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Questions in topic: garbage collector

1
answer
Votes: 0 Views: 14

Can obj=NewObject(outer) be garbage collected before "outer"? RESOLVED

Section: C++ Programming
Product Version: UE 4.22
Comment yesterday
1
answer
Votes: 0 Views: 44

AsyncTask node memory usage RESOLVED

Section: C++ Programming
Product Version: UE 4.22
Answer 3 days ago
0
answers
Votes: 0 Views: 47

Why TArray of UObject are garbage collected?

Section: C++ Programming
Product Version: UE 4.20
Comment May 27 '19 at 01:41 PM
1
answer
Votes: 2 Views: 927

Creation of UObjects outside the game thread

Section: C++ Programming
Product Version: Not Selected
Comment May 09 '19 at 02:27 AM
1
answer
Votes: 3 Views: 551

Does Garbage Collection handle Widgets that have been removed from it's parent?

Section: Using UE4
Product Version: UE 4.12
Comment May 06 '19 at 11:16 PM
1
answer
Votes: 11 Views: 514

How to make weak object pointer to UINTERFACE-derived class?

Section: C++ Programming
Product Version: Not Selected
Comment Apr 09 '19 at 10:04 PM
1
answer
Votes: 0 Views: 53

[C++]Widgets and Force Garbage Collector

Section: Using UE4
Product Version: Not Selected
Answer Apr 05 '19 at 09:31 AM
1
answer
Votes: 0 Views: 81

Does pawns get automatically killed?

Section: Using UE4
Product Version: UE 4.21
Answer Mar 21 '19 at 10:19 PM
0
answers
Votes: 0 Views: 7

How to prevent FXmlNode children from GC removal?

Section: C++ Programming
Product Version: UE 4.21
Question Mar 12 '19 at 08:24 AM
0
answers
Votes: 0 Views: 132

What can cause objects to break disregard for GC assumptions?

Section: C++ Programming
Product Version: UE 4.21
Question Mar 04 '19 at 06:57 AM
2
answers
Votes: 0 Views: 276

How should I destroy ULevelSequencePlayer?

Section: C++ Programming
Product Version: UE 4.19
Answer Feb 28 '19 at 08:25 AM
0
answers
Votes: 0 Views: 19

UPROPERTY destructed after actor construct

Section: C++ Programming
Product Version: UE 4.22 Preview
Question Feb 18 '19 at 02:46 PM
0
answers
Votes: 0 Views: 20

Reliable package Unloading??

Section: C++ Programming
Product Version: UE 4.21
Comment Jan 31 '19 at 09:50 PM
0
answers
Votes: 0 Views: 115

Disable Garbage collection

Section: C++ Programming
Product Version: UE 4.21
Question Jan 03 '19 at 07:13 PM
1
answer
Votes: 0 Views: 51

How to delete (free) a variable which is created from NewObject function?

Section: C++ Programming
Product Version: UE 4.20
Answer Jan 01 '19 at 06:43 PM
0
answers
Votes: 0 Views: 311

[4.20] Engine Crash on GC cleanup after stopped PIE

Section: Bug Reports
Product Version: UE 4.20
Comment Dec 11 '18 at 05:30 PM
1
answer
Votes: 0 Views: 39

C++ GC Plain Class Tarray

Section: C++ Programming
Product Version: UE 4.21
Comment Nov 22 '18 at 10:31 AM
2
answers
Votes: 7 Views: 11.5k

What's the difference between using TWeakObjectPtr or using UObject* RESOLVED CLOSED

Section: C++ Programming
Product Version: Not Selected
Comment Nov 06 '18 at 03:48 AM
1
answer
Votes: 0 Views: 56

The actor component is removed with the actor

Section: Blueprint Scripting
Product Version: Not Selected
Answer Oct 20 '18 at 03:34 AM
0
answers
Votes: 0 Views: 98

Are interface calls thread safe

Section: C++ Programming
Product Version: UE 4.18
Comment Aug 16 '18 at 10:07 AM
1
answer
Votes: 0 Views: 1.4k

Set UPROPERTY specifiers for members of TArray RESOLVED

Section: C++ Programming
Product Version: UE 4.14
Comment Jul 23 '18 at 06:49 PM
1
answer
Votes: 3 Views: 661

Blueprint node pins hold object references indefinitely RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.16
Comment Jun 28 '18 at 06:03 PM
1
answer
Votes: 1 Views: 912

Widget GarbageCollection Not working RESOLVED

Section: Bug Reports
Product Version: UE 4.18
Comment Jun 25 '18 at 12:15 AM
1
answer
Votes: 1 Views: 101

Why it is not garbage collected? RESOLVED

Section: C++ Programming
Product Version: UE 4.19
Answer Jun 17 '18 at 12:20 PM
1
answer
Votes: 0 Views: 102

Does GC deal with TArray of float RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Comment Jun 10 '18 at 09:11 PM
0
answers
Votes: 0 Views: 182

Garbage collecting causing crash on project compiling/playing and closing

Section: Bug Reports
Product Version: UE 4.16
Comment Mar 29 '18 at 11:13 AM
1
answer
Votes: 0 Views: 229

With and without garbage collector

Section: Using UE4
Product Version: UE 4.18
Answer Mar 01 '18 at 09:40 AM
1
answer
Votes: 0 Views: 173

Object created in Constructor points to junk, and crashes on startup RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Comment Feb 27 '18 at 04:04 PM
0
answers
Votes: 0 Views: 420

Setting up UMotionControllerComponent from C++ causes game to hang

Section: Bug Reports
Product Version: UE 4.19 Preview
Comment Feb 12 '18 at 02:58 PM
Jeff A STAFF
1
answer
Votes: 1 Views: 352

Does every variable have the UPROPERTY() mark? RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Comment Feb 05 '18 at 05:11 PM
139 questions
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