Need help with HLSL (ps_3_0) d3d9 bug (discard vs return)
|
|
0
|
43
|
March 25, 2024
|
How to fix 'GetPrimitiveData': cannot convert from 'struct FMaterialPixelParameters' to 'uint' error in ue5 to ue4.27?
|
|
0
|
36
|
March 17, 2024
|
LWCToFloat missing, Shader parameter changes from UE5 to 4.27.
|
|
0
|
34
|
March 17, 2024
|
Port Shadertoy JPEG compression GLSL shader to Unreal Engine
|
|
0
|
82
|
March 3, 2024
|
Where is the HLSL writing error that causes the texture not to be displayed in the material?
|
|
0
|
50
|
February 20, 2024
|
Get information from GBuffer
|
|
3
|
112
|
February 6, 2024
|
Custom Material Node, Can't understand error
|
|
2
|
71
|
February 2, 2024
|
Disable Material feature by distance
|
|
11
|
253
|
January 18, 2024
|
[PAID][CONTRACT][REMOTE] Looking for a dev with experience in HLSL and compute shaders
|
|
0
|
235
|
January 15, 2024
|
Pro Question about wind and water
|
|
3
|
79
|
January 8, 2024
|
UE5 Niagara Error occurs after compiling custom hlsl: ShaderCompileWorker failed with out-of-memory (00M) exception
|
|
2
|
134
|
January 3, 2024
|
Sending an array (of structs) to a usf shader
|
|
5
|
1674
|
December 26, 2023
|
Using groupshared variables to improve a compute shader
|
|
0
|
228
|
December 21, 2023
|
Using Arrays in Materials
|
|
8
|
12681
|
December 20, 2023
|
Per Instance Id For Static Mesh Instances
|
|
6
|
3348
|
November 26, 2023
|
Niagara HLSL Troubleshoot
|
|
0
|
197
|
October 16, 2023
|
Passing data between compute shader passes using a RWStructuredBuffer
|
|
0
|
262
|
October 2, 2023
|
SceneTextureLookup(UV ,PPI_PostProcessInput0, false) broken UVs!?
|
|
1
|
249
|
August 14, 2023
|
Material expression custom - relative Include File Path?
|
|
1
|
911
|
August 10, 2023
|
Pass texture array to shader
|
|
0
|
261
|
June 19, 2023
|
HLSL Material streaky artifacts
|
|
3
|
215
|
July 13, 2023
|
How to declare function in material custom node?
|
|
5
|
5707
|
December 13, 2022
|
Post Process Material Read and Write to Custom Texture
|
|
0
|
389
|
April 12, 2023
|
Material Custom node not work after package to PS4
|
|
3
|
611
|
April 6, 2023
|
Using Multiple PostProcess Material Sequentially
|
|
1
|
373
|
February 1, 2023
|
How to Get Num Particles in GPU Compute Sim
|
|
0
|
254
|
January 30, 2023
|
How to define a custom texture sampler inside the custom material node
|
|
4
|
1950
|
November 28, 2022
|
Read F_RGBA Pixels from a uncompressed Texture2D in a custom node (HLSL)
|
|
1
|
654
|
October 12, 2022
|
Using shader model 5.1 or 6 in HLSL?
|
|
1
|
2120
|
September 26, 2022
|
Global Shaders and "Array of Textures"
|
|
0
|
664
|
February 23, 2022
|