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Questions in topic: gimbal lock

Question Mar 08 '19 at 01:40 PM
1
answer
Votes: 0 Views: 807

Avoiding Gimbal Lock in rotations between vectors? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.18
Comment Feb 14 '19 at 04:38 AM
1
answer
Votes: 0 Views: 1.1k

Dynamically change box collider extent to size of static mesh? RESOLVED

Section: Blueprint Scripting
Product Version: Not Selected
Comment Oct 29 '18 at 03:12 AM
1
answer
Votes: 0 Views: 260

Character relative rotation not replicated

Section: Blueprint Scripting
Product Version: UE 4.11
Answer Jul 18 '18 at 11:23 PM
2
answers
Votes: 0 Views: 598

Gimbal Lock and Controller Input Inconsistency

Section: Blueprint Scripting
Product Version: UE 4.13
Comment Jun 22 '18 at 07:33 PM
0
answers
Votes: 0 Views: 83

Mesh aiming at location flips over

Section: Blueprint Scripting
Product Version: UE 4.17
Question Feb 14 '18 at 01:39 AM
4
answers
Votes: 2 Views: 2.1k

Is there a better way of using Quaternions in Blueprints?

Section: Blueprint Scripting
Product Version: UE 4.9
Comment Aug 25 '17 at 05:57 PM
1
answer
Votes: 0 Views: 438

Gimbal lock causing smooth rotational issues

Section: C++ Programming
Product Version: UE 4.13
Comment Aug 04 '17 at 10:30 PM
2
answers
Votes: 1 Views: 2.2k

Is there anyway to set control rotation with a quaternion? RESOLVED

Section: C++ Programming
Product Version: UE 4.10
Comment Aug 02 '17 at 08:40 AM
1
answer
Votes: 0 Views: 242

Sprite rotation using quaternions

Section: C++ Programming
Product Version: Not Selected
Answer Jun 10 '17 at 09:51 PM
1
answer
Votes: 0 Views: 211

AddLocalRotaton in C++ Function Library RESOLVED

Section: C++ Programming
Product Version: UE 4.15
Comment Apr 08 '17 at 12:09 AM
1
answer
Votes: 1 Views: 309

[BUG?] Weird rotation issue with negative scale, possibly gimbal lock related RESOLVED

Section: Bug Reports
Product Version: UE 4.15
Answer Mar 07 '17 at 07:03 PM
Rudy Q STAFF
1
answer
Votes: 0 Views: 625

Combine rotator fails when pitch = ~90 degrees RESOLVED

Section: Bug Reports
Product Version: UE 4.14 Preview
Comment Nov 05 '16 at 08:33 PM
0
answers
Votes: 2 Views: 307

Look At Rotation Gimbal Lock

Section: Blueprint Scripting
Product Version: UE 4.12
Question Sep 15 '16 at 03:41 AM
1
answer
Votes: 0 Views: 1.4k

How to avoid gimbal lock (c++)? RESOLVED

Section: C++ Programming
Product Version: UE 4.11 Preview
Comment Aug 23 '16 at 05:22 PM
1
answer
Votes: 0 Views: 660

Rotation limit at pitch -90 - 90 degrees

Section: Using UE4
Product Version: UE 4.12
Answer Aug 03 '16 at 09:17 PM
0
answers
Votes: 0 Views: 114

Gimbal lock with Character, but (almost) not with Pawn

Section: Blueprint Scripting
Product Version: UE 4.12
Question Jul 06 '16 at 11:51 AM
1
answer
Votes: 1 Views: 1.1k

Is there a blueprint solution to pitch lock with RinterpTo? RESOLVED

Section: Blueprint Scripting
Product Version: Not Selected
Comment Jan 28 '16 at 05:28 PM
1
answer
Votes: 0 Views: 1.1k

How can I avoid gimbal lock in code? RESOLVED

Section: C++ Programming
Product Version: UE 4.7
Answer Jan 13 '16 at 05:27 AM
1
answer
Votes: 2 Views: 1.2k

Quaternion solution to mouse look pitch and yaw RESOLVED

Section: C++ Programming
Product Version: UE 4.9
Comment Jan 12 '16 at 07:24 PM
1
answer
Votes: 0 Views: 388

Eliminate Editor Gimbal Lock

Section: Using UE4
Product Version: UE 4.8
Answer Sep 06 '15 at 02:54 PM
0
answers
Votes: 0 Views: 1.4k

Gimble lock with Matrix to Quaternion to Rotation conversion from Matrix source data

Section: C++ Programming
Product Version: Not Selected
Comment May 13 '15 at 06:29 PM
1
answer
Votes: 0 Views: 1.8k

Pawn Pitch Rotation of 360 Degree RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Nov 07 '14 at 12:24 PM
0
answers
Votes: 1 Views: 424

How do I use quaternion rotation for bone transforms in the Anim Graph?

Section: Blueprint Scripting
Product Version: Not Selected
Question Jul 24 '14 at 03:29 AM
24 questions
23replies
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