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Questions in topic: format

0
answers
Votes: 0 Views: 17

What format should submissions for marketplace be?

Section: Marketplace
Product Version: Not Selected
Question Nov 01 '18 at 10:49 PM
0
answers
Votes: 0 Views: 24

How to prepare content for the marketplace?

Section: Marketplace
Product Version: Not Selected
Question Oct 28 '18 at 08:37 PM
0
answers
Votes: 0 Views: 54

Single Targa vs 2 PNG

Section: Packaging & Deployment
Product Version: UE 4.19
Question Jun 05 '18 at 07:29 AM
1
answer
Votes: 0 Views: 221

"input string was not in correct format" PC to iOS

Section: Packaging & Deployment
Product Version: UE 4.19
Answer May 25 '18 at 11:10 AM
1
answer
Votes: 0 Views: 433

gltf 2.0 support

Section: Using UE4
Product Version: Not Selected
Answer May 01 '18 at 02:26 PM
1
answer
Votes: 0 Views: 136

ETC2 Wrong Manifest with 4.14.1

Section: Bug Reports
Product Version: UE 4.14
Comment Jan 08 '18 at 05:42 AM
1
answer
Votes: 0 Views: 690

How can I import models that are in a WinRAR format into UE4? RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.10
Comment Jan 04 '18 at 07:42 PM
Answer Dec 05 '17 at 08:17 AM
1
answer
Votes: 1 Views: 515

Is it possible to get more extended rendering options for VFX?

Section: Rendering
Product Version: Not Selected
Comment Nov 10 '16 at 10:52 AM
1
answer
Votes: 0 Views: 412

Media Framework on iOS? RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.11
Answer Sep 07 '16 at 07:19 PM
0
answers
Votes: 0 Views: 132

Alembic Format

Section: Using UE4
Product Version: UE 4.13
Question Sep 07 '16 at 07:59 AM
1
answer
Votes: 0 Views: 164

Can not deploy to iOS (4.13 preview 2) RESOLVED

Section: Bug Reports
Product Version: UE 4.13 Preview
Comment Aug 18 '16 at 08:58 PM
1
answer
Votes: 0 Views: 819

Texture Compression Formats of UE4 for Manifest RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.12
Comment Jul 21 '16 at 06:54 PM
Tim Hobson STAFF
1
answer
Votes: 0 Views: 214

[REQUEST] Android Texture Format to Manifest RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.12
Answer Jul 21 '16 at 06:50 PM
0
answers
Votes: 0 Views: 3.2k

Concatenating FStrings

Section: C++ Programming
Product Version: UE 4.11
Comment Jun 21 '16 at 10:01 AM
3
answers
Votes: 1 Views: 6.7k

Is it possible to format strings? RESOLVED

Section: Blueprint Scripting
Product Version: Not Selected
Answer Apr 21 '16 at 11:59 PM
0
answers
Votes: 0 Views: 117

Matinee Exporting as .avi problem!

Section: Rendering
Product Version: UE 4.10
Question Apr 08 '16 at 05:45 PM
1
answer
Votes: 0 Views: 131

Wrong format when importing movie to MediaPlayer RESOLVED

Section: Using UE4
Product Version: Epic Games Launcher
Comment Feb 26 '16 at 05:49 PM
1
answer
Votes: 0 Views: 1.1k

Png And Jpg Textures Performance RESOLVED

Section: Rendering
Product Version: UE 4.10
Answer Jan 23 '16 at 04:25 PM
1
answer
Votes: 0 Views: 99

How can I secure my files? RESOLVED

Section: Packaging & Deployment
Product Version: Not Selected
Answer Apr 06 '15 at 09:18 PM
wittlief STAFF
1
answer
Votes: 0 Views: 691

How to use UMG to create a credits screen with properly formatted text

Section: Blueprint Scripting
Product Version: Not Selected
Comment Apr 05 '15 at 08:08 PM
1
answer
Votes: 0 Views: 45

android format RESOLVED CLOSED

Section: Packaging & Deployment
Product Version: Not Selected
Answer Apr 02 '15 at 04:11 PM
Ben Halliday STAFF
1
answer
Votes: 0 Views: 411

Why Tappy Chicken textures appear black in certain devices while Epic Citadel run perfectly? RESOLVED

Section: Bug Reports
Product Version: Not Selected
Comment Dec 26 '14 at 04:41 PM
2
answers
Votes: 2 Views: 18.2k

What audio format is compatible?

Section: Everything Else
Product Version: Not Selected
Answer Dec 22 '14 at 03:47 AM
1
answer
Votes: 0 Views: 1.1k

What Image Format do I need and how do I implement it? RESOLVED

Section: Using UE4
Product Version: Not Selected
Comment Jul 05 '14 at 02:27 PM
2
answers
Votes: 0 Views: 1k

In UE4, "Package Project" I only see Windows and iOS platforms? RESOLVED

Section: Packaging & Deployment
Product Version: Not Selected
Answer Apr 28 '14 at 02:59 AM
Adr1c STAFF
0
answers
Votes: 0 Views: 241

Do you need to flip normal maps coming from OS X to Windows?

Section: Using UE4
Product Version: Not Selected
Question Apr 22 '14 at 02:23 PM
TJ V STAFF
27 questions
24replies
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