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Questions in topic: isvalid

1
answer
Votes: 0 Views: 11

Proper way to check if an object is valid RESOLVED

Section: C++ Programming
Product Version: UE 4.22
Answer yesterday
1
answer
Votes: 0 Views: 85

Begin Destroy -> End Destroy Event RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.21
Comment Apr 06 '19 at 09:44 PM
1
answer
Votes: 0 Views: 21

Crash sometimes occurs when retrieving a pointer from a TArray

Section: C++ Programming
Product Version: UE 4.18
Answer Jan 24 '19 at 06:06 PM
2
answers
Votes: 8 Views: 11.8k

What's the difference between using TWeakObjectPtr or using UObject* RESOLVED CLOSED

Section: C++ Programming
Product Version: Not Selected
Comment Nov 06 '18 at 03:48 AM
0
answers
Votes: 0 Views: 35

Moving project breaks Exec connection for Is Valid macro

Section: Bug Reports
Product Version: UE 4.20
Comment Oct 29 '18 at 07:09 PM
Jeff A STAFF
0
answers
Votes: 0 Views: 22

IsValid stops working on clients

Section: Blueprint Scripting
Product Version: UE 4.17
Question Aug 04 '18 at 07:36 PM
1
answer
Votes: 2 Views: 1k

IsValid best practices?

Section: C++ Programming
Product Version: UE 4.18
Comment Jun 09 '18 at 09:49 AM
1
answer
Votes: 0 Views: 1.2k

Something like IsValid for array of struct elements? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.13
Comment May 12 '18 at 02:09 PM
0
answers
Votes: 0 Views: 1.2k

Check if location is within navmesh (reachable)

Section: Blueprint Scripting
Product Version: UE 4.8
Comment Apr 10 '18 at 01:27 PM
1
answer
Votes: 1 Views: 627

Check if level exists

Section: Blueprint Scripting
Product Version: UE 4.18
Comment Mar 26 '18 at 12:53 AM
1
answer
Votes: 0 Views: 1.8k

Accessed none trying to read property RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.13
Comment Sep 04 '17 at 03:08 PM
2
answers
Votes: 0 Views: 57

Why aren't my nodes working? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.15
Comment Jun 05 '17 at 03:05 AM
1
answer
Votes: 0 Views: 317

Please help - Is valid node not working RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.13
Comment Jan 18 '17 at 12:43 AM
1
answer
Votes: 2 Views: 375

Accessed none Dynamic Cast RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.14
Answer Dec 03 '16 at 02:42 PM
0
answers
Votes: 0 Views: 442

Get Blackboard returns None when called from Event Tick

Section: Blueprint Scripting
Product Version: UE 4.10
Comment Nov 20 '16 at 11:39 PM
1
answer
Votes: 0 Views: 1.4k

?Is Valid - Help!

Section: Blueprint Scripting
Product Version: UE 4.11
Comment Aug 12 '16 at 10:31 PM
1
answer
Votes: 1 Views: 668

GatherText assertion failed SharedPointer isValid() RESOLVED

Section: Packaging & Deployment
Product Version: UE 4.12
Comment Jun 14 '16 at 09:20 PM
1
answer
Votes: 0 Views: 2.1k

参照型変数をチェックするには? (翻訳/要約) RESOLVED CLOSED

Section: Japanese
Product Version: Not Selected
Answer May 22 '16 at 02:04 AM
ymars STAFF
1
answer
Votes: 0 Views: 391

Bug: BP: Pending Kill seems to be ignored with IsValid node RESOLVED

Section: Bug Reports
Product Version: UE 4.10
Answer Apr 11 '16 at 03:12 PM
Sean L STAFF
1
answer
Votes: 0 Views: 81

How is the pawn valid 3 times and makes it to the breakpoint, yet still have a null value? RESOLVED

Section: Bug Reports
Product Version: UE 4.9
Comment Oct 22 '15 at 06:56 PM
0
answers
Votes: 0 Views: 280

[BUG]Is Valid and Cast To always fail?

Section: Blueprint Scripting
Product Version: UE 4.8
Comment Aug 20 '15 at 05:04 PM
1
answer
Votes: 0 Views: 140

Problem accessing a variable of a BP Class that seems invalid RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.8
Comment Jun 29 '15 at 12:22 AM
1
answer
Votes: 2 Views: 452

[Bug Report] Interface and isValid node crashing in stable build RESOLVED

Section: Bug Reports
Product Version: Not Selected
Comment Feb 04 '15 at 06:52 PM
1
answer
Votes: 0 Views: 3.2k

[4.6.1] Does IsValid check whether the object is fully constructed? RESOLVED

Section: Blueprint Scripting
Product Version: Not Selected
Comment Jan 19 '15 at 12:38 PM
2
answers
Votes: 0 Views: 325

PlayerPawn not valid during line trace

Section: Blueprint Scripting
Product Version: Not Selected
Answer Dec 14 '14 at 08:43 PM
25 questions
23replies
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