UE 4.10
Comment Nov 28 '18 at 01:33 PM
0
answers
Votes: 1 Views: 50

Getting UWorld inside automation test

Section: C++ Programming
Product Version: UE 4.20
Question Oct 28 '18 at 11:28 PM
Question Sep 20 '18 at 09:46 PM
1
answer
Votes: 1 Views: 161

How do you get automation test results from the command prompt?

Section: Using UE4
Product Version: UE 4.16
Comment Sep 18 '18 at 10:42 PM
1
answer
Votes: 1 Views: 225

"Automation Technical Guide" out of date

Section: C++ Programming
Product Version: UE 4.18
Answer Aug 14 '18 at 09:20 PM
1
answer
Votes: 0 Views: 213

NetCodeUnitTest FTextCrash Failure

Section: C++ Programming
Product Version: UE 4.17
Answer Aug 01 '18 at 05:47 PM
1
answer
Votes: 0 Views: 153

Import with command line. Source Control problem. RESOLVED

Section: Using UE4
Product Version: UE 4.17
Comment Jun 01 '18 at 10:21 AM
0
answers
Votes: 0 Views: 37

Unreal Test Automation

Section: Packaging & Deployment
Product Version: UE 4.18
Question Feb 09 '18 at 09:46 PM
0
answers
Votes: 0 Views: 97

4.18 RunUAT - "Terminate batch job (Y/N)?" - Cook failure

Section: Packaging & Deployment
Product Version: UE 4.18
Question Feb 08 '18 at 09:16 PM
1
answer
Votes: 1 Views: 356

How to get automation tests from the command line to return 'All Tests'? RESOLVED

Section: C++ Programming
Product Version: UE 4.17
Answer Jan 18 '18 at 12:14 PM
1
answer
Votes: 1 Views: 85

Cannot save or change assets after running a automation test? RESOLVED

Section: C++ Programming
Product Version: UE 4.17
Answer Jan 05 '18 at 04:31 PM
Adr1c STAFF
1
answer
Votes: 7 Views: 454

Creating Actors in Automation Tests

Section: C++ Programming
Product Version: UE 4.12
Answer Dec 13 '17 at 11:52 PM
0
answers
Votes: 0 Views: 125

Automation RunTests Project.Blueprints.CompileBlueprints does nothing

Section: Using UE4
Product Version: UE 4.11
Question Nov 13 '17 at 06:20 PM
1
answer
Votes: 1 Views: 526

Unknown Error: AutomationTool exiting with ExitCode=5 (5)

Section: Packaging & Deployment
Product Version: UE 4.16
Answer Nov 06 '17 at 07:17 PM
0
answers
Votes: 0 Views: 201

C++ Unit test

Section: C++ Programming
Product Version: UE 4.16
Question Oct 05 '17 at 08:49 AM
1
answer
Votes: 0 Views: 155

Automation Report output location 4.17 RESOLVED

Section: C++ Programming
Product Version: UE 4.17
Answer Oct 03 '17 at 08:51 PM
0
answers
Votes: 3 Views: 1k

'None' is not a standard unreal filename?

Section: Everything Else
Product Version: UE 4.10
Comment Sep 11 '17 at 11:32 AM
1
answer
Votes: 0 Views: 39

Where can I add FAutomationTestFramework::Get().PreTestingEvent delegate?

Section: C++ Programming
Product Version: UE 4.17
Answer Sep 01 '17 at 07:07 AM
0
answers
Votes: 5 Views: 981

How do you run and get output of automation tests?

Section: C++ Programming
Product Version: UE 4.10
Comment Jul 21 '17 at 01:32 PM
88 questions
66replies
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