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Questions in topic: hlod

Comment Feb 16 '18 at 10:29 PM
0
answers
Votes: 1 Views: 18

mesh limit for HLOD cluster generation?

Section: Rendering
Product Version: UE 4.16
Comment Feb 15 '18 at 04:25 PM
Comment Jan 22 '18 at 10:03 PM
0
answers
Votes: 0 Views: 40

SpawnActor in StreamedLevels and HLOD at runtime

Section: Using UE4
Product Version: Not Selected
Comment Nov 16 '17 at 06:27 PM
0
answers
Votes: 0 Views: 39

how do you create multiple HLOD clusters from selected static meshes?

Section: Bug Reports
Product Version: UE 4.17
Question Oct 25 '17 at 06:34 PM
0
answers
Votes: 0 Views: 20

HLOD generate mesh crashes unreal after hours of "collecting input static meshes"

Section: Bug Reports
Product Version: UE 4.17
Question Oct 22 '17 at 02:11 AM
0
answers
Votes: 0 Views: 66

generating hlod meshes on 1 small sublevel crashes unreal

Section: Bug Reports
Product Version: UE 4.17
Comment Oct 20 '17 at 07:31 PM
0
answers
Votes: 0 Views: 56

Why are some HLODs being build with 0 polys...?

Section: Bug Reports
Product Version: UE 4.17
Comment Oct 19 '17 at 03:47 PM
Question Oct 17 '17 at 09:52 PM
1
answer
Votes: 2 Views: 200

cant generate hlod for level with many sublevels.. out of memory RESOLVED

Section: Bug Reports
Product Version: UE 4.17
Answer Oct 15 '17 at 12:13 AM
0
answers
Votes: 0 Views: 89

Any alternative to Simplygon HLOD in unreal?

Section: Using UE4
Product Version: UE 4.17
Question Sep 22 '17 at 05:36 PM
1
answer
Votes: 0 Views: 113

Dither lod makes material completely invisible. RESOLVED

Section: Bug Reports
Product Version: UE 4.16
Answer Jul 09 '17 at 12:24 AM
1
answer
Votes: 0 Views: 164

Is there a way to manually generate HLOD clusters?

Section: Using UE4
Product Version: UE 4.15
Comment May 25 '17 at 08:27 PM
Question May 22 '17 at 01:22 AM
0
answers
Votes: 0 Views: 28

hlod override transition screensize does not work.

Section: Using UE4
Product Version: UE 4.15
Question May 11 '17 at 06:21 PM
0
answers
Votes: 0 Views: 87

generating clusters for HLOD runs out of memory and closes unreal.

Section: Using UE4
Product Version: UE 4.15
Comment May 10 '17 at 07:44 PM
1
answer
Votes: 0 Views: 54

HLODs were only generated for the persistent level and none of the sub levels. RESOLVED

Section: Bug Reports
Product Version: UE 4.15
Answer May 03 '17 at 11:49 AM
0
answers
Votes: 0 Views: 37

HLOD keeps crashing

Section: Using UE4
Product Version: UE 4.14
Question Apr 14 '17 at 08:05 PM
1
answer
Votes: 0 Views: 119

HLOD override screen size not working anymore RESOLVED

Section: Rendering
Product Version: UE 4.13
Answer Apr 11 '17 at 11:10 AM
EpicJurre STAFF
0
answers
Votes: 0 Views: 39

Howto use HLOD/MergedMeshes/CullVolume?

Section: Using UE4
Product Version: UE 4.15
Question Mar 15 '17 at 11:09 PM
0
answers
Votes: 0 Views: 43

Why is Hlod transition not obeying screen space?

Section: Using UE4
Product Version: UE 4.14
Comment Mar 03 '17 at 06:59 PM
1
answer
Votes: 0 Views: 85

Some HLODs turn black as their lightmap rather then have any lighting. RESOLVED

Section: Bug Reports
Product Version: UE 4.12
Comment Feb 13 '17 at 04:13 PM
Tim Hobson STAFF
0
answers
Votes: 0 Views: 216

HLOD proxy generation always crashes editor with certain mesh

Section: Using UE4
Product Version: UE 4.14
Comment Jan 10 '17 at 01:12 PM
1
answer
Votes: 0 Views: 49

Editor crashes on GenerateProxyMeshes with edited cluster RESOLVED

Section: Bug Reports
Product Version: UE 4.14
Answer Dec 30 '16 at 02:26 PM
Tim Hobson STAFF
1
answer
Votes: 3 Views: 239

HLOD generate proxy meshes crashes on certain levels or sublevels... RESOLVED

Section: Bug Reports
Product Version: UE 4.13
Comment Dec 28 '16 at 05:49 PM
1
answer
Votes: 0 Views: 121

HLOD clusters not saving. RESOLVED

Section: Bug Reports
Product Version: UE 4.14
Comment Dec 01 '16 at 06:12 PM
Tim Hobson STAFF
0
answers
Votes: 0 Views: 86

What method do you use to lower the polycount on an HLOD?

Section: Using UE4
Product Version: UE 4.14
Question Nov 25 '16 at 10:13 PM
Answer Nov 25 '16 at 02:53 PM
1
answer
Votes: 0 Views: 52

Cannot save generated HLOD if streaming level position is different than 0,0,0 RESOLVED

Section: Bug Reports
Product Version: UE 4.14
Answer Nov 23 '16 at 08:19 PM
1
answer
Votes: 0 Views: 139

Force engine to use HLOD meshes only RESOLVED

Section: Rendering
Product Version: Not Selected
Answer Nov 23 '16 at 03:48 PM
Tim Hobson STAFF
43 questions
26replies
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