x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Questions in topic: disconnect

2
answers
Votes: 2 Views: 2.8k

How do I disconnect from a Dedicated Server the right way? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.9
Answer Jun 15 '19 at 03:22 AM
1
answer
Votes: 2 Views: 401

Cross-platform multiplayer issue (iPhone -> Windows dedicated server)

Section: Using UE4
Product Version: Not Selected
Answer Feb 15 '19 at 06:57 PM
1
answer
Votes: 0 Views: 274

Network Error force loads Entry map for client when server shuts down

Section: Bug Reports
Product Version: UE 4.17
Answer Jan 29 '19 at 08:52 PM
Question Jul 27 '18 at 09:09 PM
2
answers
Votes: 0 Views: 357

Handling server migration?

Section: C++ Programming
Product Version: UE 4.15
Comment May 01 '18 at 06:59 PM
1
answer
Votes: 0 Views: 334

Extruding hollow cube making interior disconnections RESOLVED

Section: Using UE4
Product Version: UE 4.18
Comment Jan 08 '18 at 07:32 PM
1
answer
Votes: 2 Views: 346

Find new Host for listen-server on Host Disconnect

Section: Blueprint Scripting
Product Version: UE 4.11
Answer Jul 12 '17 at 01:53 PM
1
answer
Votes: 0 Views: 40

Array structures pins disconnect when load project! RESOLVED

Section: Bug Reports
Product Version: UE 4.15
Comment May 22 '17 at 07:35 PM
TJ V STAFF
1
answer
Votes: 0 Views: 920

Disconnect from server command? RESOLVED

Section: Blueprint Scripting
Product Version: Not Selected
Answer May 09 '17 at 11:59 AM
0
answers
Votes: 0 Views: 110

Disconnect from server command?

Section: Blueprint Scripting
Product Version: Not Selected
Question Mar 31 '17 at 11:15 AM
Question Feb 11 '17 at 12:37 AM
1
answer
Votes: 2 Views: 533

BP Struct pins disconnect when changing default values RESOLVED

Section: Bug Reports
Product Version: UE 4.10
Comment Jan 25 '17 at 02:28 PM
Sean L STAFF
1
answer
Votes: 0 Views: 6.7k

Networking: How to properly leave a session as a client?

Section: Blueprint Scripting
Product Version: UE 4.10
Answer Jan 16 '17 at 05:35 AM
0
answers
Votes: 0 Views: 171

[4.10] Detecting when a client disconnect during servertravel

Section: Blueprint Scripting
Product Version: UE 4.10
Comment Jan 09 '17 at 03:33 PM
0
answers
Votes: 0 Views: 52

Material Disconnected from Assets upon Migrating

Section: Using UE4
Product Version: Not Selected
Question Nov 01 '16 at 01:00 PM
2
answers
Votes: 0 Views: 572

Client notification by UMG on server disconnection RESOLVED

Section: Using UE4
Product Version: UE 4.12
Answer Oct 19 '16 at 09:48 AM
0
answers
Votes: 1 Views: 87

Struct and Array Nodes Disconnect on Project Startup

Section: Blueprint Scripting
Product Version: UE 4.12
Question Jun 13 '16 at 07:48 PM
1
answer
Votes: 3 Views: 2.6k

Clients lose connection during ServerTravel with OnlineSubSystem Steam RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.10
Answer May 06 '16 at 08:08 AM
2
answers
Votes: 0 Views: 2k

How disconnect a specific PlayerController from server ? RESOLVED

Section: C++ Programming
Product Version: UE 4.10
Comment Apr 08 '16 at 07:02 PM
2
answers
Votes: 3 Views: 1.2k

Client Disconnect after Rejoining Session with Steam RESOLVED

Section: Bug Reports
Product Version: UE 4.10
Comment Feb 26 '16 at 05:49 PM
2
answers
Votes: 4 Views: 7.8k

Player Join/Exit Event

Section: C++ Programming
Product Version: Not Selected
Comment Feb 21 '16 at 02:51 PM
0
answers
Votes: 0 Views: 1k

Handling a client disconnect

Section: C++ Programming
Product Version: UE 4.10 Preview
Comment Feb 09 '16 at 11:11 PM
1
answer
Votes: 0 Views: 950

How can I catch occasion, when player has disconnected the game?

Section: C++ Programming
Product Version: UE 4.9
Comment Feb 01 '16 at 06:06 PM
1
answer
Votes: 1 Views: 166

Client disconnects once replicated string reaches 1024 characters RESOLVED

Section: Bug Reports
Product Version: UE 4.9
Comment Jan 18 '16 at 04:58 PM
1
answer
Votes: 1 Views: 397

Client disconnecting while PIE RESOLVED

Section: Bug Reports
Product Version: UE 4.8
Comment Jul 23 '15 at 10:01 PM
Ben Halliday STAFF
1
answer
Votes: 0 Views: 3k

No connect/disconnect events or similar for multiplayer? RESOLVED

Section: Blueprint Scripting
Product Version: Not Selected
Answer Jan 23 '15 at 11:53 PM
0
answers
Votes: 2 Views: 194

Control what's happening when a client loses its connection to a server?

Section: C++ Programming
Product Version: Not Selected
Question Oct 22 '14 at 05:14 PM
Question Oct 10 '14 at 02:28 PM
28 questions
25replies
Subscribe to this topic