Hit result under finger is always returning null or 0
|
|
9
|
2268
|
April 9, 2024
|
How can a mesh be detected by shooting from Line Trace and hitting a WPO material?
|
|
2
|
88
|
March 31, 2024
|
Hit result under cursor while dragging widgets
|
|
3
|
1723
|
July 21, 2023
|
Access methods of HitActor made from blueprint (based on C++ parent class)
|
|
1
|
305
|
March 1, 2023
|
How to sweep by scaling a sphere?
|
|
6
|
1547
|
January 10, 2023
|
Exit for a line trace
|
|
7
|
1461
|
June 4, 2022
|
Can Radial Damage return more than one Bone?
|
|
1
|
673
|
April 25, 2022
|
Line trace issue in a TPS
|
|
1
|
523
|
February 2, 2022
|
Other method melee weapons attack system with Network
|
|
0
|
372
|
October 1, 2021
|
LineTrace backface
|
|
2
|
1174
|
May 22, 2021
|
Trace hit result on Skeletal Mesh does not return Bone name as a hit result
|
|
11
|
3832
|
April 14, 2021
|
Rotating instance around normal problem
|
|
2
|
384
|
November 22, 2020
|
Get Hit Result Under Cursor
|
|
5
|
5023
|
November 13, 2020
|
Retrieve material properties from hit event
|
|
0
|
323
|
June 1, 2020
|
HitResult check if i hit head bone
|
|
2
|
883
|
May 24, 2020
|
Get material from GetMaterialFromCollisionFaceIndex
|
|
1
|
434
|
May 1, 2020
|
SweepMulti HitResult returning bones but only want the Actor
|
|
0
|
318
|
December 9, 2019
|
Raycast doesn't register actor c++?
|
|
0
|
271
|
November 19, 2019
|
Extracting procedural mesh component information from hit actor node
|
|
1
|
933
|
September 26, 2019
|
How do I get the face of my mesh my cursor hits?
|
|
11
|
2253
|
August 29, 2019
|
I can't get touch result on a button
|
|
3
|
391
|
August 7, 2019
|
Why does the Distance Value Returned from LineTraceByChannel have a max of 200 before looping back around to 0
|
|
0
|
348
|
July 16, 2019
|
Accessed none trying to read hit result
|
|
1
|
621
|
April 29, 2019
|
How to make a function output node return a Desired Object Refrence Type from trace hit result?
|
|
2
|
972
|
April 14, 2019
|
Simple Raytrace distance = 0
|
|
1
|
657
|
March 10, 2019
|
Get exact Location of hit on Actor Mesh
|
|
0
|
668
|
February 28, 2019
|
How to get FHitResult.FaceIndex?
|
|
2
|
1011
|
January 16, 2019
|
Find Collision UV not working with Get Hit Result Under Finger
|
|
2
|
1869
|
December 15, 2018
|
Why isn't the hit result passed as a parameter for the end overlap delegate?
|
|
0
|
331
|
December 9, 2018
|
How to trace when line hit ends
|
|
2
|
1448
|
November 21, 2018
|