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Questions in topic: lods

0
answers
Votes: 1 Views: 43

How do I create LODs for animated character UE4.20??

Section: Using UE4
Product Version: UE 4.20
Comment Sep 21 '18 at 03:50 PM
0
answers
Votes: 0 Views: 13

Why Does UE4 Freeze While Building Lods?

Section: Rendering
Product Version: UE 4.19
Comment Sep 06 '18 at 02:24 AM
1
answer
Votes: 0 Views: 27

No Shadows on LOD, creates a weird effect when far away

Section: Rendering
Product Version: UE 4.20
Answer Aug 24 '18 at 07:29 AM
1
answer
Votes: 2 Views: 430

LODs not working? RESOLVED

Section: Using UE4
Product Version: UE 4.18
Comment Aug 23 '18 at 03:48 PM
1
answer
Votes: 2 Views: 51

How did Epic's developers cost no memory for LODs? RESOLVED

Section: C++ Programming
Product Version: UE 4.20
Answer Aug 23 '18 at 09:35 AM
0
answers
Votes: 0 Views: 84

Unreal 4.20 re-applying materials on LOD import

Section: Bug Reports
Product Version: UE 4.20
Comment Aug 16 '18 at 07:12 PM
Jeff A STAFF
1
answer
Votes: 0 Views: 102

Skeletal mesh LODs import problem

Section: Using UE4
Product Version: UE 4.18
Comment Jun 24 '18 at 06:16 PM
0
answers
Votes: 0 Views: 30

Grass Tool + Landscape LODBias -> Big Bug

Section: Bug Reports
Product Version: UE 4.19
Comment Jun 06 '18 at 01:53 PM
Jeff A STAFF
0
answers
Votes: 0 Views: 56

Finding a Hierarchical instanced static mesh's LOD group in blueprint

Section: Blueprint Scripting
Product Version: UE 4.19
Question Jun 02 '18 at 07:19 AM
1
answer
Votes: 0 Views: 182

Skeletal Mesh LOD BUG ?

Section: Using UE4
Product Version: UE 4.16
Comment Mar 20 '18 at 09:57 PM
0
answers
Votes: 0 Views: 176

Using an imposter sprite for LOD

Section: Using UE4
Product Version: UE 4.18
Comment Mar 03 '18 at 08:35 PM
Question Feb 03 '18 at 04:42 AM
1
answer
Votes: 0 Views: 916

How important are lod s in case of performance??

Section: Using UE4
Product Version: Not Selected
Comment Oct 31 '17 at 11:57 AM
2
answers
Votes: 0 Views: 706

Static Mesh LOD switch at screen edge

Section: Rendering
Product Version: Not Selected
Answer Oct 22 '17 at 11:40 AM
0
answers
Votes: 0 Views: 830

Why does my foliage almost disappear when I move further away?

Section: Using UE4
Product Version: UE 4.16
Comment Sep 07 '17 at 01:21 PM
1
answer
Votes: 0 Views: 156

Trouble Importing Skeletal LODs from 3ds Max using LODGroups RESOLVED

Section: Using UE4
Product Version: UE 4.14
Answer Aug 10 '17 at 05:48 PM
0
answers
Votes: 0 Views: 41

Can i have baked lighting on LOD0 and dynamic lighting on LOD1 when using foliage?

Section: Rendering
Product Version: UE 4.16
Question Aug 05 '17 at 12:00 AM
0
answers
Votes: 0 Views: 84

Can I have different amount of elements in LODs

Section: Using UE4
Product Version: UE 4.16
Question Jul 15 '17 at 04:56 PM
1
answer
Votes: 3 Views: 16.2k

Changing LOD distances? LODs and foliage? RESOLVED

Section: Using UE4
Product Version: Not Selected
Comment Jun 09 '17 at 12:39 PM
0
answers
Votes: 0 Views: 35

Shading Problems with LODs

Section: Using UE4
Product Version: UE 4.14
Comment May 15 '17 at 05:07 PM
0
answers
Votes: 0 Views: 65

Why is Hlod transition not obeying screen space?

Section: Using UE4
Product Version: UE 4.14
Comment Mar 03 '17 at 06:59 PM
1
answer
Votes: 1 Views: 379

Black dithering on LOD/Cull transitions. RESOLVED

Section: Rendering
Product Version: UE 4.14
Comment Mar 02 '17 at 09:36 PM
Ed Burgess STAFF
0
answers
Votes: 0 Views: 97

Can I calculate foliage radius or LOD phase in the Material Editor?

Section: Rendering
Product Version: UE 4.15
Question Feb 28 '17 at 10:23 PM
1
answer
Votes: 1 Views: 7k

How do I removing LOD's from an object? RESOLVED

Section: Using UE4
Product Version: Not Selected
Comment Feb 20 '17 at 04:56 PM
0
answers
Votes: 0 Views: 132

How to get static prop screen size percentage in a material?

Section: Rendering
Product Version: UE 4.15 Preview
Question Feb 13 '17 at 09:39 PM
0
answers
Votes: 0 Views: 552

4.14 LODs on Instanced Meshes don't use LOD0 Lightmaps RESOLVED

Section: Rendering
Product Version: UE 4.14
Comment Feb 01 '17 at 03:28 PM
Tim Hobson STAFF
2
answers
Votes: 0 Views: 359

FBX Static Mesh LOD count > MAX_STATIC_MESH_LODS crashes the editor RESOLVED

Section: Bug Reports
Product Version: Not Selected
Comment Jan 31 '17 at 08:09 PM
Rudy Q STAFF
1
answer
Votes: 0 Views: 525

LOD lightmaps differ, ugly results

Section: Rendering
Product Version: UE 4.12
Comment Jan 16 '17 at 03:37 PM
0
answers
Votes: 0 Views: 42

Creating LODs from Assets not import .fbx?

Section: Using UE4
Product Version: UE 4.12
Question Dec 13 '16 at 10:38 AM
1
answer
Votes: 0 Views: 485

Foliage system vs. static meshes with LODs for performance

Section: Rendering
Product Version: UE 4.14
Comment Nov 28 '16 at 08:37 AM
110 questions
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