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Questions in topic: hit result

1
answer
Votes: 0 Views: 15

Simple Raytrace distance = 0 RESOLVED

Section: C++ Programming
Product Version: UE 4.21
Answer Mar 10 '19 at 01:06 AM
0
answers
Votes: 0 Views: 20

Get exact Location of hit on Actor Mesh

Section: C++ Programming
Product Version: UE 4.22 Preview
Question Feb 28 '19 at 11:54 AM
0
answers
Votes: 0 Views: 28

get hit result for touch

Section: Blueprint Scripting
Product Version: UE 4.21
Comment Feb 05 '19 at 11:38 AM
1
answer
Votes: 0 Views: 331

How to get FHitResult.FaceIndex?

Section: C++ Programming
Product Version: UE 4.8
Answer Jan 16 '19 at 01:41 AM
1
answer
Votes: 0 Views: 57

Best way to check hit result for switches RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.21
Comment Jan 10 '19 at 07:45 PM
1
answer
Votes: 0 Views: 165

Find Collision UV not working with Get Hit Result Under Finger RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.21
Comment Dec 15 '18 at 09:26 PM
0
answers
Votes: 0 Views: 22

Why isn't the hit result passed as a parameter for the end overlap delegate?

Section: Using UE4
Product Version: UE 4.20
Question Dec 09 '18 at 10:42 PM
1
answer
Votes: 0 Views: 61

How to trace when line hit ends RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.21
Comment Nov 21 '18 at 02:54 PM
1
answer
Votes: 1 Views: 3.6k

How can i do a LineTrace which can only hit the Landscape in C++? RESOLVED

Section: C++ Programming
Product Version: UE 4.9 Preview
Comment Aug 01 '18 at 02:17 PM
1
answer
Votes: 2 Views: 636

Get landscape material using line trace?

Section: Blueprint Scripting
Product Version: UE 4.17
Comment Jul 23 '18 at 08:47 AM
2
answers
Votes: 0 Views: 130

How do I get the face of my mesh my cursor hits? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.17
Comment Jul 16 '18 at 10:06 PM
1
answer
Votes: 1 Views: 2.4k

Line trace to get static mesh instance? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.8
Comment Jun 30 '18 at 01:51 PM
0
answers
Votes: 0 Views: 129

Move impactNormal to impactNormal?

Section: Blueprint Scripting
Product Version: UE 4.16
Comment Jun 18 '18 at 10:08 AM
0
answers
Votes: 1 Views: 62

LineTrace backface.

Section: Blueprint Scripting
Product Version: UE 4.17
Question Jun 11 '18 at 02:07 PM
2
answers
Votes: 0 Views: 1.2k

Hit result under finger is always returning null or 0 RESOLVED

Section: Blueprint Scripting
Product Version: Not Selected
Comment May 14 '18 at 02:30 AM
1
answer
Votes: 0 Views: 657

Get hit result under cursor problem

Section: Blueprint Scripting
Product Version: UE 4.18
Comment Jan 29 '18 at 07:13 PM
1
answer
Votes: 0 Views: 115

Help with spawning actor on hit location

Section: Blueprint Scripting
Product Version: UE 4.18
Comment Jan 29 '18 at 12:32 AM
0
answers
Votes: 0 Views: 63

Sphere Trace Without Distance Drop Off

Section: Blueprint Scripting
Product Version: UE 4.18
Question Nov 30 '17 at 07:59 AM
0
answers
Votes: 1 Views: 350

Exit for a line trace

Section: Blueprint Scripting
Product Version: Not Selected
Comment Nov 13 '17 at 10:35 PM
1
answer
Votes: 1 Views: 335

How to sweep by scaling a sphere?

Section: C++ Programming
Product Version: UE 4.13
Answer Jul 16 '17 at 12:49 PM
1
answer
Votes: 0 Views: 365

Hit result under finger returns None

Section: Blueprint Scripting
Product Version: UE 4.16
Answer Jul 16 '17 at 01:45 AM
2
answers
Votes: 0 Views: 353

FoliageComponent HitResult sometimes returns invalid / incorrect Instance ID RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.15
Comment Jun 13 '17 at 04:06 AM
1
answer
Votes: 1 Views: 644

How do you suppress certain errors in the editor message log?

Section: Using UE4
Product Version: UE 4.8
Answer May 30 '17 at 06:22 PM
0
answers
Votes: 0 Views: 180

How to get the collision surface location of skeletal mesh

Section: C++ Programming
Product Version: UE 4.16
Question May 26 '17 at 09:07 AM
1
answer
Votes: 4 Views: 1.2k

projectile collision physical material

Section: Using UE4
Product Version: Not Selected
Answer May 11 '17 at 09:34 PM
1
answer
Votes: 0 Views: 78

Contains Array bug RESOLVED

Section: Bug Reports
Product Version: UE 4.15
Comment May 09 '17 at 08:27 PM
Thomas G STAFF
0
answers
Votes: 0 Views: 170

Cursor speed/mouse sensitivity using Hit Result Under Cursor

Section: Blueprint Scripting
Product Version: Not Selected
Question May 04 '17 at 05:31 PM
1
answer
Votes: 0 Views: 425

Should Hit Result, Hit Actor, Return Self? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.14
Comment May 03 '17 at 01:14 PM
2
answers
Votes: 0 Views: 136

Cast to Actor which have more than 1 procedural mesh component doesn't work RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.15
Answer Apr 13 '17 at 06:18 PM
63 questions
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