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Questions in topic: build.cs

0
answers
Votes: 1 Views: 119

How to check in *.Build.cs if a module exists?

Section: Packaging & Deployment
Product Version: UE 4.19
Comment May 20 '19 at 03:04 AM
0
answers
Votes: 0 Views: 17

Fatal error trying to call function in packaged game

Section: C++ Programming
Product Version: UE 4.22
Question May 06 '19 at 02:21 PM
2
answers
Votes: 0 Views: 63

Get android cpu architecture in build.cs ?

Section: C++ Programming
Product Version: UE 4.21
Answer Apr 08 '19 at 07:51 AM
2
answers
Votes: 2 Views: 8.1k

Where are build.cs and target.cs? RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Mar 21 '19 at 01:31 PM
0
answers
Votes: 0 Views: 127

UE4 using a single core on multi-core pc

Section: C++ Programming
Product Version: UE 4.21
Comment Feb 24 '19 at 07:39 PM
1
answer
Votes: 0 Views: 65

Building CUDA (nvcc) code in UE4 Build System RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Answer Feb 23 '19 at 05:33 PM
0
answers
Votes: 0 Views: 101

ATL/MFC with UE 4.20 and above

Section: C++ Programming
Product Version: UE 4.20
Comment Feb 13 '19 at 11:22 AM
1
answer
Votes: 0 Views: 116

Using AIAsyncTaskBlueprintProxy (LNK2019) RESOLVED

Section: C++ Programming
Product Version: UE 4.14
Answer Jan 11 '19 at 09:23 PM
0
answers
Votes: 0 Views: 79

game module name duplicate with engine module name

Section: C++ Programming
Product Version: UE 4.20
Question Nov 26 '18 at 06:57 AM
0
answers
Votes: 0 Views: 56

PublicAdditionalShadowFiles does not work in UE 4.21

Section: C++ Programming
Product Version: UE 4.21
Question Nov 20 '18 at 10:30 AM
0
answers
Votes: 0 Views: 76

Dependency include error Build.cs

Section: C++ Programming
Product Version: UE 4.20
Comment Nov 14 '18 at 11:25 PM
0
answers
Votes: 1 Views: 39

Exception when trying to use class from dynamic dll

Section: C++ Programming
Product Version: UE 4.20
Question Oct 16 '18 at 01:32 PM
0
answers
Votes: 0 Views: 158

How to solve NDK's multiple definition while adding a new game module?

Section: Packaging & Deployment
Product Version: UE 4.20
Question Oct 02 '18 at 06:04 PM
2
answers
Votes: 0 Views: 1k

How to detect if it's editor build in Build.cs? RESOLVED

Section: C++ Programming
Product Version: UE 4.19
Comment Sep 12 '18 at 10:36 AM
2
answers
Votes: 0 Views: 109

IOS link .tbd library?

Section: C++ Programming
Product Version: UE 4.18
Answer Jun 26 '18 at 10:13 AM
1
answer
Votes: 0 Views: 85

Looking in wrong directory for MyModule_APL.xml RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.19
Comment May 22 '18 at 05:36 AM
1
answer
Votes: 0 Views: 1.3k

Any Documentation For the ReadOnlyTargetRules in Build.cs? RESOLVED

Section: C++ Programming
Product Version: UE 4.19
Answer Apr 26 '18 at 07:48 AM
1
answer
Votes: 3 Views: 2k

UnrealEd included in build despite Editor module

Section: Packaging & Deployment
Product Version: UE 4.17
Comment Apr 25 '18 at 03:52 PM
0
answers
Votes: 0 Views: 2.4k

build.cs target.cs documentation reference

Section: C++ Programming
Product Version: UE 4.18
Comment Jan 16 '18 at 07:52 PM
0
answers
Votes: 1 Views: 574

Invalid or uninitialized OnlineSubsystem

Section: Blueprint Scripting
Product Version: UE 4.17
Comment Nov 29 '17 at 11:07 PM
1
answer
Votes: 0 Views: 2.9k

Where is the ModuleRules class defined? RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Oct 19 '17 at 08:23 AM
0
answers
Votes: 1 Views: 536

Difference Between Project.Build.cs and Project.Target.cs

Section: C++ Programming
Product Version: UE 4.16
Comment Oct 18 '17 at 02:33 PM
1
answer
Votes: 0 Views: 257

Analog Target.Type.Value in UE 4.17 RESOLVED

Section: C++ Programming
Product Version: UE 4.17
Answer Sep 22 '17 at 12:37 PM
1
answer
Votes: 0 Views: 521

[Upgrade 4.15 to 4.16] Build.cs - How can I get engine directory

Section: Packaging & Deployment
Product Version: UE 4.15
Answer Sep 21 '17 at 05:32 PM
0
answers
Votes: 1 Views: 268

Getting project binary path from plugin's Build.cs

Section: Packaging & Deployment
Product Version: UE 4.17
Question Aug 30 '17 at 04:02 AM
2
answers
Votes: 3 Views: 2.1k

UnrealBuildTool API Reference?

Section: Packaging & Deployment
Product Version: UE 4.14 Preview
Answer Aug 29 '17 at 06:29 PM
0
answers
Votes: 0 Views: 332

Does the UE4 C# tools compiler have predefined symbols?

Section: C++ Programming
Product Version: UE 4.12
Comment May 31 '17 at 05:56 PM
0
answers
Votes: 0 Views: 77

Can I Read A Project Settings Value From A Build.cs

Section: Packaging & Deployment
Product Version: UE 4.14
Question Apr 25 '17 at 05:40 PM
0
answers
Votes: 0 Views: 62

Answered - Unable to inclue LandscapeGrassTypes.h CLOSED

Section: C++ Programming
Product Version: UE 4.14
Question Mar 02 '17 at 11:12 AM
0
answers
Votes: 0 Views: 343

What is [PublicAdditionalShadowFiles] in build.cs?

Section: Using UE4
Product Version: Not Selected
Question Dec 13 '16 at 05:18 AM
40 questions
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