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Questions in topic: lightmass

2
answers
Votes: 0 Views: 551

UE4.16 Win 64 / Lighting build failed. Swarm failed to kick off.

Section: Bug Reports
Product Version: UE 4.16
Comment 3 days ago
0
answers
Votes: 5 Views: 746

Selective compression of lightmaps

Section: Using UE4
Product Version: Not Selected
Comment 4 days ago
0
answers
Votes: 0 Views: 8

Lightmass Crashing When Build Executed

Section: Using UE4
Product Version: UE 4.18
Question 5 days ago
1
answer
Votes: 1 Views: 49

Inability to Build Static Lighting in 14.8+

Section: Rendering
Product Version: UE 4.18
Answer Feb 07 '18 at 09:04 AM
2
answers
Votes: 1 Views: 1.1k

Lightmass: Disable Self Shadowing on Static Meshes?

Section: Using UE4
Product Version: UE 4.14
Answer Jan 31 '18 at 09:52 AM
0
answers
Votes: 0 Views: 27

Light Complexity does not work, and static lights will not bake.

Section: Rendering
Product Version: UE 4.19 Preview
Question Jan 24 '18 at 12:37 PM
-1
answers
Votes: 1 Views: 1.4k

Use of AWS (Amazon Web Services) to Build Lightmass

Section: Rendering
Product Version: UE 4.8
Comment Jan 23 '18 at 07:20 PM
1
answer
Votes: 0 Views: 127

Lightmass crashed: Assertion failed and more

Section: Rendering
Product Version: UE 4.18
Comment Jan 23 '18 at 05:36 PM
1
answer
Votes: 0 Views: 61

Unreal 4.18.3 Swarm Failed to Kick Off RESOLVED

Section: Rendering
Product Version: UE 4.18
Comment Jan 22 '18 at 04:48 PM
1
answer
Votes: 0 Views: 32

Missing Indirect Lighting With World Space UV's RESOLVED

Section: Rendering
Product Version: UE 4.18
Comment Jan 17 '18 at 09:27 PM
0
answers
Votes: 1 Views: 70

"Light as if static" doesn't work

Section: Rendering
Product Version: UE 4.17
Comment Jan 17 '18 at 05:53 PM
1
answer
Votes: 1 Views: 206

Why use powers of two for lightmap resolutions? RESOLVED

Section: Using UE4
Product Version: UE 4.16
Answer Jan 15 '18 at 08:50 PM
2
answers
Votes: 0 Views: 185

Cast Translucent Shadow as Masked won't bake

Section: Bug Reports
Product Version: UE 4.11
Answer Jan 11 '18 at 09:21 PM
0
answers
Votes: 0 Views: 33

Lighting issues in large enviroments

Section: Rendering
Product Version: UE 4.17
Question Jan 05 '18 at 10:59 PM
3
answers
Votes: 0 Views: 48

Shadow areas become lighter in lightmaps

Section: Rendering
Product Version: UE 4.17
Answer Dec 30 '17 at 06:47 PM
3
answers
Votes: 0 Views: 158

Bounce light goes through the wall.

Section: Rendering
Product Version: UE 4.14
Answer Dec 30 '17 at 06:46 PM
2
answers
Votes: 2 Views: 137

Does Lightmass take a long time to process Skylight Radiosity for other people?

Section: Rendering
Product Version: UE 4.18
Answer Dec 24 '17 at 04:15 PM
0
answers
Votes: 0 Views: 36

Lightmass Crashed

Section: Rendering
Product Version: UE 4.18
Question Dec 21 '17 at 06:43 PM
0
answers
Votes: 2 Views: 79

iOS metal stores redudant shadowmaps.

Section: Packaging & Deployment
Product Version: UE 4.14
Comment Dec 21 '17 at 04:03 PM
1
answer
Votes: 0 Views: 76

Why metal surface get very dark in static light

Section: Rendering
Product Version: UE 4.18
Comment Dec 21 '17 at 02:12 PM
0
answers
Votes: 0 Views: 12

Is it possible to globally set the filtering method for lightmaps?

Section: Using UE4
Product Version: UE 4.18
Question Dec 16 '17 at 12:59 AM
1
answer
Votes: 0 Views: 99

Large Interior Light Settings, Please Help

Section: Rendering
Product Version: UE 4.17
Comment Dec 06 '17 at 11:33 AM
0
answers
Votes: 0 Views: 24

Black spots (from lightmass) on far objects

Section: Rendering
Product Version: Not Selected
Question Dec 06 '17 at 07:57 AM
0
answers
Votes: 0 Views: 75

ArchViz lightmap Artifacts/issues

Section: Rendering
Product Version: UE 4.18
Question Nov 30 '17 at 01:59 PM
1
answer
Votes: 1 Views: 552

Lighting will not build offline. RESOLVED

Section: Bug Reports
Product Version: UE 4.8
Comment Nov 29 '17 at 04:39 PM
RCL STAFF
1
answer
Votes: 1 Views: 171

Static Light inside of a Blueprint is not Baking

Section: Rendering
Product Version: UE 4.15
Answer Nov 23 '17 at 05:08 PM
3
answers
Votes: 0 Views: 272

Lightmass Crashing

Section: Rendering
Product Version: UE 4.18
Answer Nov 23 '17 at 10:53 AM
0
answers
Votes: 0 Views: 10

Weird Black Dotes and Light Bleeding

Section: Rendering
Product Version: UE 4.18
Question Nov 22 '17 at 12:33 AM
NR6
0
answers
Votes: 0 Views: 16

Is it Important to merge VTX on model?

Section: Using UE4
Product Version: Not Selected
Question Nov 17 '17 at 03:35 PM
NR6
0
answers
Votes: 0 Views: 17

UV map of texture problem

Section: Using UE4
Product Version: UE 4.18
Question Nov 15 '17 at 02:36 PM
404 questions
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