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Questions in topic: instanced static mesh component

1
answer
Votes: 0 Views: 27

How do I get specific Foliage Types out of an overlap? RESOLVED

Section: Using UE4
Product Version: UE 4.18
Answer 4 days ago
0
answers
Votes: 0 Views: 10

TArray of UInstancedStaticMeshComponent?

Section: C++ Programming
Product Version: UE 4.21
Question Dec 03 '18 at 07:17 PM
2
answers
Votes: 4 Views: 305

UpdateInstanceTransform() messes up Per Instance Random

Section: Bug Reports
Product Version: UE 4.17
Comment Dec 02 '18 at 09:15 PM
1
answer
Votes: 0 Views: 1.6k

Is it possible to use instanced material on instanced static mesh? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.8
Comment Nov 30 '18 at 11:39 AM
0
answers
Votes: 1 Views: 9

Check if a foliage mesh instance is culled or not?

Section: C++ Programming
Product Version: UE 4.21
Question Nov 27 '18 at 05:36 PM
1
answer
Votes: 0 Views: 42

memory leak when use UInstancedStaticMeshComponent

Section: C++ Programming
Product Version: UE 4.20
Answer Nov 27 '18 at 02:11 AM
Answer Nov 15 '18 at 09:28 PM
Question Nov 11 '18 at 10:12 AM
1
answer
Votes: 1 Views: 2.1k

Can instanced static meshes have different texture properties ? RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Oct 30 '18 at 01:07 AM
1
answer
Votes: 1 Views: 362

HISM instances disappear on packaged project

Section: Blueprint Scripting
Product Version: UE 4.9
Comment Oct 28 '18 at 06:44 PM
1
answer
Votes: 0 Views: 12

Why isGet Components by Class always yielding array length of 20? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.18
Answer Oct 25 '18 at 04:53 AM
0
answers
Votes: 0 Views: 50

Possible Bug: Instanced Static Mesh Disappears on Mobile with Nativization of BP

Section: Bug Reports
Product Version: UE 4.20
Comment Oct 15 '18 at 07:51 PM
Jeff A STAFF
1
answer
Votes: 1 Views: 31

Why are my instanced static meshes only visible in the viewport? RESOLVED

Section: Using UE4
Product Version: UE 4.20
Answer Oct 04 '18 at 04:28 PM
0
answers
Votes: 1 Views: 12

Individual XYZ Rotation for Instanced Hierarchical Static Mesh?

Section: Blueprint Scripting
Product Version: UE 4.19
Question Sep 28 '18 at 07:47 PM
Comment Sep 26 '18 at 05:09 PM
Jeff A STAFF
1
answer
Votes: 0 Views: 254

Instanced Meshes Reporting Overlapping Actors Incorrectly and sometimes not at all RESOLVED

Section: Bug Reports
Product Version: UE 4.14
Comment Sep 25 '18 at 06:58 PM
2
answers
Votes: 0 Views: 958

Instanced static mesh component instance disappears when moving actor

Section: Bug Reports
Product Version: Not Selected
Answer Sep 25 '18 at 05:52 PM
1
answer
Votes: 2 Views: 363

Merge actor vs instanced static performance

Section: Using UE4
Product Version: UE 4.18
Comment Sep 15 '18 at 06:03 PM
1
answer
Votes: 5 Views: 124

How to build lighting for HISM's RESOLVED

Section: Rendering
Product Version: UE 4.20
Comment Sep 07 '18 at 01:41 AM
Answer Sep 05 '18 at 07:40 AM
2
answers
Votes: 2 Views: 375

Instanced Static Mesh gets scaled.

Section: Bug Reports
Product Version: UE 4.14
Answer Aug 31 '18 at 10:25 AM
0
answers
Votes: 0 Views: 326

Save all instanced static mesh instances in game for a building game?

Section: Blueprint Scripting
Product Version: UE 4.10
Comment Aug 23 '18 at 04:47 AM
Comment Aug 21 '18 at 09:36 PM
0
answers
Votes: 0 Views: 19

Are splinemeshes instanced?

Section: Rendering
Product Version: UE 4.20
Question Aug 20 '18 at 08:09 AM
2
answers
Votes: 0 Views: 41

Instanced static mesh does not trigger collisions RESOLVED

Section: C++ Programming
Product Version: UE 4.20
Answer Aug 15 '18 at 04:50 PM
1
answer
Votes: 4 Views: 568

Serious performance bug with Instanced Static Mesh

Section: Bug Reports
Product Version: UE 4.15
Comment Aug 07 '18 at 03:52 AM
1
answer
Votes: 2 Views: 1.5k

Customise UVs per instance with Instanced Static Meshes

Section: Rendering
Product Version: UE 4.12
Comment Aug 03 '18 at 01:06 AM
0
answers
Votes: 19 Views: 611

[Feature Request] Instanced Spline Mesh Component

Section: Everything Else
Product Version: UE 4.9
Comment Aug 01 '18 at 02:51 PM
0
answers
Votes: 0 Views: 83

Creating an Instanced Static Mesh without AddInstance()

Section: C++ Programming
Product Version: UE 4.19
Comment Jul 18 '18 at 10:58 AM
1
answer
Votes: 0 Views: 135

Create all instances of InstancedStaticMeshComponent at once RESOLVED

Section: C++ Programming
Product Version: UE 4.19
Comment Jul 13 '18 at 04:46 PM
251 questions
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