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Questions in topic: lod

1
answer
Votes: 3 Views: 125

LOD's do not share lightmaps anymore. RESOLVED

Section: Bug Reports
Product Version: UE 4.15
Comment 11 hours ago
JackP STAFF
0
answers
Votes: 0 Views: 4

Procedural Mesh Component and LOD

Section: C++ Programming
Product Version: UE 4.15
Question yesterday
0
answers
Votes: 0 Views: 8

Imported LOD meshes don't display in 4.15

Section: Bug Reports
Product Version: UE 4.15
Comment 3 days ago
AndrewHurley STAFF
0
answers
Votes: 0 Views: 11

Wrapping UVs: Auto LOD and Generated Lightmap UV's

Section: Bug Reports
Product Version: UE 4.15
Comment 3 days ago
0
answers
Votes: 0 Views: 5

How to activate(display) LODs?

Section: Rendering
Product Version: UE 4.14
Question 3 days ago
1
answer
Votes: 2 Views: 111

Animation keyframe reduction LOD

Section: Rendering
Product Version: UE 4.11
Comment 4 days ago
0
answers
Votes: 0 Views: 9

Why is Skeletal Mesh not changing LODs in viewport/persona?

Section: Rendering
Product Version: Not Selected
Comment 4 days ago
1
answer
Votes: 1 Views: 5k

How do I removing LOD's from an object? RESOLVED

Section: Using UE4
Product Version: Not Selected
Comment Feb 20 '17 at 04:56 PM
1
answer
Votes: 2 Views: 112

Baked lighting not working on Foliage LODs with Lightmass 4.14 RESOLVED

Section: Using UE4
Product Version: UE 4.14
Comment Feb 16 '17 at 08:29 AM
0
answers
Votes: 0 Views: 26

Is there any way to make LOD in Procedural Mesh ?

Section: Rendering
Product Version: UE 4.14
Comment Feb 14 '17 at 05:11 AM
0
answers
Votes: 2 Views: 316

How to create new texture group

Section: C++ Programming
Product Version: UE 4.10
Comment Feb 13 '17 at 11:33 PM
0
answers
Votes: 0 Views: 3

LOD reimporting slow (lightmap UV generation bug?)

Section: Using UE4
Product Version: UE 4.14
Question Feb 10 '17 at 03:27 PM
0
answers
Votes: 0 Views: 5

SceneCapture2D picking up LODs instead of main meshes

Section: Rendering
Product Version: UE 4.14
Question Feb 07 '17 at 08:07 PM
1
answer
Votes: 0 Views: 17

LODモデル作成用ミドルウェアについて RESOLVED

Section: Japanese
Product Version: Not Selected
Answer Feb 01 '17 at 06:33 AM
1
answer
Votes: 1 Views: 126

Automatic animation and Skeletal LODs

Section: Using UE4
Product Version: UE 4.12
Answer Jan 31 '17 at 09:19 PM
1
answer
Votes: 0 Views: 21

Changing Percentage Triangles of static mesh crashes Unreal RESOLVED

Section: Bug Reports
Product Version: UE 4.14
Answer Jan 30 '17 at 08:22 PM
AndrewHurley STAFF
2
answers
Votes: 0 Views: 303

Static Mesh re-import LOD bug

Section: Bug Reports
Product Version: Not Selected
Answer Jan 24 '17 at 02:16 AM
0
answers
Votes: 0 Views: 17

Using the same material on each Mesh LOD is not working correctly

Section: Rendering
Product Version: UE 4.13
Comment Jan 21 '17 at 03:32 PM
0
answers
Votes: 0 Views: 11

dither LOD in blueprint not working

Section: Blueprint Scripting
Product Version: UE 4.12
Question Jan 17 '17 at 04:33 PM
2
answers
Votes: 0 Views: 15

"view distance" how would i use LOD / culling centered on my player

Section: Blueprint Scripting
Product Version: UE 4.14
Answer Jan 12 '17 at 10:37 AM
0
answers
Votes: 0 Views: 27

Character costume and clothing explanation?

Section: Using UE4
Product Version: UE 4.14
Question Jan 12 '17 at 06:05 AM
0
answers
Votes: 0 Views: 35

HLOD proxy generation always crashes editor with certain mesh

Section: Using UE4
Product Version: UE 4.14
Comment Jan 10 '17 at 01:12 PM
1
answer
Votes: 0 Views: 10

LODColorationColors are wrong RESOLVED

Section: Bug Reports
Product Version: UE 4.14
Answer Jan 04 '17 at 07:31 PM
Ed Burgess STAFF
0
answers
Votes: 0 Views: 21

How can Procedural Foliage LODs be changed?

Section: Using UE4
Product Version: UE 4.14
Question Dec 27 '16 at 12:25 AM
2
answers
Votes: 0 Views: 220

Static lighting artifacts on Foliage LOD models

Section: Rendering
Product Version: UE 4.10
Comment Dec 08 '16 at 10:09 AM
2
answers
Votes: 2 Views: 1.2k

Static Mesh LOD not working on Foliage Actors RESOLVED

Section: Bug Reports
Product Version: Not Selected
Comment Dec 05 '16 at 07:58 AM
1
answer
Votes: 0 Views: 21

Force engine to use HLOD meshes only RESOLVED

Section: Rendering
Product Version: Not Selected
Answer Nov 23 '16 at 03:48 PM
Tim Hobson STAFF
1
answer
Votes: 1 Views: 68

Editor crashes with some Speedtree assets RESOLVED

Section: Bug Reports
Product Version: UE 4.14
Comment Nov 22 '16 at 10:04 PM
1
answer
Votes: 0 Views: 63

The future of automatic LOD generation and actor merging in UE4 RESOLVED CLOSED

Section: Using UE4
Product Version: Not Selected
Question Nov 20 '16 at 06:45 PM
AndrewHurley STAFF
227 questions
198replies
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