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Questions in topic: macros

0
answers
Votes: 1 Views: 175

How to create a macro function in C++?

Section: C++ Programming
Product Version: UE 4.18
Comment Feb 08 '19 at 03:06 AM
1
answer
Votes: 0 Views: 233

How do you make custom keyboard shortcuts?

Section: C++ Programming
Product Version: UE Github Master branch
Answer Jan 27 '19 at 12:21 PM
1
answer
Votes: 1 Views: 338

UCLASS, UFUNCTION support inside macros request

Section: C++ Programming
Product Version: Not Selected
Comment Jan 24 '19 at 10:08 AM
2
answers
Votes: 0 Views: 60

Make personal macro and function libraries

Section: Blueprint Scripting
Product Version: Not Selected
Comment Jan 12 '19 at 03:14 AM
1
answer
Votes: 0 Views: 29

Interface class as input or variable type

Section: Using UE4
Product Version: UE 4.21
Comment Dec 27 '18 at 01:36 PM
1
answer
Votes: 0 Views: 36

Custom event vs Macro RESOLVED

Section: Blueprint Scripting
Product Version: Not Selected
Comment Dec 24 '18 at 03:26 PM
1
answer
Votes: 0 Views: 315

Reference of Unreal Macros like FORCEINLINE RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Dec 13 '18 at 05:57 AM
1
answer
Votes: 0 Views: 29

Weird bug in C++: Macros definition for logging RESOLVED

Section: C++ Programming
Product Version: UE 4.19
Answer Dec 06 '18 at 05:10 PM
1
answer
Votes: 0 Views: 71

Do functions and macros affect performance when cleaning the event graph? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.20
Comment Dec 05 '18 at 05:13 PM
3
answers
Votes: 7 Views: 2.4k

Why and what parent class to use with macro libraries?

Section: Blueprint Scripting
Product Version: Not Selected
Comment Nov 17 '18 at 12:24 PM
6
answers
Votes: 4 Views: 765

Constant Library Conflicts RESOLVED

Section: Bug Reports
Product Version: UE 4.10
Comment Nov 14 '18 at 10:24 PM
0
answers
Votes: 0 Views: 25

Where should I use struct definition macros?

Section: C++ Programming
Product Version: UE 4.20
Comment Nov 08 '18 at 05:46 PM
2
answers
Votes: 0 Views: 76

Passing formatted string to a macro RESOLVED

Section: C++ Programming
Product Version: UE 4.20
Answer Nov 01 '18 at 05:39 PM
1
answer
Votes: 4 Views: 304

[BUG] Blueprint macro library does not update macros

Section: Blueprint Scripting
Product Version: UE 4.12
Comment Oct 05 '18 at 01:27 AM
4
answers
Votes: 43 Views: 22.6k

What's the difference between Blueprint Macros and Blueprint Functions? RESOLVED

Section: Blueprint Scripting
Product Version: Not Selected
Comment Sep 21 '18 at 01:01 AM
0
answers
Votes: 0 Views: 35

Feature Request: Smarter "ForLoop"

Section: Blueprint Scripting
Product Version: UE 4.20
Comment Aug 27 '18 at 12:15 PM
1
answer
Votes: 2 Views: 403

How can I bind an event to a dispatcher in a function or a macro?

Section: Blueprint Scripting
Product Version: UE 4.19 Preview
Answer Aug 10 '18 at 07:21 PM
1
answer
Votes: 1 Views: 135

Unreal compiling cpp files that aren't used on platform. RESOLVED

Section: C++ Programming
Product Version: UE 4.14
Comment Aug 04 '18 at 07:14 PM
0
answers
Votes: 0 Views: 40

Using UE c macros in own macros

Section: C++ Programming
Product Version: UE 4.20
Question Jul 28 '18 at 09:28 PM
1
answer
Votes: 0 Views: 369

Compile error with standard macro > ForEachLoop RESOLVED

Section: Bug Reports
Product Version: UE 4.11
Comment Jun 03 '18 at 09:50 PM
0
answers
Votes: 1 Views: 47

Logging the Module name and other helpful debugging info

Section: C++ Programming
Product Version: UE 4.18
Comment Jun 02 '18 at 01:58 PM
2
answers
Votes: 1 Views: 644

Do you really have to type all this again and again?

Section: C++ Programming
Product Version: Not Selected
Answer Jun 01 '18 at 03:30 AM
1
answer
Votes: 0 Views: 62

ForEach loop variable resetting before completion

Section: Blueprint Scripting
Product Version: UE 4.19
Answer Apr 15 '18 at 12:39 AM
3
answers
Votes: 0 Views: 204

Making AI pick random point of interest

Section: Blueprint Scripting
Product Version: UE 4.18
Comment Apr 13 '18 at 04:58 PM
1
answer
Votes: 0 Views: 336

UE macros and 3rd party library conflicts

Section: C++ Programming
Product Version: UE 4.17 Preview
Comment Mar 31 '18 at 09:13 AM
1
answer
Votes: 0 Views: 285

Different MAX int32? RESOLVED

Section: C++ Programming
Product Version: Not Selected
Answer Jan 31 '18 at 03:06 AM
1
answer
Votes: 1 Views: 2k

Blueprint Macro Inheritance

Section: Blueprint Scripting
Product Version: UE 4.8
Comment Jan 20 '18 at 08:48 PM
1
answer
Votes: 0 Views: 535

What types in delegates declarations are supprted? RESOLVED

Section: C++ Programming
Product Version: UE 4.11
Comment Dec 06 '17 at 01:21 PM
1
answer
Votes: 1 Views: 953

TEXT Macro too many parameters RESOLVED

Section: C++ Programming
Product Version: UE 4.17
Comment Oct 22 '17 at 03:53 AM
0
answers
Votes: 0 Views: 129

Why can I use a delay/timeline in a macro but not in a function?

Section: Using UE4
Product Version: UE 4.15
Question Oct 09 '17 at 12:09 AM
105 questions
108replies
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