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Questions in topic: createdefaultsubobject

1
answer
Votes: 0 Views: 16

Engine Crashes at CreateDefaultSubobject

Section: C++ Programming
Product Version: UE 4.21
Answer yesterday
1
answer
Votes: 0 Views: 28

Adding components to actor based on sockets in mesh RESOLVED

Section: C++ Programming
Product Version: UE 4.20
Comment Nov 28 '18 at 04:01 PM
1
answer
Votes: 0 Views: 45

Adding Default Subobjec to TArray crash's editor RESOLVED

Section: C++ Programming
Product Version: UE 4.19
Comment May 26 '18 at 10:09 AM
1
answer
Votes: 0 Views: 93

CreateDefaultSubobject Name: None

Section: C++ Programming
Product Version: UE 4.17
Comment May 20 '18 at 11:53 AM
Question Mar 13 '18 at 03:17 PM
1
answer
Votes: 0 Views: 60

UInstancedStaticMeshComponent* Not a recognized type? RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Comment Dec 13 '17 at 12:14 AM
1
answer
Votes: 0 Views: 305

Component created with NewObject is invisible

Section: C++ Programming
Product Version: UE 4.15
Comment Nov 18 '17 at 02:59 PM
1
answer
Votes: 1 Views: 567

CreateDefaultSubobject with UParticleSystemComponent crashes RESOLVED

Section: Bug Reports
Product Version: UE 4.11
Comment Oct 09 '17 at 08:56 AM
2
answers
Votes: 0 Views: 142

ActorComponent None RESOLVED

Section: C++ Programming
Product Version: UE 4.17
Answer Sep 15 '17 at 06:51 PM
2
answers
Votes: 0 Views: 164

C++ Tanks vs Zombies 01: UProperty()...class? CreateDefaultSubject? RESOLVED

Section: C++ Programming
Product Version: UE 4.16
Comment Jun 05 '17 at 08:26 AM
0
answers
Votes: 0 Views: 78

Custom USceneComponent w/ Children, no details!

Section: C++ Programming
Product Version: UE 4.15
Question Apr 08 '17 at 03:51 AM
2
answers
Votes: 4 Views: 11.4k

Create and Attach Custom Actor Component RESOLVED

Section: C++ Programming
Product Version: UE 4.10
Comment Feb 24 '17 at 04:50 AM
1
answer
Votes: 1 Views: 746

CreateDefaultSubobject name seems to not do anything RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Feb 24 '17 at 04:48 AM
3
answers
Votes: 2 Views: 1.2k

Instantiating Blueprint-based components in C++ RESOLVED

Section: C++ Programming
Product Version: UE 4.13
Answer Sep 16 '16 at 08:30 PM
1
answer
Votes: 0 Views: 202

Creating a UProperty RESOLVED

Section: C++ Programming
Product Version: UE 4.12
Answer Jul 03 '16 at 09:58 PM
1
answer
Votes: 0 Views: 250

Create HierarchicalInstancedStaticMeshComponent from C++ RESOLVED

Section: C++ Programming
Product Version: UE 4.12
Answer Jun 30 '16 at 07:09 PM
1
answer
Votes: 1 Views: 224

How do I keep a new scene component from usurping RootComponent? RESOLVED

Section: C++ Programming
Product Version: UE 4.11
Comment Apr 20 '16 at 01:29 PM
0
answers
Votes: 1 Views: 485

CreateDefaultSubobject fails after Hot Reload

Section: C++ Programming
Product Version: UE 4.7
Comment Mar 21 '16 at 01:11 PM
1
answer
Votes: 0 Views: 895

How to create a new component? RESOLVED

Section: C++ Programming
Product Version: UE 4.10
Comment Feb 21 '16 at 02:16 AM
2
answers
Votes: 1 Views: 1.1k

Select component type in editor RESOLVED

Section: C++ Programming
Product Version: UE 4.10
Answer Dec 15 '15 at 03:50 AM
0
answers
Votes: 1 Views: 174

Setting DefaultSubObject in Blueprint (Components)

Section: C++ Programming
Product Version: UE 4.10
Question Dec 08 '15 at 01:00 PM
2
answers
Votes: 0 Views: 2.8k

Add a widget to an actor via c++ CLOSED

Section: C++ Programming
Product Version: UE 4.7
Comment Nov 18 '15 at 11:32 AM
0
answers
Votes: 0 Views: 122

C++ blueprint mapping

Section: C++ Programming
Product Version: Not Selected
Answer Sep 09 '15 at 12:22 PM
1
answer
Votes: 0 Views: 871

CreateDefaultSubobject FName argument curiosity RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Dec 09 '14 at 02:20 AM
25 questions
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