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Questions in topic: hit result

1
answer
Votes: 0 Views: 305

How to get FHitResult.FaceIndex?

Section: C++ Programming
Product Version: UE 4.8
Answer 6 days ago
1
answer
Votes: 0 Views: 26

Best way to check hit result for switches RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.21
Comment Jan 10 '19 at 07:45 PM
1
answer
Votes: 0 Views: 54

Find Collision UV not working with Get Hit Result Under Finger RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.21
Comment Dec 15 '18 at 09:26 PM
0
answers
Votes: 0 Views: 15

Why isn't the hit result passed as a parameter for the end overlap delegate?

Section: Using UE4
Product Version: UE 4.20
Question Dec 09 '18 at 10:42 PM
1
answer
Votes: 0 Views: 33

How to trace when line hit ends RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.21
Comment Nov 21 '18 at 02:54 PM
1
answer
Votes: 1 Views: 3.3k

How can i do a LineTrace which can only hit the Landscape in C++? RESOLVED

Section: C++ Programming
Product Version: UE 4.9 Preview
Comment Aug 01 '18 at 02:17 PM
1
answer
Votes: 2 Views: 516

Get landscape material using line trace?

Section: Blueprint Scripting
Product Version: UE 4.17
Comment Jul 23 '18 at 08:47 AM
2
answers
Votes: 0 Views: 81

How do I get the face of my mesh my cursor hits? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.17
Comment Jul 16 '18 at 10:06 PM
1
answer
Votes: 1 Views: 2.2k

Line trace to get static mesh instance? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.8
Comment Jun 30 '18 at 01:51 PM
0
answers
Votes: 0 Views: 121

Move impactNormal to impactNormal?

Section: Blueprint Scripting
Product Version: UE 4.16
Comment Jun 18 '18 at 10:08 AM
0
answers
Votes: 0 Views: 46

LineTrace backface.

Section: Blueprint Scripting
Product Version: UE 4.17
Question Jun 11 '18 at 02:07 PM
2
answers
Votes: 0 Views: 1.1k

Hit result under finger is always returning null or 0 RESOLVED

Section: Blueprint Scripting
Product Version: Not Selected
Comment May 14 '18 at 02:30 AM
1
answer
Votes: 0 Views: 527

Get hit result under cursor problem

Section: Blueprint Scripting
Product Version: UE 4.18
Comment Jan 29 '18 at 07:13 PM
1
answer
Votes: 0 Views: 90

Help with spawning actor on hit location

Section: Blueprint Scripting
Product Version: UE 4.18
Comment Jan 29 '18 at 12:32 AM
0
answers
Votes: 0 Views: 56

Sphere Trace Without Distance Drop Off

Section: Blueprint Scripting
Product Version: UE 4.18
Question Nov 30 '17 at 07:59 AM
0
answers
Votes: 1 Views: 327

Exit for a line trace

Section: Blueprint Scripting
Product Version: Not Selected
Comment Nov 13 '17 at 10:35 PM
1
answer
Votes: 1 Views: 303

How to sweep by scaling a sphere?

Section: C++ Programming
Product Version: UE 4.13
Answer Jul 16 '17 at 12:49 PM
1
answer
Votes: 0 Views: 306

Hit result under finger returns None

Section: Blueprint Scripting
Product Version: UE 4.16
Answer Jul 16 '17 at 01:45 AM
2
answers
Votes: 0 Views: 318

FoliageComponent HitResult sometimes returns invalid / incorrect Instance ID RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.15
Comment Jun 13 '17 at 04:06 AM
1
answer
Votes: 1 Views: 615

How do you suppress certain errors in the editor message log?

Section: Using UE4
Product Version: UE 4.8
Answer May 30 '17 at 06:22 PM
0
answers
Votes: 0 Views: 164

How to get the collision surface location of skeletal mesh

Section: C++ Programming
Product Version: UE 4.16
Question May 26 '17 at 09:07 AM
1
answer
Votes: 4 Views: 1.1k

projectile collision physical material

Section: Using UE4
Product Version: Not Selected
Answer May 11 '17 at 09:34 PM
1
answer
Votes: 0 Views: 65

Contains Array bug RESOLVED

Section: Bug Reports
Product Version: UE 4.15
Comment May 09 '17 at 08:27 PM
Thomas G STAFF
0
answers
Votes: 0 Views: 150

Cursor speed/mouse sensitivity using Hit Result Under Cursor

Section: Blueprint Scripting
Product Version: Not Selected
Question May 04 '17 at 05:31 PM
1
answer
Votes: 0 Views: 363

Should Hit Result, Hit Actor, Return Self? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.14
Comment May 03 '17 at 01:14 PM
2
answers
Votes: 0 Views: 126

Cast to Actor which have more than 1 procedural mesh component doesn't work RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.15
Answer Apr 13 '17 at 06:18 PM
1
answer
Votes: 1 Views: 722

Capsule Trace orientation?

Section: Using UE4
Product Version: UE 4.14
Comment Jan 26 '17 at 07:14 PM
0
answers
Votes: 0 Views: 42

Cursor hover result when cursor is not visible

Section: Blueprint Scripting
Product Version: UE 4.14
Question Dec 09 '16 at 01:25 PM
1
answer
Votes: 0 Views: 171

[bug?] find component in array from hit result. RESOLVED

Section: Bug Reports
Product Version: UE 4.12
Comment Nov 21 '16 at 08:05 PM
2
answers
Votes: 0 Views: 713

Replicating Get Hit Result Under Cursor by Channel

Section: Blueprint Scripting
Product Version: UE 4.13
Answer Oct 22 '16 at 02:37 PM
59 questions
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