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Questions in topic: build.cs

0
answers
Votes: 0 Views: 18

How to solve NDK's multiple definition while adding a new game module?

Section: Packaging & Deployment
Product Version: UE 4.20
Question Oct 02 '18 at 06:04 PM
2
answers
Votes: 0 Views: 251

How to detect if it's editor build in Build.cs? RESOLVED

Section: C++ Programming
Product Version: UE 4.19
Comment Sep 12 '18 at 10:36 AM
2
answers
Votes: 0 Views: 73

IOS link .tbd library?

Section: C++ Programming
Product Version: UE 4.18
Answer Jun 26 '18 at 10:13 AM
1
answer
Votes: 0 Views: 64

Looking in wrong directory for MyModule_APL.xml RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.19
Comment May 22 '18 at 05:36 AM
1
answer
Votes: 0 Views: 479

Any Documentation For the ReadOnlyTargetRules in Build.cs? RESOLVED

Section: C++ Programming
Product Version: UE 4.19
Answer Apr 26 '18 at 07:48 AM
1
answer
Votes: 3 Views: 1.2k

UnrealEd included in build despite Editor module

Section: Packaging & Deployment
Product Version: UE 4.17
Comment Apr 25 '18 at 03:52 PM
0
answers
Votes: 0 Views: 57

How to check in *.Build.cs if a module exists?

Section: Packaging & Deployment
Product Version: UE 4.19
Question Mar 20 '18 at 08:38 AM
2
answers
Votes: 2 Views: 6.5k

Where are build.cs and target.cs? RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Mar 09 '18 at 09:47 PM
0
answers
Votes: 0 Views: 659

build.cs target.cs documentation reference

Section: C++ Programming
Product Version: UE 4.18
Comment Jan 16 '18 at 07:52 PM
0
answers
Votes: 1 Views: 448

Invalid or uninitialized OnlineSubsystem

Section: Blueprint Scripting
Product Version: UE 4.17
Comment Nov 29 '17 at 11:07 PM
1
answer
Votes: 0 Views: 2.5k

Where is the ModuleRules class defined? RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Oct 19 '17 at 08:23 AM
0
answers
Votes: 1 Views: 403

Difference Between Project.Build.cs and Project.Target.cs

Section: C++ Programming
Product Version: UE 4.16
Comment Oct 18 '17 at 02:33 PM
1
answer
Votes: 0 Views: 167

Analog Target.Type.Value in UE 4.17 RESOLVED

Section: C++ Programming
Product Version: UE 4.17
Answer Sep 22 '17 at 12:37 PM
1
answer
Votes: 0 Views: 329

[Upgrade 4.15 to 4.16] Build.cs - How can I get engine directory

Section: Packaging & Deployment
Product Version: UE 4.15
Answer Sep 21 '17 at 05:32 PM
0
answers
Votes: 0 Views: 156

Getting project binary path from plugin's Build.cs

Section: Packaging & Deployment
Product Version: UE 4.17
Question Aug 30 '17 at 04:02 AM
2
answers
Votes: 3 Views: 1.4k

UnrealBuildTool API Reference?

Section: Packaging & Deployment
Product Version: UE 4.14 Preview
Answer Aug 29 '17 at 06:29 PM
0
answers
Votes: 0 Views: 285

Does the UE4 C# tools compiler have predefined symbols?

Section: C++ Programming
Product Version: UE 4.12
Comment May 31 '17 at 05:56 PM
0
answers
Votes: 0 Views: 71

Using AIAsyncTaskBlueprintProxy (LNK2019)

Section: C++ Programming
Product Version: UE 4.14
Question Apr 28 '17 at 02:00 PM
0
answers
Votes: 0 Views: 58

Can I Read A Project Settings Value From A Build.cs

Section: Packaging & Deployment
Product Version: UE 4.14
Question Apr 25 '17 at 05:40 PM
0
answers
Votes: 0 Views: 45

Answered - Unable to inclue LandscapeGrassTypes.h CLOSED

Section: C++ Programming
Product Version: UE 4.14
Question Mar 02 '17 at 11:12 AM
0
answers
Votes: 0 Views: 247

What is [PublicAdditionalShadowFiles] in build.cs?

Section: Using UE4
Product Version: Not Selected
Question Dec 13 '16 at 05:18 AM
2
answers
Votes: 0 Views: 1.5k

Including .cpp files in build.cs RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Oct 24 '16 at 08:45 AM
1
answer
Votes: 1 Views: 553

Couldn't include TSharedRef by SharedPointer.h How to do that? RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Oct 11 '16 at 12:17 AM
2
answers
Votes: 4 Views: 5.5k

public and private dependency modules

Section: C++ Programming
Product Version: Not Selected
Comment Aug 15 '16 at 10:11 AM
1
answer
Votes: 0 Views: 387

"Cannot open include file", even after including in Build.cs

Section: C++ Programming
Product Version: UE 4.9
Answer Mar 16 '16 at 12:23 PM
Comment Feb 17 '16 at 04:24 PM
1
answer
Votes: 0 Views: 1.3k

Why is no .build.cs file created and why is the .target.cs file not retaining new info? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.10
Comment Feb 05 '16 at 12:27 AM
1
answer
Votes: 0 Views: 413

public and private dependency modules RESOLVED CLOSED

Section: C++ Programming
Product Version: Not Selected
Comment May 10 '15 at 10:08 AM
eXi
1
answer
Votes: 2 Views: 1.1k

Build.cs String Lists

Section: C++ Programming
Product Version: Not Selected
Answer Apr 26 '15 at 12:24 AM
0
answers
Votes: 1 Views: 239

Can't add CustomMesh Plugin to my c++ Project

Section: C++ Programming
Product Version: Not Selected
Question Jan 30 '15 at 09:46 PM
31 questions
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