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Questions in topic: fhitresult

1
answer
Votes: 0 Views: 23

Cannot use Hit.Item in my linetrace C++ RESOLVED

Section: C++ Programming
Product Version: UE 4.21
Comment Feb 11 '19 at 01:20 PM
0
answers
Votes: 0 Views: 33

FHitResult how to get vertexes of a face (plane)

Section: C++ Programming
Product Version: UE 4.21
Comment Jan 22 '19 at 07:02 PM
1
answer
Votes: 0 Views: 626

Does anything set FHitResult.FaceIndex?

Section: C++ Programming
Product Version: Not Selected
Comment Nov 15 '17 at 12:37 PM
1
answer
Votes: 0 Views: 64

Why does my game crash after running fine?

Section: C++ Programming
Product Version: UE 4.15
Comment Jul 24 '17 at 03:47 AM
1
answer
Votes: 0 Views: 90

Hit.ImpactNormal returning odd values RESOLVED

Section: Bug Reports
Product Version: UE 4.15
Answer Mar 03 '17 at 07:02 PM
1
answer
Votes: 0 Views: 88

How to make a "Directional Force Actor" with Bound-Mesh RESOLVED

Section: C++ Programming
Product Version: UE 4.13
Answer Nov 20 '16 at 11:23 AM
1
answer
Votes: 0 Views: 131

How to add Damage to Actor got from Hitresult

Section: C++ Programming
Product Version: UE 4.13
Answer Oct 20 '16 at 02:42 PM
2
answers
Votes: 0 Views: 161

Convert Actor location to FHitResult?

Section: C++ Programming
Product Version: UE 4.10
Question Jun 10 '16 at 01:51 PM
2
answers
Votes: 0 Views: 905

Cast to UActorComponent RESOLVED

Section: C++ Programming
Product Version: UE 4.12
Comment Jun 06 '16 at 10:14 AM
0
answers
Votes: 1 Views: 120

FHitResult normals for Sphere vs Triangle

Section: Rendering
Product Version: UE Github Master branch
Comment Mar 17 '16 at 11:06 AM
0
answers
Votes: 0 Views: 89

TArray of FHitResoult On Server - distance always return 0

Section: C++ Programming
Product Version: UE 4.10
Question Nov 30 '15 at 09:39 AM
1
answer
Votes: 0 Views: 179

Blueprint Trace functions don't set FCollisionQueryParams::bReturnFaceIndex RESOLVED

Section: Bug Reports
Product Version: UE 4.9
Answer Nov 09 '15 at 03:39 PM
Adam Davis STAFF
1
answer
Votes: 0 Views: 909

How to convert FHitResult ImpactPoint to local location of hitted object.

Section: C++ Programming
Product Version: Not Selected
Comment Aug 30 '15 at 04:56 AM
1
answer
Votes: 0 Views: 579

FHitResult ImpactPoint.

Section: C++ Programming
Product Version: UE 4.8
Comment Jul 21 '15 at 04:27 AM
1
answer
Votes: 0 Views: 504

Collision location RESOLVED

Section: C++ Programming
Product Version: Not Selected
Answer Mar 21 '15 at 12:07 PM
eXi
1
answer
Votes: 0 Views: 238

FHitResult ImpactPoint returns sweep start

Section: C++ Programming
Product Version: Not Selected
Comment Mar 20 '15 at 02:54 PM
0
answers
Votes: 0 Views: 294

SetActorLocation FHitResult always indicate no hit

Section: C++ Programming
Product Version: Not Selected
Question Feb 24 '15 at 06:54 PM
1
answer
Votes: 0 Views: 601

[C++]How can i get The Physics Material with my FHitResult `? RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Jan 16 '15 at 12:52 PM
0
answers
Votes: 0 Views: 57

[C++]How can i get The Physics Material with my FHitResult `? CLOSED

Section: C++ Programming
Product Version: Not Selected
Question Jan 12 '15 at 08:27 PM
0
answers
Votes: 0 Views: 69

[C++]How can i get The Physics Material with my FHitResult `? CLOSED

Section: C++ Programming
Product Version: Not Selected
Question Jan 12 '15 at 08:27 PM
0
answers
Votes: 0 Views: 79

[C++]How can i get The Physics Material with my FHitResult `? CLOSED

Section: C++ Programming
Product Version: Not Selected
Question Jan 12 '15 at 08:26 PM
0
answers
Votes: 0 Views: 84

[C++]How can i get The Physics Material with my FHitResult `? CLOSED

Section: C++ Programming
Product Version: Not Selected
Question Jan 12 '15 at 08:26 PM
0
answers
Votes: 0 Views: 68

[C++]How can i get The Physics Material with my FHitResult `? CLOSED

Section: C++ Programming
Product Version: Not Selected
Question Jan 12 '15 at 08:26 PM
0
answers
Votes: 0 Views: 89

[C++]How can i get The Physics Material with my FHitResult `? CLOSED

Section: C++ Programming
Product Version: Not Selected
Question Jan 12 '15 at 08:26 PM
0
answers
Votes: 0 Views: 881

Tracing FHitResult Not Consistently Returning SurfaceType

Section: C++ Programming
Product Version: Not Selected
Comment Nov 23 '14 at 12:13 PM
1
answer
Votes: 0 Views: 796

How to manually create an FHitResult* on the stack? RESOLVED

Section: C++ Programming
Product Version: Not Selected
Answer May 31 '14 at 04:09 AM
26 questions
17replies
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