GetInstanceCount() returns 1 after removing an instance
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0
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57
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March 2, 2024
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Hierarchical Instanced Static Meshes are ignored in ray tracing
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3
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123
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January 28, 2024
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[Bug] [FBodyInstance] [UInstancedStaticMeshComponent] Potential bug in FBodyInstance when using UInstancedStaticMeshComponent
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0
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131
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November 7, 2023
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Why can't we paint foliage on hism's?
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1
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613
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October 21, 2023
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What is the best way to save Hierarchical Instanced Static Mesh Component?
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2
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581
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September 2, 2023
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What is a good approach to update and replace large numbers of instances in game?
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3
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306
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May 28, 2023
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HISM LODs are not indipendet, but just act like a single object
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2
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538
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May 23, 2023
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Hierarchical Instanced Static Mesh does not support Custom Data correctly
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13
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4949
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January 18, 2023
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[4.20] Hierarchical Instanced Static Mesh crash in many ways if used in C++
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27
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3704
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December 17, 2022
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PerInstanceCustomData not working for HISM in standalone mode and packaged project
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4
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1009
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July 1, 2022
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Hierarchical Instanced Static Meshes Usage?
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10
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8325
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June 24, 2022
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HISM doesn't decrease draw calls, it increases it!
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3
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1919
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May 21, 2022
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Hierarchical instanced static mesh replication? Problem with tree harvesting system
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2
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1185
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April 24, 2022
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Why Can't I paint foliage on my HISM?
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1
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422
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December 5, 2021
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Hierarchical Instanted Static Mesh flickers
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19
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1812
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November 30, 2021
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Navmesh draws different in Standalone
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1
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476
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November 27, 2021
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Material Custom Primitive Data Not Updating Each Frame In Standalone - Fine In Editor
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2
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1465
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November 23, 2021
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Get Instance Static Meshes Original Object Positions
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5
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593
|
November 8, 2021
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Are instanced static mesh components combined into a single instanced static mesh if they use the same mesh asset?
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2
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2474
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October 14, 2021
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Merge actor vs instanced static performance
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4
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4330
|
September 27, 2021
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How to create a HISMC with Python
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2
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553
|
September 22, 2021
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My static mesh cube permanently deleted how can i get back
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1
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760
|
July 18, 2021
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Packaged/Standalone crash when creating instanced static mesh with 500+ instances. UE 4.26.1
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6
|
2697
|
June 28, 2021
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Custom Light Component
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0
|
448
|
June 13, 2021
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Too many movable static instances
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4
|
1090
|
April 28, 2021
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PerInstanceCustomData not working in HISM
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5
|
1333
|
December 4, 2020
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Use Hierarchical Instanced Static Mesh with Custom Data on Android
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1
|
1105
|
November 22, 2020
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Per Instance Custom Data - data not static
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5
|
2189
|
July 14, 2020
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How meny instances can ue4 handle?
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10
|
689
|
April 24, 2020
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Landscape grass causes map to be marked dirty every time it's loaded
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8
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1440
|
April 22, 2020
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