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Questions in topic: base class

1
answer
Votes: 0 Views: 27

Which C++ base class would you use to implement 'on key press' character possession? RESOLVED

Section: C++ Programming
Product Version: UE 4.21
Comment May 20 '19 at 10:07 AM
3
answers
Votes: 0 Views: 271

Why is the base color making my material seem emissive? RESOLVED

Section: Using UE4
Product Version: UE 4.11
Answer Jan 20 '18 at 04:35 PM
1
answer
Votes: 0 Views: 160

Slate arguments from base class RESOLVED

Section: C++ Programming
Product Version: UE 4.17
Comment Nov 16 '17 at 10:14 PM
1
answer
Votes: 2 Views: 3k

Base Class Construction Script not Being Called

Section: Bug Reports
Product Version: Not Selected
Comment Nov 14 '17 at 09:08 AM
0
answers
Votes: 0 Views: 255

Unreal.js: Can you use a JavaScript class as the base class for a blueprint?

Section: C++ Programming
Product Version: UE 4.17
Question Oct 27 '17 at 11:40 AM
1
answer
Votes: 0 Views: 2.2k

Is there any reason to inherit UObject over AActor? RESOLVED

Section: C++ Programming
Product Version: UE 4.9
Comment Oct 06 '16 at 04:22 PM
2
answers
Votes: 1 Views: 174

Derived Blueprint class doesn't compile its parent RESOLVED

Section: Bug Reports
Product Version: UE 4.10
Answer Jan 21 '16 at 01:41 PM
Sean L STAFF
1
answer
Votes: 0 Views: 804

Base Weapon Structure RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.10
Comment Dec 03 '15 at 10:47 AM
1
answer
Votes: 0 Views: 393

[4.9.0] - Materials Constantly Get Overriden By Base Class Material Changes RESOLVED

Section: Bug Reports
Product Version: UE 4.9
Comment Sep 10 '15 at 06:41 PM
1
answer
Votes: 0 Views: 297

How can I force blueprint to re-import c++ changes? RESOLVED

Section: C++ Programming
Product Version: UE 4.7
Comment Aug 04 '15 at 05:14 PM
1
answer
Votes: 0 Views: 299

What advantages come from making a component versus a base class? RESOLVED

Section: C++ Programming
Product Version: UE 4.8
Comment Jul 06 '15 at 05:26 PM
1
answer
Votes: 0 Views: 173

[Feature Request] Move Replication Functionality to a Base Class of AActor

Section: C++ Programming
Product Version: UE 4.7
Comment Jun 13 '15 at 03:06 AM
1
answer
Votes: 0 Views: 142

Using Own Class for APawn

Section: C++ Programming
Product Version: Not Selected
Answer Mar 18 '15 at 09:24 AM
1
answer
Votes: 0 Views: 52

Blueprint that makes ammo disappear but not the base. RESOLVED

Section: Blueprint Scripting
Product Version: Not Selected
Answer Feb 16 '15 at 09:33 PM
1
answer
Votes: 0 Views: 260

Where can I find the code for the base classes? RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Nov 07 '14 at 10:46 AM
1
answer
Votes: 0 Views: 260

C++ code not affecting my character's blueprint

Section: C++ Programming
Product Version: Not Selected
Comment Oct 25 '14 at 11:18 AM
0
answers
Votes: 0 Views: 482

How do i get a path to a Blueprint from code?

Section: C++ Programming
Product Version: Not Selected
Question Jun 20 '14 at 03:39 PM
1
answer
Votes: 0 Views: 390

Added member to C++ base class, editor can't start anymore. RESOLVED CLOSED

Section: Bug Reports
Product Version: Not Selected
Comment Jun 19 '14 at 03:10 PM
0
answers
Votes: 0 Views: 148

How to store base class component?

Section: C++ Programming
Product Version: Not Selected
Question May 01 '14 at 07:38 AM
2
answers
Votes: 0 Views: 2.1k

base class undefined RESOLVED

Section: C++ Programming
Product Version: Not Selected
Answer Apr 08 '14 at 07:35 PM
20 questions
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