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Questions in topic: internationalization

0
answers
Votes: 1 Views: 30

Why does Korean localization does not work after packaging

Section: Packaging & Deployment
Product Version: UE 4.20
Question Aug 10 '18 at 09:13 PM
1
answer
Votes: 0 Views: 33

Bug when i try to open my packaged game

Section: Bug Reports
Product Version: UE 4.19
Answer Jul 01 '18 at 10:11 PM
0
answers
Votes: 1 Views: 54

What is the correct way to check available localizations in C++?

Section: C++ Programming
Product Version: UE 4.16
Question Apr 23 '18 at 08:34 AM
0
answers
Votes: 0 Views: 101

Internationalization support and APK size

Section: Packaging & Deployment
Product Version: UE 4.18
Question Dec 23 '17 at 08:25 PM
2
answers
Votes: 8 Views: 388

Wrong currency selected for Ukraine

Section: Marketplace
Product Version: Epic Games Launcher
Comment Oct 07 '17 at 12:13 PM
1
answer
Votes: 0 Views: 262

Arabic text cut off at edges of TextBlock RESOLVED

Section: Using UE4
Product Version: UE 4.16
Comment Jul 01 '17 at 08:49 PM
Jamie Dale STAFF
1
answer
Votes: 1 Views: 167

[Localization] Is it possbile for players to create custom localization? RESOLVED

Section: Using UE4
Product Version: UE 4.14
Comment Apr 28 '17 at 08:22 AM
1
answer
Votes: 1 Views: 1k

Can I set a namespace for FTexts in blueprints? RESOLVED

Section: Blueprint Scripting
Product Version: Not Selected
Comment Dec 05 '16 at 11:46 PM
Jamie Dale STAFF
0
answers
Votes: 0 Views: 253

How do I import korean characters into offline fonts/text render components?

Section: Using UE4
Product Version: UE 4.12
Question Sep 12 '16 at 11:54 PM
1
answer
Votes: 0 Views: 102

Localization from not native RESOLVED

Section: Using UE4
Product Version: UE 4.13
Comment Sep 03 '16 at 07:40 AM
0
answers
Votes: 0 Views: 99

Keyboard entry -> localized character

Section: Using UE4
Product Version: UE 4.11 Preview
Comment Mar 16 '16 at 03:05 AM
0
answers
Votes: 0 Views: 2.2k

save culture to ini file

Section: C++ Programming
Product Version: UE 4.10
Question Mar 08 '16 at 07:48 AM
1
answer
Votes: 0 Views: 232

Where can I delete old localization entires? RESOLVED

Section: Using UE4
Product Version: Not Selected
Comment Mar 06 '16 at 06:15 PM
1
answer
Votes: 0 Views: 310

External localization RESOLVED

Section: Using UE4
Product Version: UE 4.10
Comment Mar 01 '16 at 08:14 PM
1
answer
Votes: 0 Views: 409

Translation Editor and Source Control RESOLVED

Section: Packaging & Deployment
Product Version: Not Selected
Answer Nov 02 '15 at 09:01 PM
0
answers
Votes: 0 Views: 115

Github always conflicts translations (.INT.udn etc...)

Section: Everything Else
Product Version: UE 4.8
Question Jun 20 '15 at 12:31 PM
1
answer
Votes: 2 Views: 721

Creating our own internationalization preset RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.7
Comment May 28 '15 at 05:21 PM
1
answer
Votes: 0 Views: 123

Translation Editor and Source Control RESOLVED CLOSED

Section: Packaging & Deployment
Product Version: Not Selected
Question Jan 11 '15 at 01:28 PM
1
answer
Votes: 0 Views: 1.2k

[Localization] GatherText completes successfully, but no manifest is written to the chosen directory RESOLVED

Section: Bug Reports
Product Version: Not Selected
Answer Dec 03 '14 at 06:06 PM
0
answers
Votes: 0 Views: 704

execution of Development Server, assertion failed: Internationalization.cpp CLOSED

Section: Linux
Product Version: Not Selected
Comment Nov 12 '14 at 09:54 AM
1
answer
Votes: 0 Views: 389

Why is my unreal engine in Japanese? RESOLVED

Section: Installation & Setup
Product Version: Not Selected
Question Aug 13 '14 at 04:20 PM
1
answer
Votes: 2 Views: 1.8k

How to Actually Load Localised Locres Files in a Game? RESOLVED

Section: Everything Else
Product Version: Not Selected
Comment Aug 12 '14 at 05:09 PM
Sarge STAFF
4
answers
Votes: 0 Views: 519

[German] How to use editor with German Keyboard? RESOLVED

Section: Using UE4
Product Version: Not Selected
Comment May 13 '14 at 11:13 AM
23 questions
19replies
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