x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Questions in topic: capsule

1
answer
Votes: 1 Views: 1.6k

How can I properly set up character collision for prone? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.14
Comment 3 days ago
2
answers
Votes: 0 Views: 21

Prevent line trace from hitting capsule RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.21
Comment 5 days ago
1
answer
Votes: 0 Views: 36

Crouching won't stop at edge, but a bit after it. RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.20
Answer May 11 '19 at 05:37 PM
1
answer
Votes: 0 Views: 30

How to set collision on mesh RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.21
Answer Apr 24 '19 at 06:37 AM
Comment Apr 17 '19 at 02:51 PM
1
answer
Votes: 8 Views: 2.5k

Does AnimMontage play on a dedicated server for the purpose of collisions? RESOLVED

Section: Blueprint Scripting
Product Version: Not Selected
Comment Apr 17 '19 at 12:07 PM
0
answers
Votes: 0 Views: 21

Skeletal mesh accurate collisions in pawn/character

Section: Blueprint Scripting
Product Version: UE 4.21
Question Apr 05 '19 at 10:23 AM
0
answers
Votes: 0 Views: 13

Capsule trace initial overlap returns strange impact point sometimes

Section: Blueprint Scripting
Product Version: UE 4.21
Question Apr 03 '19 at 11:24 PM
0
answers
Votes: 0 Views: 29

Character/capsule friction when walking by walls is affected by wall height?

Section: Using UE4
Product Version: UE 4.21
Question Apr 01 '19 at 01:57 AM
vbs
0
answers
Votes: 0 Views: 54

Cloth simulation. Tapered Capsules.

Section: Using UE4
Product Version: UE 4.21
Question Mar 19 '19 at 11:13 PM
1
answer
Votes: 1 Views: 4.1k

Ragdoll falling through floor and detaches from Capsule RESOLVED

Section: Blueprint Scripting
Product Version: Not Selected
Comment Mar 17 '19 at 01:14 AM
1
answer
Votes: 0 Views: 26

Inherited Character class collision too large and unchangeable

Section: Blueprint Scripting
Product Version: UE 4.21
Answer Feb 19 '19 at 07:44 AM
5
answers
Votes: 0 Views: 4.1k

Attach Character Collision Capsule to HMD (SteamVR) RESOLVED

Section: VR
Product Version: UE 4.12
Answer Jan 18 '19 at 05:32 AM
2
answers
Votes: 0 Views: 7.6k

How to add and remove a Box Collision Component in C++? RESOLVED

Section: C++ Programming
Product Version: UE 4.12
Answer Jan 05 '19 at 11:07 AM
0
answers
Votes: 7 Views: 639

How to change capsule component pivot?

Section: Using UE4
Product Version: Not Selected
Comment Dec 12 '18 at 05:56 AM
0
answers
Votes: 0 Views: 122

Problem with capsule component

Section: Blueprint Scripting
Product Version: UE 4.20
Comment Dec 03 '18 at 02:54 PM
2
answers
Votes: 1 Views: 1.4k

Adding an Additional World Collision Component to Character

Section: Blueprint Scripting
Product Version: UE 4.9
Comment Nov 08 '18 at 12:21 PM
2
answers
Votes: 4 Views: 8.8k

Set Character Collision to Mesh RESOLVED

Section: Blueprint Scripting
Product Version: Not Selected
Comment Nov 08 '18 at 12:12 PM
0
answers
Votes: 0 Views: 24

how to make attached weapon actor collide with wall?

Section: Using UE4
Product Version: UE 4.20
Question Nov 08 '18 at 08:02 AM
0
answers
Votes: 0 Views: 21

Use the complex collision of the controlled Mesh

Section: Using UE4
Product Version: UE 4.19
Question Oct 27 '18 at 04:14 PM
2
answers
Votes: 0 Views: 336

Overlap events in c++ RESOLVED

Section: C++ Programming
Product Version: UE 4.11
Comment Oct 15 '18 at 12:25 PM
1
answer
Votes: 0 Views: 349

当たり判定はカプセルコリジョンでとるべきかどうか RESOLVED

Section: Japanese
Product Version: UE 4.20
Comment Oct 07 '18 at 07:58 AM
0
answers
Votes: 0 Views: 51

Ragdoll collision capsule.

Section: Using UE4
Product Version: UE 4.20
Question Sep 07 '18 at 07:35 AM
1
answer
Votes: 1 Views: 229

Prone collision using character class

Section: Blueprint Scripting
Product Version: UE 4.18
Answer Aug 06 '18 at 05:12 PM
1
answer
Votes: 0 Views: 135

How to reset capsule rotation after root motion? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.19
Answer Aug 01 '18 at 09:12 PM
1
answer
Votes: 0 Views: 278

When crouching, the character go under ground...

Section: Blueprint Scripting
Product Version: UE 4.19
Comment Jun 19 '18 at 11:44 AM
1
answer
Votes: 0 Views: 258

Problems while Changing the Collision Capsule Size while dashing

Section: Blueprint Scripting
Product Version: UE 4.19
Comment Jun 09 '18 at 08:38 PM
2
answers
Votes: 3 Views: 1.4k

Character Capsule Bouncing/Walking Over Each Other

Section: Using UE4
Product Version: Not Selected
Answer Mar 29 '18 at 10:51 AM
1
answer
Votes: 0 Views: 210

AddForce works with UCapsuleComponent but not UBoxComponent

Section: C++ Programming
Product Version: UE 4.9
Answer Mar 26 '18 at 01:35 PM
0
answers
Votes: 0 Views: 154

why OnComponentBeginOverlap don't work with character's root capsule component?

Section: C++ Programming
Product Version: UE 4.18
Question Mar 17 '18 at 03:12 AM
107 questions
100replies
Subscribe to this topic