x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Questions in topic: fonts

1
answer
Votes: 0 Views: 1.8k

Is there going to be a font kerning option in UMG?

Section: Using UE4
Product Version: Not Selected
Comment Apr 03 '19 at 07:26 PM
1
answer
Votes: 0 Views: 15

using unreal as a cad engine

Section: C++ Programming
Product Version: UE 4.21
Comment Apr 03 '19 at 04:17 PM
0
answers
Votes: 0 Views: 16

when I convert my font from Runtime to Offline it changes the font

Section: Using UE4
Product Version: UE 4.21
Question Feb 24 '19 at 05:05 PM
1
answer
Votes: 0 Views: 356

How do you dynamically create a UFont at Runtime in c++?

Section: C++ Programming
Product Version: UE 4.17
Comment Feb 24 '19 at 04:52 AM
1
answer
Votes: 3 Views: 208

Custom fonts in UMG is broken.

Section: Bug Reports
Product Version: UE 4.16
Comment Feb 06 '19 at 02:28 PM
1
answer
Votes: 0 Views: 321

Changing offline font settings does nothing RESOLVED

Section: Bug Reports
Product Version: UE 4.12
Comment Dec 07 '18 at 11:56 PM
0
answers
Votes: 0 Views: 11

Add a font to builded game

Section: Using UE4
Product Version: Not Selected
Question Nov 16 '18 at 06:29 PM
2
answers
Votes: 0 Views: 363

How to dynamically change fonts in widget component?

Section: Blueprint Scripting
Product Version: UE 4.14
Comment Aug 02 '18 at 07:36 AM
2
answers
Votes: 0 Views: 454

How to use Chinese Fonts with Text Renders

Section: Using UE4
Product Version: UE 4.18
Answer Jun 22 '18 at 03:25 AM
1
answer
Votes: 0 Views: 710

Which units are font sizes measured in?

Section: Using UE4
Product Version: Not Selected
Comment May 09 '18 at 09:04 AM
1
answer
Votes: 0 Views: 407

Designing Pop-Text with UI Text

Section: Blueprint Scripting
Product Version: UE 4.12
Answer Mar 20 '18 at 11:10 PM
2
answers
Votes: 1 Views: 1.5k

Slate UI - How can I disable anti-aliasing on fonts? RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Mar 15 '18 at 07:31 PM
Jamie Dale STAFF
1
answer
Votes: 0 Views: 202

[bug] Engine doesn't reimport offline fonts (code)

Section: Bug Reports
Product Version: Not Selected
Comment Dec 11 '17 at 02:10 PM
0
answers
Votes: 0 Views: 213

日本語のフォント変えたけど

Section: Using UE4
Product Version: UE 4.16
Question Oct 05 '17 at 08:00 AM
0
answers
Votes: 0 Views: 38

How to import a textrender font properly?

Section: Using UE4
Product Version: UE 4.16
Question Sep 08 '17 at 06:04 PM
2
answers
Votes: 10 Views: 21k

How do I import and use custom fonts? RESOLVED

Section: Using UE4
Product Version: Not Selected
Comment Sep 07 '17 at 09:53 AM
0
answers
Votes: 0 Views: 53

LastResort font spamming log

Section: Packaging & Deployment
Product Version: UE 4.15
Question May 18 '17 at 04:53 PM
2
answers
Votes: 0 Views: 200

UMG font issue html5 RESOLVED

Section: Bug Reports
Product Version: UE 4.11 Preview
Comment Jan 18 '17 at 09:11 PM
0
answers
Votes: 0 Views: 224

Warnings during load

Section: Linux
Product Version: UE 4.7
Comment Nov 28 '16 at 12:37 AM
1
answer
Votes: 3 Views: 2.1k

How do I import a Japanese font for use as a text render component in Blueprint?

Section: Using UE4
Product Version: Not Selected
Comment Sep 26 '16 at 03:15 AM
0
answers
Votes: 4 Views: 465

How do I use multiple font texture pages?

Section: Rendering
Product Version: UE 4.8
Comment Sep 26 '16 at 02:33 AM
0
answers
Votes: 0 Views: 302

How do I import korean characters into offline fonts/text render components?

Section: Using UE4
Product Version: UE 4.12
Question Sep 12 '16 at 11:54 PM
0
answers
Votes: 0 Views: 117

UMG Italic font gets clipped on right

Section: Using UE4
Product Version: UE 4.9
Question Mar 18 '16 at 03:46 PM
1
answer
Votes: 0 Views: 187

Missing Font? RESOLVED

Section: Installation & Setup
Product Version: UE 4.10
Comment Jan 11 '16 at 02:59 PM
0
answers
Votes: 1 Views: 400

Making Pixel Offline Fonts

Section: Using UE4
Product Version: UE 4.8
Comment Sep 05 '15 at 02:55 PM
1
answer
Votes: 0 Views: 184

Runtime fonts and distribution RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.8
Answer Jul 27 '15 at 06:48 PM
1
answer
Votes: 1 Views: 1.7k

Font Face/Symbols UE4 Support it? RESOLVED

Section: Using UE4
Product Version: Not Selected
Comment Jul 16 '15 at 01:49 AM
1
answer
Votes: 0 Views: 563

Fixed-Width Fonts not supported by Runtime Fonts. RESOLVED

Section: Bug Reports
Product Version: UE 4.7
Comment Jun 13 '15 at 07:50 PM
Jamie Dale STAFF
2
answers
Votes: 1 Views: 701

[BUG] Invalid Font Page 0 RESOLVED

Section: Bug Reports
Product Version: Not Selected
Comment Jun 10 '15 at 01:26 PM
Rudy Q STAFF
1
answer
Votes: 0 Views: 150

Alpha On Font is Inverted RESOLVED

Section: Packaging & Deployment
Product Version: Not Selected
Answer Nov 25 '14 at 05:00 PM
36 questions
34replies
Subscribe to this topic