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Questions in topic: automationtool

1
answer
Votes: 0 Views: 18

AutomationTool,can not run. RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.19
Answer 6 days ago
2
answers
Votes: 0 Views: 1.3k

Automated build system errors (UE4Editor-X.dll missing)

Section: Packaging & Deployment
Product Version: UE 4.11
Comment Jun 07 '18 at 07:10 AM
2
answers
Votes: 0 Views: 228

Failed to produce item only with shooter game project RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.15
Answer May 17 '18 at 01:36 AM
2
answers
Votes: 0 Views: 3.7k

Packaging error UE 4.12.5 - AutomationTool exiting with ExitCode=1 (Error_Unknown) RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.12
Comment May 11 '18 at 12:58 PM
1
answer
Votes: 0 Views: 117

Packaging project Fails > Access denied

Section: Packaging & Deployment
Product Version: UE 4.19
Comment May 07 '18 at 11:40 AM
2
answers
Votes: 0 Views: 10.4k

AutomationTool exiting with ExitCode=5 RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.12
Comment Apr 23 '18 at 05:44 PM
3
answers
Votes: 0 Views: 251

RunUAT ERROR: AutomationTool failed to compile (Mac)

Section: Packaging & Deployment
Product Version: UE 4.17
Answer Apr 13 '18 at 12:16 PM
0
answers
Votes: 0 Views: 22

Unknown Cook Failure

Section: Using UE4
Product Version: UE 4.14
Question Mar 30 '18 at 07:56 PM
0
answers
Votes: 0 Views: 913

Packaging Error AutomationTool Win-64 RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.14
Comment Mar 04 '18 at 01:15 PM
Question Jan 31 '18 at 01:04 PM
1
answer
Votes: 1 Views: 299

How to automate setting of Screen Size (LOD) for hundreds static meshes via ini file ?

Section: Using UE4
Product Version: UE 4.18
Comment Jan 28 '18 at 11:44 AM
1
answer
Votes: 1 Views: 55

Cannot save or change assets after running a automation test? RESOLVED

Section: C++ Programming
Product Version: UE 4.17
Answer Jan 05 '18 at 04:31 PM
Adr1c STAFF
0
answers
Votes: 0 Views: 106

Linux RunUAT ERROR: AutomationTool was unable to run successfully.

Section: Linux
Product Version: UE 4.18
Comment Jan 03 '18 at 09:05 AM
1
answer
Votes: 0 Views: 217

Unable to Create pak

Section: Packaging & Deployment
Product Version: UE 4.15
Answer Jan 01 '18 at 10:43 AM
3
answers
Votes: 0 Views: 1.7k

Android Build Failed

Section: Packaging & Deployment
Product Version: Not Selected
Answer Dec 26 '17 at 09:52 AM
0
answers
Votes: 0 Views: 103

Packing Failed (Windows 64-Bit)

Section: Packaging & Deployment
Product Version: UE 4.17
Question Dec 01 '17 at 07:42 AM
1
answer
Votes: 0 Views: 322

Can't build 4.18.1 with BuildGraph RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Answer Nov 24 '17 at 09:00 AM
1
answer
Votes: 0 Views: 554

Cannot Package on macOs - No AutomationTool.exe RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.15
Comment Nov 14 '17 at 07:05 PM
0
answers
Votes: 0 Views: 60

Android Cardboard Build - AutomationTool termninated with exception

Section: Packaging & Deployment
Product Version: UE 4.17
Question Nov 13 '17 at 11:14 PM
0
answers
Votes: 0 Views: 57

Problems using AutomationTool to produce a distributable editor install

Section: Packaging & Deployment
Product Version: UE 4.17
Question Nov 07 '17 at 01:17 PM
0
answers
Votes: 0 Views: 33

ExitCode=25

Section: Packaging & Deployment
Product Version: UE 4.15
Question Nov 06 '17 at 05:24 PM
Comment Oct 27 '17 at 04:53 PM
1
answer
Votes: 0 Views: 86

Can't package Project Pls Help RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.17
Comment Oct 11 '17 at 03:25 PM
1
answer
Votes: 2 Views: 591

Packaging Android failed RESOLVED

Section: Packaging & Deployment
Product Version: Not Selected
Comment Oct 09 '17 at 04:54 PM
1
answer
Votes: 1 Views: 1.5k

AutomationTool: Couldn't update resource RESOLVED

Section: Bug Reports
Product Version: UE 4.14 Preview
Comment Sep 28 '17 at 09:52 AM
0
answers
Votes: 0 Views: 55

In UE 4.17.1 unable to build a file for android.

Section: Packaging & Deployment
Product Version: UE 4.17
Question Sep 22 '17 at 07:25 AM
1
answer
Votes: 0 Views: 259

[Upgrade 4.15 to 4.16] Build.cs - How can I get engine directory

Section: Packaging & Deployment
Product Version: UE 4.15
Answer Sep 21 '17 at 05:32 PM
0
answers
Votes: 3 Views: 599

'None' is not a standard unreal filename?

Section: Everything Else
Product Version: UE 4.10
Comment Sep 11 '17 at 11:32 AM
0
answers
Votes: 0 Views: 57

Build fails immediately

Section: Using UE4
Product Version: UE 4.17
Question Aug 23 '17 at 12:14 PM
177 questions
192replies
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