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Questions in topic: lods

0
answers
Votes: 0 Views: 14

LODs not working?

Section: Using UE4
Product Version: UE 4.18
Comment Jan 12 '18 at 08:10 PM
1
answer
Votes: 0 Views: 762

How important are lod s in case of performance??

Section: Using UE4
Product Version: Not Selected
Comment Oct 31 '17 at 11:57 AM
2
answers
Votes: 0 Views: 627

Static Mesh LOD switch at screen edge

Section: Rendering
Product Version: Not Selected
Answer Oct 22 '17 at 11:40 AM
0
answers
Votes: 0 Views: 769

Why does my foliage almost disappear when I move further away?

Section: Using UE4
Product Version: UE 4.16
Comment Sep 07 '17 at 01:21 PM
1
answer
Votes: 0 Views: 32

Trouble Importing Skeletal LODs from 3ds Max using LODGroups RESOLVED

Section: Using UE4
Product Version: UE 4.14
Answer Aug 10 '17 at 05:48 PM
0
answers
Votes: 0 Views: 25

Can i have baked lighting on LOD0 and dynamic lighting on LOD1 when using foliage?

Section: Rendering
Product Version: UE 4.16
Question Aug 05 '17 at 12:00 AM
0
answers
Votes: 0 Views: 55

Can I have different amount of elements in LODs

Section: Using UE4
Product Version: UE 4.16
Question Jul 15 '17 at 04:56 PM
1
answer
Votes: 3 Views: 12k

Changing LOD distances? LODs and foliage? RESOLVED

Section: Using UE4
Product Version: Not Selected
Comment Jun 09 '17 at 12:39 PM
0
answers
Votes: 0 Views: 26

Shading Problems with LODs

Section: Using UE4
Product Version: UE 4.14
Comment May 15 '17 at 05:07 PM
0
answers
Votes: 0 Views: 38

Why is Hlod transition not obeying screen space?

Section: Using UE4
Product Version: UE 4.14
Comment Mar 03 '17 at 06:59 PM
1
answer
Votes: 1 Views: 250

Black dithering on LOD/Cull transitions. RESOLVED

Section: Rendering
Product Version: UE 4.14
Comment Mar 02 '17 at 09:36 PM
Ed Burgess STAFF
0
answers
Votes: 0 Views: 64

Can I calculate foliage radius or LOD phase in the Material Editor?

Section: Rendering
Product Version: UE 4.15
Question Feb 28 '17 at 10:23 PM
1
answer
Votes: 1 Views: 6.2k

How do I removing LOD's from an object? RESOLVED

Section: Using UE4
Product Version: Not Selected
Comment Feb 20 '17 at 04:56 PM
0
answers
Votes: 0 Views: 85

How to get static prop screen size percentage in a material?

Section: Rendering
Product Version: UE 4.15 Preview
Question Feb 13 '17 at 09:39 PM
0
answers
Votes: 0 Views: 329

4.14 LODs on Instanced Meshes don't use LOD0 Lightmaps RESOLVED

Section: Rendering
Product Version: UE 4.14
Comment Feb 01 '17 at 03:28 PM
Tim Hobson STAFF
2
answers
Votes: 0 Views: 343

FBX Static Mesh LOD count > MAX_STATIC_MESH_LODS crashes the editor RESOLVED

Section: Bug Reports
Product Version: Not Selected
Comment Jan 31 '17 at 08:09 PM
Rudy Q STAFF
1
answer
Votes: 0 Views: 262

LOD lightmaps differ, ugly results

Section: Rendering
Product Version: UE 4.12
Comment Jan 16 '17 at 03:37 PM
0
answers
Votes: 0 Views: 31

Creating LODs from Assets not import .fbx?

Section: Using UE4
Product Version: UE 4.12
Question Dec 13 '16 at 10:38 AM
1
answer
Votes: 0 Views: 412

Foliage system vs. static meshes with LODs for performance

Section: Rendering
Product Version: UE 4.14
Comment Nov 28 '16 at 08:37 AM
0
answers
Votes: 0 Views: 51

Geometry pop when Rendering on Sequencer

Section: Rendering
Product Version: UE 4.13
Question Nov 17 '16 at 09:30 AM
1
answer
Votes: 1 Views: 80

Reimport LODs create duplicate elements RESOLVED

Section: Bug Reports
Product Version: UE 4.12
Comment Oct 20 '16 at 08:24 PM
1
answer
Votes: 0 Views: 91

My LODs are importing in the wrong order RESOLVED

Section: Rendering
Product Version: UE 4.11
Answer Oct 19 '16 at 05:35 PM
1
answer
Votes: 0 Views: 85

"Mesh Data"-Particle neither use Mesh-LODs nor can be changed in Emitter-LODs RESOLVED

Section: Rendering
Product Version: UE 4.12
Answer Oct 05 '16 at 08:57 PM
Ed Burgess STAFF
0
answers
Votes: 0 Views: 688

how to access the object screen size in blueprint?

Section: Blueprint Scripting
Product Version: Not Selected
Comment Sep 29 '16 at 09:54 PM
1
answer
Votes: 0 Views: 241

Can't Generate LODs for 8192x8192 Normal Textures. RESOLVED

Section: Bug Reports
Product Version: UE 4.12
Comment Sep 28 '16 at 06:34 PM
1
answer
Votes: 3 Views: 1.1k

Lightmass won't bake lighting for staticmesh when LODs have overlapping lightmap UVs RESOLVED

Section: Bug Reports
Product Version: Not Selected
Comment Sep 24 '16 at 03:22 AM
0
answers
Votes: 0 Views: 162

How set cull distance and LOD interations in BP?

Section: Blueprint Scripting
Product Version: UE 4.12
Comment Jun 25 '16 at 04:29 PM
0
answers
Votes: 0 Views: 94

Is that possible to load LODs according to Cull Distance?

Section: Rendering
Product Version: UE 4.12
Question Jun 23 '16 at 04:13 PM
1
answer
Votes: 1 Views: 324

Is there a way to make LOD distances with metres RESOLVED

Section: Rendering
Product Version: UE 4.10
Comment Jun 23 '16 at 02:27 PM
1
answer
Votes: 1 Views: 546

Reimporting LODs causes duplicate materials to be added to mesh RESOLVED

Section: Bug Reports
Product Version: UE 4.8
Comment Jun 02 '16 at 09:24 PM
Tim Hobson STAFF
99 questions
82replies
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