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Questions in topic: garbage collector

0
answers
Votes: 0 Views: 11

UPROPERTY destructed after actor construct

Section: C++ Programming
Product Version: UE 4.22 Preview
Question yesterday
0
answers
Votes: 0 Views: 13

Why TArray of UObject are garbage collected?

Section: C++ Programming
Product Version: UE 4.20
Question 4 days ago
0
answers
Votes: 0 Views: 34

Does pawns get automatically killed?

Section: Using UE4
Product Version: UE 4.21
Comment Feb 11 '19 at 09:58 PM
0
answers
Votes: 0 Views: 13

[C++]Widgets and Force Garbage Collector

Section: Using UE4
Product Version: Not Selected
Question Feb 01 '19 at 09:33 AM
0
answers
Votes: 0 Views: 6

Reliable package Unloading??

Section: C++ Programming
Product Version: UE 4.21
Comment Jan 31 '19 at 09:50 PM
0
answers
Votes: 0 Views: 32

Disable Garbage collection

Section: C++ Programming
Product Version: UE 4.21
Question Jan 03 '19 at 07:13 PM
1
answer
Votes: 0 Views: 22

How to delete (free) a variable which is created from NewObject function?

Section: C++ Programming
Product Version: UE 4.20
Answer Jan 01 '19 at 06:43 PM
0
answers
Votes: 0 Views: 243

[4.20] Engine Crash on GC cleanup after stopped PIE

Section: Bug Reports
Product Version: UE 4.20
Comment Dec 11 '18 at 05:30 PM
1
answer
Votes: 0 Views: 26

C++ GC Plain Class Tarray

Section: C++ Programming
Product Version: UE 4.21
Comment Nov 22 '18 at 10:31 AM
2
answers
Votes: 7 Views: 10.2k

What's the difference between using TWeakObjectPtr or using UObject* CLOSED

Section: C++ Programming
Product Version: Not Selected
Comment Nov 06 '18 at 03:48 AM
1
answer
Votes: 0 Views: 38

The actor component is removed with the actor

Section: Blueprint Scripting
Product Version: Not Selected
Answer Oct 20 '18 at 03:34 AM
0
answers
Votes: 0 Views: 79

Are interface calls thread safe

Section: C++ Programming
Product Version: UE 4.18
Comment Aug 16 '18 at 10:07 AM
1
answer
Votes: 0 Views: 1.1k

Set UPROPERTY specifiers for members of TArray RESOLVED

Section: C++ Programming
Product Version: UE 4.14
Comment Jul 23 '18 at 06:49 PM
1
answer
Votes: 0 Views: 146

How should I destroy ULevelSequencePlayer?

Section: C++ Programming
Product Version: UE 4.19
Answer Jul 15 '18 at 07:26 PM
1
answer
Votes: 3 Views: 582

Blueprint node pins hold object references indefinitely RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.16
Comment Jun 28 '18 at 06:03 PM
1
answer
Votes: 0 Views: 698

Widget GarbageCollection Not working RESOLVED

Section: Bug Reports
Product Version: UE 4.18
Comment Jun 25 '18 at 12:15 AM
1
answer
Votes: 1 Views: 50

Why it is not garbage collected? RESOLVED

Section: C++ Programming
Product Version: UE 4.19
Answer Jun 17 '18 at 12:20 PM
1
answer
Votes: 0 Views: 79

Does GC deal with TArray of float RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Comment Jun 10 '18 at 09:11 PM
0
answers
Votes: 2 Views: 811

Creation of UObjects outside the game thread

Section: C++ Programming
Product Version: Not Selected
Comment Jun 05 '18 at 12:03 AM
0
answers
Votes: 0 Views: 136

Garbage collecting causing crash on project compiling/playing and closing

Section: Bug Reports
Product Version: UE 4.16
Comment Mar 29 '18 at 11:13 AM
1
answer
Votes: 0 Views: 156

With and without garbage collector

Section: Using UE4
Product Version: UE 4.18
Answer Mar 01 '18 at 09:40 AM
1
answer
Votes: 0 Views: 134

Object created in Constructor points to junk, and crashes on startup RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Comment Feb 27 '18 at 04:04 PM
0
answers
Votes: 0 Views: 339

Setting up UMotionControllerComponent from C++ causes game to hang

Section: Bug Reports
Product Version: UE 4.19 Preview
Comment Feb 12 '18 at 02:58 PM
Jeff A STAFF
1
answer
Votes: 1 Views: 249

Does every variable have the UPROPERTY() mark? RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Comment Feb 05 '18 at 05:11 PM
0
answers
Votes: 0 Views: 38

Specify destructor function in smart pointer lib?

Section: C++ Programming
Product Version: UE 4.16
Question Jan 28 '18 at 03:12 AM
1
answer
Votes: 0 Views: 75

The management class in game should be inherited from Uobject or Use traditional c++ class? RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Comment Jan 03 '18 at 09:02 AM
1
answer
Votes: 0 Views: 160

[Added Steps to Reproduce]GC detected illegal reference to PIE object?

Section: Using UE4
Product Version: UE 4.18
Answer Nov 26 '17 at 01:17 PM
1
answer
Votes: 0 Views: 3.9k

UMG added child to scrollbox gets GC'd during execution.

Section: Blueprint Scripting
Product Version: UE 4.17
Answer Nov 25 '17 at 01:58 PM
1
answer
Votes: 0 Views: 41

GB and non-UOBbjects, again.

Section: C++ Programming
Product Version: UE 4.18
Answer Nov 21 '17 at 09:22 PM
135 questions
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