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Questions in topic: macro

2
answers
Votes: 0 Views: 18

How to write macros in c++?

Section: C++ Programming
Product Version: UE 4.22
Answer 3 days ago
1
answer
Votes: 0 Views: 23

Can't use an engine enum

Section: C++ Programming
Product Version: UE 4.22
Comment Jul 03 '19 at 07:46 AM
2
answers
Votes: 5 Views: 7.3k

What does COREUOBJECT_API & ENGINE_API macro?

Section: C++ Programming
Product Version: Not Selected
Answer Jun 17 '19 at 10:23 AM
1
answer
Votes: 0 Views: 23

haven`t shader macros like Unity in Unreal? RESOLVED

Section: Rendering
Product Version: UE 4.22
Comment Jun 13 '19 at 01:13 AM
0
answers
Votes: 0 Views: 15

How can i avoid black(dark) spots while using macro texture?

Section: Rendering
Product Version: UE 4.22
Question Jun 09 '19 at 04:00 PM
0
answers
Votes: 0 Views: 21

Bug with Macro Local Variables when looped inside a Function

Section: Bug Reports
Product Version: UE 4.22
Comment Jun 03 '19 at 07:30 PM
Jeff A STAFF
1
answer
Votes: 2 Views: 228

Maps of wildcard type propagate values incorrectly

Section: Bug Reports
Product Version: UE 4.18
Comment Apr 23 '19 at 02:52 PM
2
answers
Votes: 3 Views: 908

Cannot call Macro Library's macro in Actor Component's BP

Section: Bug Reports
Product Version: UE 4.9
Answer Mar 16 '19 at 09:21 AM
0
answers
Votes: 0 Views: 42

THE EMPTY CLASS, inheriting UObject, GENERATED_BODY macro

Section: C++ Programming
Product Version: UE 4.19
Question Feb 16 '19 at 03:10 AM
1
answer
Votes: 0 Views: 47

Safely find a reflected property name? RESOLVED

Section: C++ Programming
Product Version: UE 4.20
Answer Feb 02 '19 at 06:46 PM
1
answer
Votes: 0 Views: 57

Weird bug in C++: Macros definition for logging RESOLVED

Section: C++ Programming
Product Version: UE 4.19
Answer Dec 06 '18 at 05:10 PM
1
answer
Votes: 0 Views: 323

WildCard Array in UFunction / C++ Macros RESOLVED

Section: C++ Programming
Product Version: UE 4.20
Comment Oct 23 '18 at 07:56 PM
1
answer
Votes: 0 Views: 62

Infinite loop error on standart Blueprint's macro

Section: Blueprint Scripting
Product Version: UE 4.20
Comment Oct 10 '18 at 01:43 PM
1
answer
Votes: 1 Views: 129

How to use GetMetaData in game

Section: C++ Programming
Product Version: UE 4.19
Comment Sep 06 '18 at 07:43 AM
1
answer
Votes: 0 Views: 856

Generated_Body macro showing error

Section: C++ Programming
Product Version: UE 4.20
Answer Aug 06 '18 at 05:35 PM
1
answer
Votes: 0 Views: 105

Notifyの通知設定が上手くいきません RESOLVED

Section: Japanese
Product Version: UE 4.19
Comment Aug 02 '18 at 10:23 AM
2
answers
Votes: 9 Views: 4.2k

Visual Studio editor saying 'Macro in Skipped Region'

Section: C++ Programming
Product Version: UE 4.19
Comment May 24 '18 at 06:41 PM
0
answers
Votes: 2 Views: 425

Local wildcard nodes don't determine types

Section: Bug Reports
Product Version: UE 4.18
Comment Mar 13 '18 at 09:55 AM
2
answers
Votes: 1 Views: 1.8k

Macros vs. Functions

Section: Blueprint Scripting
Product Version: UE 4.7
Answer Feb 21 '18 at 01:51 AM
0
answers
Votes: 4 Views: 225

Local WildCard type won't update

Section: Bug Reports
Product Version: UE 4.17
Comment Jan 31 '18 at 04:11 PM
1
answer
Votes: 1 Views: 1.6k

UProperty wrapped by Marco(#if) doesn't work

Section: C++ Programming
Product Version: UE 4.12
Comment Dec 31 '17 at 04:47 AM
0
answers
Votes: 0 Views: 104

マクロへのリファレンス渡しについて

Section: Japanese
Product Version: UE 4.16
Question Nov 06 '17 at 08:17 AM
0
answers
Votes: 1 Views: 64

[4.16.1] Issue with using Enums In Macro's (Bug Report)

Section: Blueprint Scripting
Product Version: UE 4.16
Question Jun 06 '17 at 02:00 PM
1
answer
Votes: 1 Views: 178

Nativization and macro question

Section: Blueprint Scripting
Product Version: UE 4.15
Comment May 22 '17 at 09:36 PM
0
answers
Votes: 2 Views: 205

Is not possible to call a macro library from its parent class?

Section: Blueprint Scripting
Product Version: UE 4.16 Preview
Question May 16 '17 at 11:01 AM
1
answer
Votes: 0 Views: 228

Changing macro input to wildcard fails if other wildcard inputs in use RESOLVED

Section: Bug Reports
Product Version: UE 4.15
Answer May 05 '17 at 07:12 PM
Rudy Q STAFF
2
answers
Votes: 0 Views: 666

ForLoop not working RESOLVED

Section: Using UE4
Product Version: UE 4.15
Answer Apr 04 '17 at 09:12 AM
1
answer
Votes: 1 Views: 243

[BUG] Target array undetermined when using nested Macros with wildcards RESOLVED

Section: Bug Reports
Product Version: UE 4.15
Comment Mar 16 '17 at 09:02 PM
1
answer
Votes: 0 Views: 236

Begin Play, Begin Overlap and Tick turning into custom events. RESOLVED

Section: Bug Reports
Product Version: UE 4.14
Answer Mar 14 '17 at 09:18 PM
1
answer
Votes: 1 Views: 521

Local Array of Wildcards in Macro won't change to type. RESOLVED

Section: Bug Reports
Product Version: UE 4.14
Comment Feb 27 '17 at 07:53 AM
62 questions
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