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Questions in topic: foliage instanced mesh system

0
answers
Votes: 0 Views: 7

How do I properly use foliage instanced meshes? - huge framedrops

Section: Rendering
Product Version: UE 4.22
Question May 28 '19 at 11:11 AM
1
answer
Votes: 0 Views: 15

Instanced foliage of another level show up in Cine Camera Actor

Section: Rendering
Product Version: UE 4.21
Answer Apr 21 '19 at 05:55 PM
1
answer
Votes: 0 Views: 68

Remove Instanced Static Mesh problem (cutting grass system)

Section: Blueprint Scripting
Product Version: UE 4.21
Question Feb 16 '19 at 05:24 PM
1
answer
Votes: 0 Views: 42

How to change color (in material) of individual instanced foliage actors in BP? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.21
Answer Feb 11 '19 at 05:23 PM
0
answers
Votes: 0 Views: 14

Problems with Sub-classing FoliageInstance class

Section: Blueprint Scripting
Product Version: UE 4.19
Question Feb 05 '19 at 11:32 PM
0
answers
Votes: 1 Views: 320

Shader Complexity for instanced foliage

Section: Rendering
Product Version: Not Selected
Comment Jan 16 '19 at 01:33 PM
1
answer
Votes: 12 Views: 1.8k

Tessellation and Foliage cause the Video Driver to crash RESOLVED

Section: Bug Reports
Product Version: UE 4.11 Preview
Comment Jan 08 '19 at 02:40 PM
0
answers
Votes: 0 Views: 31

How to switch InstancedFoliage to recieve GI from Volumetric Lightmap?

Section: Using UE4
Product Version: Not Selected
Question Jan 08 '19 at 10:26 AM
1
answer
Votes: 1 Views: 337

Hit Result Hit Item returns -1 on FoliageInstancedStaticMeshComponent

Section: Blueprint Scripting
Product Version: UE 4.14
Comment Jan 01 '19 at 04:09 PM
0
answers
Votes: 0 Views: 229

Imposter sprites don't rotate if too many in an instance?

Section: Using UE4
Product Version: UE 4.11
Comment Jul 05 '18 at 09:54 AM
2
answers
Votes: 3 Views: 930

Get foliage instance mesh position

Section: Using UE4
Product Version: UE 4.10
Answer May 04 '18 at 11:08 PM
0
answers
Votes: 0 Views: 107

InstancedFoliageActor Problem

Section: Using UE4
Product Version: UE 4.18
Question Apr 27 '18 at 10:30 PM
1
answer
Votes: 0 Views: 235

Foliage using LOD's

Section: Using UE4
Product Version: UE 4.16
Answer Apr 16 '18 at 06:46 PM
1
answer
Votes: 0 Views: 428

Remove Instance node works in editor but not in standalone game? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.18
Comment Feb 27 '18 at 03:02 PM
2
answers
Votes: 0 Views: 226

Remove instance not working with packaged project RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.18
Comment Feb 25 '18 at 11:43 AM
1
answer
Votes: 0 Views: 904

foliage tool erase doesnt work

Section: Using UE4
Product Version: UE 4.15
Answer Feb 16 '18 at 07:52 AM
0
answers
Votes: 0 Views: 37

How to make multiple assets or a blueprintclass into a single foliage "asset"

Section: Using UE4
Product Version: UE 4.18 Preview
Question Oct 13 '17 at 09:40 PM
1
answer
Votes: 1 Views: 498

is there a way to bump foliage painting density past the 'maximum' value?

Section: Using UE4
Product Version: UE 4.14
Answer Sep 02 '17 at 06:58 PM
1
answer
Votes: 0 Views: 539

Performance drop with Hierarchical Instanced Static Mesh in 4.15 RESOLVED

Section: Bug Reports
Product Version: UE 4.15
Comment Aug 01 '17 at 09:24 AM
2
answers
Votes: 0 Views: 362

FoliageComponent HitResult sometimes returns invalid / incorrect Instance ID RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.15
Comment Jun 13 '17 at 04:06 AM
1
answer
Votes: 0 Views: 425

How can Procedural Foliage LODs be changed?

Section: Using UE4
Product Version: UE 4.14
Answer Mar 10 '17 at 04:56 PM
1
answer
Votes: 1 Views: 1.2k

Multiple foliage instanced meshes?

Section: Using UE4
Product Version: UE 4.12
Comment Mar 10 '17 at 12:27 AM
1
answer
Votes: 0 Views: 134

Landscape retopologize shoots foliage into outer space

Section: Using UE4
Product Version: UE 4.10
Answer Mar 09 '17 at 01:07 PM
1
answer
Votes: 1 Views: 1.2k

Procedural Procedural Foliage Volumes and Foliage Instances peformance CLOSED

Section: Rendering
Product Version: Not Selected
Comment Mar 01 '17 at 01:11 AM
1
answer
Votes: 0 Views: 539

How do I animate plant grow (or vines) covering a player character?

Section: Blueprint Scripting
Product Version: UE older version
Comment Dec 29 '16 at 04:39 PM
Answer Dec 14 '16 at 06:44 AM
1
answer
Votes: 0 Views: 1.1k

Manually Create Foliage C++ RESOLVED

Section: C++ Programming
Product Version: UE 4.11
Comment Nov 21 '16 at 01:28 PM
2
answers
Votes: 1 Views: 841

LODs with Hierarchical Instanced Static Mesh RESOLVED

Section: Legal & Licensing
Product Version: Not Selected
Answer Nov 07 '16 at 11:25 AM
1
answer
Votes: 0 Views: 79

Static Meshes, foliage, dissappearing after being packaged RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.11 Preview
Comment Apr 29 '16 at 08:18 PM
2
answers
Votes: 1 Views: 106

Foliage rendering Crash RESOLVED

Section: Bug Reports
Product Version: UE 4.11
Comment Apr 20 '16 at 09:22 PM
Adam Davis STAFF
40 questions
33replies
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