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Questions in topic: fname

2
answers
Votes: 0 Views: 339

Method is asking for FName of a Component, what should I put in?

Section: C++ Programming
Product Version: UE 4.8
Answer Mar 20 '19 at 04:48 PM
1
answer
Votes: 0 Views: 67

BindUFunction failed to find function RESOLVED

Section: C++ Programming
Product Version: UE 4.21
Comment Jan 13 '19 at 03:09 PM
1
answer
Votes: 0 Views: 146

CreateDefaultSubobject Name: None

Section: C++ Programming
Product Version: UE 4.17
Comment May 20 '18 at 11:53 AM
1
answer
Votes: 1 Views: 128

Why do certain FNames get capitalized in packaged builds? RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.17
Question May 01 '18 at 06:37 PM
1
answer
Votes: 0 Views: 238

How to get name of UPhysicalMaterial (From FHitResult) RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Comment Feb 04 '18 at 01:08 PM
1
answer
Votes: 0 Views: 961

FNames under the hood RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Nov 21 '17 at 12:43 AM
1
answer
Votes: 0 Views: 269

Strange blueprint struct names in C++ code (Blueprint and C++ structs differs) RESOLVED

Section: C++ Programming
Product Version: UE 4.11
Answer Sep 11 '17 at 08:43 AM
1
answer
Votes: 0 Views: 2k

Recommended FName comparison method RESOLVED

Section: C++ Programming
Product Version: UE 4.14
Answer Feb 12 '17 at 06:54 PM
0
answers
Votes: 0 Views: 47

Where is TNameEntryArray defined and which type of container is it?

Section: C++ Programming
Product Version: UE 4.13
Question Sep 14 '16 at 04:01 AM
1
answer
Votes: 0 Views: 581

How can I use FName as enum? RESOLVED

Section: C++ Programming
Product Version: UE 4.10
Answer Jun 23 '16 at 04:14 AM
0
answers
Votes: 1 Views: 226

Setting Actor name results in a label with -1 index

Section: C++ Programming
Product Version: UE 4.10
Question Feb 19 '16 at 12:19 AM
1
answer
Votes: 0 Views: 168

Crash when creating a new level RESOLVED

Section: C++ Programming
Product Version: UE 4.9
Answer Nov 13 '15 at 07:16 PM
Matthew J STAFF
2
answers
Votes: 0 Views: 2.2k

Is it possible to use FName for a switch in C++? RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Oct 29 '15 at 07:12 PM
1
answer
Votes: 0 Views: 356

How can I programatically create an FName? RESOLVED

Section: C++ Programming
Product Version: UE 4.9
Comment Oct 07 '15 at 06:51 PM
1
answer
Votes: 0 Views: 945

Compare String representations in Unreal RESOLVED

Section: C++ Programming
Product Version: UE 4.7
Answer May 25 '15 at 09:59 AM
1
answer
Votes: 0 Views: 888

CreateDefaultSubobject FName argument curiosity RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Dec 09 '14 at 02:20 AM
0
answers
Votes: 0 Views: 198

Bug: Parameter not getting set on a Collection RESOLVED

Section: Bug Reports
Product Version: Not Selected
Answer Nov 12 '14 at 06:05 PM
Doug E STAFF
1
answer
Votes: 0 Views: 117

Components with spaces on their name doesn't get copied. RESOLVED

Section: Bug Reports
Product Version: Not Selected
Comment Nov 06 '14 at 06:33 PM
2
answers
Votes: 1 Views: 196

Is there a way to reset FNames (wrong capitalization, etc.) ? RESOLVED

Section: C++ Programming
Product Version: Not Selected
Answer Sep 23 '14 at 11:18 AM
Jamie Dale STAFF
1
answer
Votes: 0 Views: 833

Could I get some help in understanding (FName(TEXT("HUDClick")), this);? RESOLVED

Section: C++ Programming
Product Version: Not Selected
Question May 07 '14 at 05:14 PM
Tim C STAFF
20 questions
20replies
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