sranipal plugin error
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|
0
|
115
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April 2, 2024
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UE 4.27 Eye-tracking and gaze depth estimation
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0
|
184
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January 20, 2024
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Metahuman one eye allways deformed
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0
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147
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December 11, 2023
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Can I exclude a certain material from affecting eye adaptation?
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2
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817
|
October 4, 2023
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Access exposure/eye adaptation data in code
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0
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313
|
March 26, 2021
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Shot dips to black (mid-shot) after movie render
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0
|
265
|
February 5, 2021
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Shot dips to black (mid-shot) after rendering
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0
|
226
|
February 4, 2021
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Recommending auto exposure settings while lighting
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1
|
601
|
November 27, 2020
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Eye Adaptation not working
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4
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1110
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August 3, 2020
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Eye Adaptation problem
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3
|
795
|
June 29, 2020
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Exclude Primitive from Eye-adaptation and Tone-mapping
|
|
1
|
633
|
May 26, 2020
|
Disable Eye Adaptation from Widgets Only?
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5
|
2739
|
May 26, 2020
|
Eye adaptation not working
|
|
4
|
333
|
January 9, 2020
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How to rig odd shape eyes?
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|
0
|
599
|
June 21, 2017
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Disabling postprocess per level
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6
|
1131
|
April 16, 2017
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Exclude Vive Controllers from autoexposure
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|
1
|
352
|
April 3, 2017
|
EyeAdaptation material node
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|
2
|
3528
|
January 17, 2017
|
How to decrease the dazzle?
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6
|
945
|
October 19, 2016
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Trigger r.ExposureOffset in DefaultScalability.ini settings?
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0
|
930
|
October 18, 2016
|
How to adjust the right eye for the vive?
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|
0
|
344
|
July 19, 2016
|
Post Processing - EyeAdaptation
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|
1
|
551
|
December 27, 2015
|
Eye adaptation doesn't work in UE4 above 4.4,
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|
3
|
553
|
August 10, 2015
|
How to emulate Eye Adaptation for Mac OS X?
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|
0
|
394
|
July 31, 2015
|
Auto Exposure/Eye adaptation not working
|
|
2
|
1600
|
January 12, 2015
|
Why are my scene's lighting and post process settings different depending on the computer?
|
|
5
|
3653
|
September 17, 2014
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