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Questions in topic: lightmaps

0
answers
Votes: 0 Views: 10

Datasmith Baking Issues

Section: Rendering
Product Version: UE 4.20
Question 3 days ago
0
answers
Votes: 0 Views: 7

Where are light and shadowmaps stored in open world?

Section: Using UE4
Product Version: UE 4.18
Question 3 days ago
1
answer
Votes: 0 Views: 10

Weird pattern on static mesh

Section: Using UE4
Product Version: UE 4.19
Answer 4 days ago
1
answer
Votes: 0 Views: 215

Indirect Lighting of Stationary Light is seriously wrong?!

Section: Rendering
Product Version: UE 4.12
Answer Sep 11 '18 at 06:52 PM
0
answers
Votes: 0 Views: 9

How to set quality for lightmap rebuilding from command

Section: Packaging & Deployment
Product Version: UE 4.20
Question Sep 04 '18 at 03:56 PM
4
answers
Votes: 2 Views: 907

Does Lightmass take a long time to process Skylight Radiosity for other people?

Section: Rendering
Product Version: UE 4.18
Comment Aug 31 '18 at 02:18 PM
0
answers
Votes: 0 Views: 26

Some meshes are still black even with no overlapping UVs

Section: Using UE4
Product Version: UE 4.20
Question Aug 19 '18 at 09:20 AM
0
answers
Votes: 0 Views: 18

Merge Actor and Lightmaps

Section: Using UE4
Product Version: UE 4.18
Question Aug 16 '18 at 05:41 PM
2
answers
Votes: 1 Views: 422

serious conversion issue from 4.19 to 4.20 (bug?)

Section: Rendering
Product Version: UE 4.20
Answer Aug 16 '18 at 03:39 PM
0
answers
Votes: 0 Views: 14

Errors in building lighting for HTML5

Section: Rendering
Product Version: UE 4.18
Question Aug 15 '18 at 02:24 PM
0
answers
Votes: 0 Views: 18

lightmapping on static mesh looks wrong

Section: Rendering
Product Version: UE 4.17
Comment Aug 12 '18 at 11:29 PM
0
answers
Votes: 0 Views: 44

Loading a umap from .pak lighting and reflections need to be rebuilt

Section: Packaging & Deployment
Product Version: UE 4.20
Question Aug 10 '18 at 09:51 PM
1
answer
Votes: 0 Views: 46

SpeedTree 8 Light Map Problems RESOLVED

Section: Using UE4
Product Version: UE 4.19
Answer Jul 31 '18 at 02:21 PM
Greg.Croft PARTNER
0
answers
Votes: 0 Views: 15

need help light !!

Section: Using UE4
Product Version: UE 4.19
Question Jul 28 '18 at 12:11 AM
1
answer
Votes: 0 Views: 74

Cast shadows look like blobs. What could be the cause?

Section: Using UE4
Product Version: UE older version
Comment Jul 22 '18 at 07:47 PM
0
answers
Votes: 0 Views: 50

Lightmap problem after building

Section: Using UE4
Product Version: UE 4.19
Comment Jul 20 '18 at 10:31 AM
0
answers
Votes: 0 Views: 26

Lightmap look ok on hard edge, not on soft edge with normalmap

Section: Rendering
Product Version: UE 4.19
Question Jul 11 '18 at 06:40 AM
1
answer
Votes: 0 Views: 45

How to build Lightmaps with Houdini

Section: Rendering
Product Version: UE 4.19
Comment Jul 11 '18 at 04:41 AM
0
answers
Votes: 0 Views: 29

lightmap UV's changes during bake

Section: Rendering
Product Version: UE 4.19
Comment Jun 23 '18 at 06:13 PM
1
answer
Votes: 0 Views: 21

How to find lights that aren't built RESOLVED

Section: Using UE4
Product Version: UE 4.18
Comment Jun 22 '18 at 03:04 PM
2
answers
Votes: 0 Views: 192

Can't generate UV Lightmaps for Custom models. RESOLVED

Section: Rendering
Product Version: UE 4.16
Answer Jun 16 '18 at 11:59 PM
3
answers
Votes: 0 Views: 465

Texel density.. how to in blender ??... RESOLVED

Section: Rendering
Product Version: UE 4.18
Answer Jun 14 '18 at 04:24 PM
1
answer
Votes: 0 Views: 47

Why does my object require high lightmap uv resolution? RESOLVED

Section: Using UE4
Product Version: UE 4.19
Comment Jun 14 '18 at 06:05 AM
1
answer
Votes: 0 Views: 33

Why Light Maps missing after the Packaging.?

Section: VR
Product Version: UE 4.19
Answer Jun 13 '18 at 08:46 AM
2
answers
Votes: 0 Views: 64

Static lighting produces blotchy shadows

Section: Rendering
Product Version: UE 4.19
Answer Jun 08 '18 at 08:52 PM
0
answers
Votes: 3 Views: 316

Volumetric Lightmap Samples bug (Reproduce-able)

Section: Rendering
Product Version: UE 4.18
Comment Jun 06 '18 at 11:42 PM
5
answers
Votes: 0 Views: 3.7k

Turning off lightmaps for select meshes RESOLVED

Section: Using UE4
Product Version: Not Selected
Answer Jun 05 '18 at 04:30 PM
0
answers
Votes: 0 Views: 346

Use prebaked diffuse / lighting maps

Section: Rendering
Product Version: Not Selected
Comment Jun 01 '18 at 01:47 PM
0
answers
Votes: 1 Views: 60

Volumetric Lightmap density is wrong in important area

Section: Using UE4
Product Version: UE 4.18
Question May 23 '18 at 07:40 PM
0
answers
Votes: 0 Views: 26

Lightbaking for static mesh components added in BP construction script

Section: Rendering
Product Version: UE 4.19
Question May 23 '18 at 04:09 PM
384 questions
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