x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Questions in topic: garbage collector

1
answer
Votes: 11 Views: 480

How to make weak object pointer to UINTERFACE-derived class?

Section: C++ Programming
Product Version: Not Selected
Comment Apr 09 '19 at 10:04 PM
1
answer
Votes: 0 Views: 37

[C++]Widgets and Force Garbage Collector

Section: Using UE4
Product Version: Not Selected
Answer Apr 05 '19 at 09:31 AM
1
answer
Votes: 0 Views: 66

Does pawns get automatically killed?

Section: Using UE4
Product Version: UE 4.21
Answer Mar 21 '19 at 10:19 PM
0
answers
Votes: 0 Views: 6

How to prevent FXmlNode children from GC removal?

Section: C++ Programming
Product Version: UE 4.21
Question Mar 12 '19 at 08:24 AM
0
answers
Votes: 0 Views: 55

What can cause objects to break disregard for GC assumptions?

Section: C++ Programming
Product Version: UE 4.21
Question Mar 04 '19 at 06:57 AM
2
answers
Votes: 0 Views: 210

How should I destroy ULevelSequencePlayer?

Section: C++ Programming
Product Version: UE 4.19
Answer Feb 28 '19 at 08:25 AM
0
answers
Votes: 0 Views: 15

UPROPERTY destructed after actor construct

Section: C++ Programming
Product Version: UE 4.22 Preview
Question Feb 18 '19 at 02:46 PM
0
answers
Votes: 0 Views: 30

Why TArray of UObject are garbage collected?

Section: C++ Programming
Product Version: UE 4.20
Question Feb 15 '19 at 03:48 PM
0
answers
Votes: 0 Views: 11

Reliable package Unloading??

Section: C++ Programming
Product Version: UE 4.21
Comment Jan 31 '19 at 09:50 PM
0
answers
Votes: 0 Views: 76

Disable Garbage collection

Section: C++ Programming
Product Version: UE 4.21
Question Jan 03 '19 at 07:13 PM
1
answer
Votes: 0 Views: 39

How to delete (free) a variable which is created from NewObject function?

Section: C++ Programming
Product Version: UE 4.20
Answer Jan 01 '19 at 06:43 PM
0
answers
Votes: 0 Views: 290

[4.20] Engine Crash on GC cleanup after stopped PIE

Section: Bug Reports
Product Version: UE 4.20
Comment Dec 11 '18 at 05:30 PM
1
answer
Votes: 0 Views: 34

C++ GC Plain Class Tarray

Section: C++ Programming
Product Version: UE 4.21
Comment Nov 22 '18 at 10:31 AM
2
answers
Votes: 7 Views: 11k

What's the difference between using TWeakObjectPtr or using UObject* RESOLVED CLOSED

Section: C++ Programming
Product Version: Not Selected
Comment Nov 06 '18 at 03:48 AM
1
answer
Votes: 0 Views: 48

The actor component is removed with the actor

Section: Blueprint Scripting
Product Version: Not Selected
Answer Oct 20 '18 at 03:34 AM
0
answers
Votes: 0 Views: 89

Are interface calls thread safe

Section: C++ Programming
Product Version: UE 4.18
Comment Aug 16 '18 at 10:07 AM
1
answer
Votes: 0 Views: 1.2k

Set UPROPERTY specifiers for members of TArray RESOLVED

Section: C++ Programming
Product Version: UE 4.14
Comment Jul 23 '18 at 06:49 PM
1
answer
Votes: 3 Views: 619

Blueprint node pins hold object references indefinitely RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.16
Comment Jun 28 '18 at 06:03 PM
1
answer
Votes: 0 Views: 810

Widget GarbageCollection Not working RESOLVED

Section: Bug Reports
Product Version: UE 4.18
Comment Jun 25 '18 at 12:15 AM
1
answer
Votes: 1 Views: 85

Why it is not garbage collected? RESOLVED

Section: C++ Programming
Product Version: UE 4.19
Answer Jun 17 '18 at 12:20 PM
1
answer
Votes: 0 Views: 94

Does GC deal with TArray of float RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Comment Jun 10 '18 at 09:11 PM
0
answers
Votes: 2 Views: 852

Creation of UObjects outside the game thread

Section: C++ Programming
Product Version: Not Selected
Comment Jun 05 '18 at 12:03 AM
0
answers
Votes: 0 Views: 167

Garbage collecting causing crash on project compiling/playing and closing

Section: Bug Reports
Product Version: UE 4.16
Comment Mar 29 '18 at 11:13 AM
1
answer
Votes: 0 Views: 197

With and without garbage collector

Section: Using UE4
Product Version: UE 4.18
Answer Mar 01 '18 at 09:40 AM
1
answer
Votes: 0 Views: 158

Object created in Constructor points to junk, and crashes on startup RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Comment Feb 27 '18 at 04:04 PM
0
answers
Votes: 0 Views: 383

Setting up UMotionControllerComponent from C++ causes game to hang

Section: Bug Reports
Product Version: UE 4.19 Preview
Comment Feb 12 '18 at 02:58 PM
Jeff A STAFF
1
answer
Votes: 1 Views: 302

Does every variable have the UPROPERTY() mark? RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Comment Feb 05 '18 at 05:11 PM
0
answers
Votes: 0 Views: 41

Specify destructor function in smart pointer lib?

Section: C++ Programming
Product Version: UE 4.16
Question Jan 28 '18 at 03:12 AM
1
answer
Votes: 0 Views: 85

The management class in game should be inherited from Uobject or Use traditional c++ class? RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Comment Jan 03 '18 at 09:02 AM
137 questions
110replies
Subscribe to this topic