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Questions in topic: lightmass

0
answers
Votes: 0 Views: 11

Access static lighting information from c++

Section: C++ Programming
Product Version: UE 4.17
Question 4 days ago
0
answers
Votes: 0 Views: 14

Lightmass usage of Xeon Phi

Section: Rendering
Product Version: Not Selected
Comment 5 days ago
0
answers
Votes: 0 Views: 11

Error: System.IO.IOException in Lightmass accessed by another Process (FIX)

Section: Rendering
Product Version: UE 4.16
Question Sep 06 '17 at 12:36 PM
0
answers
Votes: 0 Views: 19

Lightmap seams on combined meshes

Section: Using UE4
Product Version: UE 4.17
Question Sep 01 '17 at 11:34 AM
0
answers
Votes: 0 Views: 90

Indirect Ligting Saturation "Bug"?

Section: Rendering
Product Version: UE 4.12
Comment Aug 31 '17 at 09:36 AM
1
answer
Votes: 0 Views: 1.4k

How do I export lightmap textures out of editor?

Section: Rendering
Product Version: Not Selected
Comment Aug 28 '17 at 02:18 PM
1
answer
Votes: 0 Views: 33

UnrealLightmass stops unexpectedly

Section: Using UE4
Product Version: UE 4.17
Answer Aug 25 '17 at 06:01 PM
3
answers
Votes: 0 Views: 170

Static lights disappear after baking?

Section: Rendering
Product Version: UE 4.12
Answer Aug 20 '17 at 03:54 PM
2
answers
Votes: 0 Views: 50

What's the difference between overlapping and wrapping uvs? RESOLVED

Section: Rendering
Product Version: UE 4.16
Answer Aug 16 '17 at 10:30 AM
0
answers
Votes: 0 Views: 14

Incorrect preview of light on meshes

Section: Rendering
Product Version: UE 4.16
Question Aug 09 '17 at 10:11 PM
0
answers
Votes: 0 Views: 49

Swarm agent failed to kick off, common solutions don't work

Section: Using UE4
Product Version: UE 4.16
Question Aug 09 '17 at 01:00 PM
0
answers
Votes: 0 Views: 18

Can i have baked lighting on LOD0 and dynamic lighting on LOD1 when using foliage?

Section: Rendering
Product Version: UE 4.16
Question Aug 05 '17 at 12:00 AM
0
answers
Votes: 0 Views: 39

Light Bleeding when using a single floor for many rooms

Section: Rendering
Product Version: UE 4.16
Question Aug 01 '17 at 10:57 AM
1
answer
Votes: 0 Views: 59

Crash when replacing static mesh with LOD, with itself

Section: Bug Reports
Product Version: UE 4.16
Answer Jul 30 '17 at 06:11 AM
0
answers
Votes: 0 Views: 19

4950 unbuilt objects vs 1056 static meshes

Section: Rendering
Product Version: UE 4.15
Question Jul 26 '17 at 03:39 PM
2
answers
Votes: 1 Views: 222

HELP, lightmass will not finish build

Section: Rendering
Product Version: Not Selected
Answer Jul 25 '17 at 06:42 PM
0
answers
Votes: 0 Views: 37

How much "Polygon Count" affects lightmass build time?

Section: Everything Else
Product Version: UE 4.16
Comment Jul 24 '17 at 08:55 PM
0
answers
Votes: 0 Views: 25

UE4 Swarm Agent Network not work

Section: Using UE4
Product Version: Not Selected
Question Jul 21 '17 at 11:08 AM
0
answers
Votes: 2 Views: 59

iOS metal stores redudant shadowmaps.

Section: Packaging & Deployment
Product Version: UE 4.14
Comment Jul 19 '17 at 02:56 PM
0
answers
Votes: 0 Views: 23

Strange lightmass bug - ExitCode error

Section: Rendering
Product Version: UE 4.16
Question Jul 14 '17 at 01:04 PM
0
answers
Votes: 0 Views: 56

lightmass.exe error code 0xc000007b

Section: Using UE4
Product Version: UE 4.16
Question Jul 14 '17 at 12:59 PM
1
answer
Votes: 1 Views: 631

Lightmass: Disable Self Shadowing on Static Meshes?

Section: Using UE4
Product Version: UE 4.14
Comment Jul 12 '17 at 06:31 PM
0
answers
Votes: 0 Views: 35

Why use powers of two for lightmap resolutions?

Section: Using UE4
Product Version: UE 4.16
Question Jul 11 '17 at 08:40 PM
2
answers
Votes: 0 Views: 231

UE4.16 Win 64 / Lighting build failed. Swarm failed to kick off.

Section: Bug Reports
Product Version: UE 4.16
Answer Jun 23 '17 at 12:16 AM
1
answer
Votes: 0 Views: 67

Lightmaps Have White Color Bleeding Around Edges

Section: Rendering
Product Version: UE 4.16
Answer Jun 21 '17 at 05:16 PM
2
answers
Votes: 0 Views: 26

overlapping light maps still having issues

Section: Rendering
Product Version: UE 4.16
Answer Jun 21 '17 at 02:59 PM
0
answers
Votes: 0 Views: 23

Use LightmassCharacterIndirectDetailVolume in BP

Section: Using UE4
Product Version: UE 4.15
Question Jun 21 '17 at 01:24 PM
1
answer
Votes: 0 Views: 284

Shadow quality issue RESOLVED

Section: Rendering
Product Version: Not Selected
Comment Jun 20 '17 at 06:30 AM
Comment Jun 19 '17 at 03:26 PM
0
answers
Votes: 0 Views: 94

Bounce light goes through the wall.

Section: Rendering
Product Version: UE 4.14
Comment Jun 16 '17 at 02:18 PM
376 questions
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