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Questions in topic: hlod

1
answer
Votes: 0 Views: 22

Hierarchical Instanced Static Mesh requires 2000 tris to work

Section: Using UE4
Product Version: UE 4.20
Answer Jan 09 '19 at 06:56 AM
0
answers
Votes: 0 Views: 9

HLOD proxy meshes deleted when generating meshes for other sublevels

Section: Using UE4
Product Version: UE 4.19
Question Jan 02 '19 at 04:20 PM
0
answers
Votes: 0 Views: 69

HLOD editor crash 4.20

Section: Bug Reports
Product Version: UE 4.20
Comment Nov 06 '18 at 09:37 PM
Jeff A STAFF
0
answers
Votes: 0 Views: 48

Consistent Crash when using Substance textures using HLOD

Section: Bug Reports
Product Version: UE Github Master branch
Comment Nov 06 '18 at 10:00 AM
0
answers
Votes: 0 Views: 84

Impostor LOD + Proxy HLOD Tool, can't specify individual mesh?

Section: Rendering
Product Version: UE 4.20
Question Sep 27 '18 at 05:14 PM
0
answers
Votes: 0 Views: 56

Changing HLOD settings for sub-levels is suddenly not working

Section: Using UE4
Product Version: UE 4.19
Question Aug 30 '18 at 06:31 PM
0
answers
Votes: 0 Views: 103

HLOD (Proxy mesh) can't edit Max Draw Distance and can't used in Cull Distance

Section: Rendering
Product Version: UE 4.20
Question Jul 26 '18 at 08:36 PM
3
answers
Votes: 0 Views: 1.1k

HLOD generating corrupted meshes with 0 triangles. What are some reasons this may happen?

Section: Using UE4
Product Version: UE 4.17
Comment Jul 13 '18 at 03:44 PM
0
answers
Votes: 0 Views: 585

HLOD does not go by global Settings anymore

Section: Bug Reports
Product Version: UE 4.19
Comment Jul 06 '18 at 02:24 PM
0
answers
Votes: 0 Views: 56

HLOD creator reports wrong SM in error

Section: Bug Reports
Product Version: UE 4.19
Comment Jun 14 '18 at 06:08 PM
Jeff A STAFF
1
answer
Votes: 0 Views: 248

HLOD Level 1 doesn't work and other HLOD problems RESOLVED

Section: Using UE4
Product Version: UE 4.19
Answer May 15 '18 at 03:12 PM
1
answer
Votes: 0 Views: 80

HLOD Not Casting Dynamic Shadows RESOLVED

Section: Rendering
Product Version: UE 4.19
Answer May 10 '18 at 11:42 PM
1
answer
Votes: 2 Views: 553

cant generate hlod for level with many sublevels.. out of memory RESOLVED

Section: Bug Reports
Product Version: UE 4.17
Comment May 03 '18 at 09:46 PM
0
answers
Votes: 0 Views: 52

Extremely slow when loading sublevel with hlods

Section: Using UE4
Product Version: UE 4.18
Question Apr 21 '18 at 05:37 AM
0
answers
Votes: 0 Views: 56

HLOD meshes affecting DFAO on statics

Section: Rendering
Product Version: UE 4.18
Question Feb 28 '18 at 04:19 AM
0
answers
Votes: 1 Views: 57

mesh limit for HLOD cluster generation?

Section: Rendering
Product Version: UE 4.16
Comment Feb 15 '18 at 04:25 PM
0
answers
Votes: 0 Views: 95

SpawnActor in StreamedLevels and HLOD at runtime

Section: Using UE4
Product Version: Not Selected
Comment Nov 16 '17 at 06:27 PM
0
answers
Votes: 0 Views: 121

how do you create multiple HLOD clusters from selected static meshes?

Section: Bug Reports
Product Version: UE 4.17
Question Oct 25 '17 at 06:34 PM
0
answers
Votes: 0 Views: 43

HLOD generate mesh crashes unreal after hours of "collecting input static meshes"

Section: Bug Reports
Product Version: UE 4.17
Question Oct 22 '17 at 02:11 AM
0
answers
Votes: 0 Views: 183

generating hlod meshes on 1 small sublevel crashes unreal

Section: Bug Reports
Product Version: UE 4.17
Comment Oct 20 '17 at 07:31 PM
0
answers
Votes: 0 Views: 99

Why are some HLODs being build with 0 polys...?

Section: Bug Reports
Product Version: UE 4.17
Comment Oct 19 '17 at 03:47 PM
Question Oct 17 '17 at 09:52 PM
0
answers
Votes: 0 Views: 296

Any alternative to Simplygon HLOD in unreal?

Section: Using UE4
Product Version: UE 4.17
Question Sep 22 '17 at 05:36 PM
1
answer
Votes: 0 Views: 218

Dither lod makes material completely invisible. RESOLVED

Section: Bug Reports
Product Version: UE 4.16
Answer Jul 09 '17 at 12:24 AM
1
answer
Votes: 0 Views: 450

Is there a way to manually generate HLOD clusters?

Section: Using UE4
Product Version: UE 4.15
Comment May 25 '17 at 08:27 PM
0
answers
Votes: 0 Views: 79

hlod override transition screensize does not work.

Section: Using UE4
Product Version: UE 4.15
Question May 11 '17 at 06:21 PM
0
answers
Votes: 0 Views: 190

generating clusters for HLOD runs out of memory and closes unreal.

Section: Using UE4
Product Version: UE 4.15
Comment May 10 '17 at 07:44 PM
1
answer
Votes: 0 Views: 103

HLODs were only generated for the persistent level and none of the sub levels. RESOLVED

Section: Bug Reports
Product Version: UE 4.15
Answer May 03 '17 at 11:49 AM
56 questions
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