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Questions in topic: automation

2
answers
Votes: 9 Views: 759

Hot-reload does not re-compile Automation Tests

Section: Bug Reports
Product Version: UE 4.11 Preview
Comment Apr 16 '19 at 07:32 PM
0
answers
Votes: 0 Views: 21

Material Asset editing in blutilities

Section: Blueprint Scripting
Product Version: UE 4.21
Question Mar 21 '19 at 12:22 PM
0
answers
Votes: 1 Views: 43

Jenkins deletes UE4 4.20 files

Section: Using UE4
Product Version: Not Selected
Comment Mar 20 '19 at 08:13 PM
0
answers
Votes: 0 Views: 10

Create new project from template through ue4editor-cmd.exe

Section: Using UE4
Product Version: Not Selected
Question Feb 22 '19 at 01:45 PM
1
answer
Votes: 0 Views: 44

Difficulty with RebuildLightMaps RESOLVED

Section: Using UE4
Product Version: UE 4.21
Answer Feb 06 '19 at 10:36 AM
1
answer
Votes: 0 Views: 52

Programmatically set blueprint defaults in editor RESOLVED

Section: C++ Programming
Product Version: UE 4.21
Comment Jan 28 '19 at 10:09 AM
0
answers
Votes: 0 Views: 21

How to make Functional Tests appear in UI without restarting?

Section: Using UE4
Product Version: UE 4.21
Question Dec 10 '18 at 02:23 PM
0
answers
Votes: 2 Views: 749

How doI take a screenshot in Automation for use in Screenshot Comparison?

Section: C++ Programming
Product Version: UE 4.10
Comment Nov 28 '18 at 01:33 PM
0
answers
Votes: 1 Views: 44

Getting UWorld inside automation test

Section: C++ Programming
Product Version: UE 4.20
Question Oct 28 '18 at 11:28 PM
1
answer
Votes: 1 Views: 156

How do you get automation test results from the command prompt?

Section: Using UE4
Product Version: UE 4.16
Comment Sep 18 '18 at 10:42 PM
1
answer
Votes: 1 Views: 216

"Automation Technical Guide" out of date

Section: C++ Programming
Product Version: UE 4.18
Answer Aug 14 '18 at 09:20 PM
1
answer
Votes: 0 Views: 209

NetCodeUnitTest FTextCrash Failure

Section: C++ Programming
Product Version: UE 4.17
Answer Aug 01 '18 at 05:47 PM
1
answer
Votes: 0 Views: 147

Import with command line. Source Control problem. RESOLVED

Section: Using UE4
Product Version: UE 4.17
Comment Jun 01 '18 at 10:21 AM
0
answers
Votes: 0 Views: 37

Unreal Test Automation

Section: Packaging & Deployment
Product Version: UE 4.18
Question Feb 09 '18 at 09:46 PM
0
answers
Votes: 0 Views: 94

4.18 RunUAT - "Terminate batch job (Y/N)?" - Cook failure

Section: Packaging & Deployment
Product Version: UE 4.18
Question Feb 08 '18 at 09:16 PM
1
answer
Votes: 1 Views: 332

How to get automation tests from the command line to return 'All Tests'? RESOLVED

Section: C++ Programming
Product Version: UE 4.17
Answer Jan 18 '18 at 12:14 PM
1
answer
Votes: 1 Views: 80

Cannot save or change assets after running a automation test? RESOLVED

Section: C++ Programming
Product Version: UE 4.17
Answer Jan 05 '18 at 04:31 PM
Adr1c STAFF
1
answer
Votes: 7 Views: 430

Creating Actors in Automation Tests

Section: C++ Programming
Product Version: UE 4.12
Answer Dec 13 '17 at 11:52 PM
0
answers
Votes: 0 Views: 122

Automation RunTests Project.Blueprints.CompileBlueprints does nothing

Section: Using UE4
Product Version: UE 4.11
Question Nov 13 '17 at 06:20 PM
1
answer
Votes: 1 Views: 516

Unknown Error: AutomationTool exiting with ExitCode=5 (5)

Section: Packaging & Deployment
Product Version: UE 4.16
Answer Nov 06 '17 at 07:17 PM
0
answers
Votes: 0 Views: 197

C++ Unit test

Section: C++ Programming
Product Version: UE 4.16
Question Oct 05 '17 at 08:49 AM
1
answer
Votes: 0 Views: 140

Automation Report output location 4.17 RESOLVED

Section: C++ Programming
Product Version: UE 4.17
Answer Oct 03 '17 at 08:51 PM
0
answers
Votes: 3 Views: 986

'None' is not a standard unreal filename?

Section: Everything Else
Product Version: UE 4.10
Comment Sep 11 '17 at 11:32 AM
1
answer
Votes: 0 Views: 35

Where can I add FAutomationTestFramework::Get().PreTestingEvent delegate?

Section: C++ Programming
Product Version: UE 4.17
Answer Sep 01 '17 at 07:07 AM
0
answers
Votes: 5 Views: 949

How do you run and get output of automation tests?

Section: C++ Programming
Product Version: UE 4.10
Comment Jul 21 '17 at 01:32 PM
1
answer
Votes: 0 Views: 240

Using automation testing for catching expected errors RESOLVED

Section: C++ Programming
Product Version: UE 4.16
Answer Jul 19 '17 at 02:09 PM
Adr1c STAFF
0
answers
Votes: 2 Views: 673

RebuildLightmaps requires P4

Section: Rendering
Product Version: Not Selected
Comment Jun 30 '17 at 01:12 AM
1
answer
Votes: 0 Views: 132

Updating uasset binaries from bash! RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.15
Answer Mar 24 '17 at 08:12 PM
0
answers
Votes: 0 Views: 59

How to export results from Automation test

Section: C++ Programming
Product Version: UE 4.15
Question Mar 08 '17 at 02:15 PM
84 questions
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