x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Questions in topic: compatibility

0
answers
Votes: 0 Views: 19

Html webapp doesn't run on chrome on iPad

Section: Packaging & Deployment
Product Version: UE 4.22
Question May 27 '19 at 08:14 PM
0
answers
Votes: 0 Views: 95

version 4.21.2 for mac?

Section: Using UE4
Product Version: UE 4.21
Comment Mar 26 '19 at 04:43 AM
1
answer
Votes: 1 Views: 97

substance plugin installation/compatibility osx

Section: Installation & Setup
Product Version: UE 4.21
Comment Jan 19 '19 at 07:19 AM
0
answers
Votes: 0 Views: 63

Getting a specific version of UE4?

Section: Installation & Setup
Product Version: UE 4.20
Comment Jan 10 '19 at 03:47 PM
1
answer
Votes: 0 Views: 59

Scene Capture Cube - does it work on html5 ?

Section: Packaging & Deployment
Product Version: UE 4.21
Answer Jan 10 '19 at 09:24 AM
1
answer
Votes: 0 Views: 101

How to override IsNetworkCompatible to true? RESOLVED

Section: C++ Programming
Product Version: UE 4.21
Comment Dec 31 '18 at 08:22 PM
Jamie Dale STAFF
0
answers
Votes: 0 Views: 97

Is there any backward compatibility from v4.20.3 to v4.19.2?

Section: Using UE4
Product Version: UE 4.20
Question Nov 05 '18 at 09:53 PM
Comment Aug 22 '18 at 11:31 AM
0
answers
Votes: 0 Views: 217

How to make my custom build pretend to be the official version

Section: Packaging & Deployment
Product Version: UE 4.18
Comment Jun 12 '18 at 03:15 AM
2
answers
Votes: 0 Views: 524

Is there a list of all VR headsets compatible with UE4?

Section: VR
Product Version: UE 4.12
Comment Feb 04 '18 at 08:05 AM
0
answers
Votes: 0 Views: 47

Size difference between an empty old map (~4.9) and an empty new map (4.16-4.18))

Section: Bug Reports
Product Version: UE 4.16
Comment Jan 26 '18 at 03:30 PM
Sean L STAFF
1
answer
Votes: 0 Views: 76

How to make my blueprint asset compatible with Mac? RESOLVED

Section: Marketplace
Product Version: UE 4.15
Comment May 19 '17 at 02:19 PM
1
answer
Votes: 0 Views: 70

Blueprints modified in 4.15 becomes unusable in 4.14 RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.15
Answer Mar 16 '17 at 11:39 PM
ImVawx STAFF
0
answers
Votes: 0 Views: 58

Profile GPU under macOS?

Section: Rendering
Product Version: UE 4.15
Question Feb 22 '17 at 03:33 PM
0
answers
Votes: 0 Views: 128

How to maintain save game compatibility with newer game versions?

Section: C++ Programming
Product Version: UE 4.14
Question Jan 01 '17 at 08:08 AM
2
answers
Votes: 0 Views: 81

UE4 2D Map Capability RESOLVED

Section: Using UE4
Product Version: UE 4.13
Question Dec 01 '16 at 08:57 PM
1
answer
Votes: 0 Views: 66

Should I make blueprint content compatible with older versions? RESOLVED

Section: Marketplace
Product Version: UE 4.10
Answer Nov 28 '16 at 07:06 PM
Adam Davis STAFF
1
answer
Votes: 0 Views: 70

Possible To Have 2D & 3D Content RESOLVED

Section: Using UE4
Product Version: UE 4.13
Comment Nov 18 '16 at 01:33 PM
0
answers
Votes: 0 Views: 70

Is this license compatible with Unreal Engine?

Section: Legal & Licensing
Product Version: Not Selected
Comment Oct 29 '16 at 03:37 PM
atypic STAFF
1
answer
Votes: 0 Views: 174

Is the Blueprint system cross-platform? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.13
Answer Oct 23 '16 at 08:21 AM
1
answer
Votes: 0 Views: 837

PlayerCharacter reference is not compatible with Self RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.10
Answer Apr 26 '16 at 10:29 AM
0
answers
Votes: 1 Views: 227

__FUNCTION__ macro is fully supported?

Section: C++ Programming
Product Version: UE 4.11
Question Apr 05 '16 at 10:08 AM
1
answer
Votes: 0 Views: 48

Compatibility of Processor

Section: Everything Else
Product Version: UE 4.10
Answer Mar 21 '16 at 05:56 PM
2
answers
Votes: 0 Views: 198

Can Someone Update the Animation Starter Pack for 4.10? RESOLVED

Section: Marketplace
Product Version: UE 4.10
Answer Jan 07 '16 at 12:16 PM
2
answers
Votes: 0 Views: 439

Animation Starter Pack not compatible with 4.9 RESOLVED

Section: Marketplace
Product Version: UE 4.9
Answer Jan 07 '16 at 12:12 PM
0
answers
Votes: 0 Views: 40

Is it possible to "transfer" a projet made with ue4 4.9 to a projet in ue4 4.8 ?

Section: Using UE4
Product Version: UE 4.9
Question Oct 30 '15 at 09:06 AM
0
answers
Votes: 0 Views: 509

Assets compatibility with previous engine versions

Section: Using UE4
Product Version: UE 4.9
Question Oct 21 '15 at 08:22 AM
0
answers
Votes: 0 Views: 164

Some marketplace purchases i made cannot be used in 4.9

Section: Marketplace
Product Version: UE 4.9
Comment Oct 16 '15 at 01:00 PM
2
answers
Votes: 0 Views: 467

iOS device compatibility set for Apple Store RESOLVED

Section: Packaging & Deployment
Product Version: Not Selected
Answer Oct 05 '15 at 10:33 PM
0
answers
Votes: 0 Views: 99

A Boy and His Kite compatibility CLOSED

Section: Everything Else
Product Version: UE 4.9
Comment Sep 27 '15 at 04:18 PM
47 questions
40replies
Subscribe to this topic