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Questions in topic: macros

1
answer
Votes: 0 Views: 297

Reference of Unreal Macros like FORCEINLINE RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment 2 days ago
1
answer
Votes: 0 Views: 16

Interface class as input or variable type

Section: Using UE4
Product Version: UE 4.21
Comment 4 days ago
1
answer
Votes: 0 Views: 19

Weird bug in C++: Macros definition for logging RESOLVED

Section: C++ Programming
Product Version: UE 4.19
Answer Dec 06 '18 at 05:10 PM
1
answer
Votes: 0 Views: 49

Do functions and macros affect performance when cleaning the event graph? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.20
Comment Dec 05 '18 at 05:13 PM
3
answers
Votes: 7 Views: 2.3k

Why and what parent class to use with macro libraries?

Section: Blueprint Scripting
Product Version: Not Selected
Comment Nov 17 '18 at 12:24 PM
6
answers
Votes: 4 Views: 712

Constant Library Conflicts RESOLVED

Section: Bug Reports
Product Version: UE 4.10
Comment Nov 14 '18 at 10:24 PM
0
answers
Votes: 0 Views: 16

Where should I use struct definition macros?

Section: C++ Programming
Product Version: UE 4.20
Comment Nov 08 '18 at 05:46 PM
2
answers
Votes: 0 Views: 37

Passing formatted string to a macro RESOLVED

Section: C++ Programming
Product Version: UE 4.20
Answer Nov 01 '18 at 05:39 PM
1
answer
Votes: 4 Views: 283

[BUG] Blueprint macro library does not update macros

Section: Blueprint Scripting
Product Version: UE 4.12
Comment Oct 05 '18 at 01:27 AM
4
answers
Votes: 41 Views: 21.4k

What's the difference between Blueprint Macros and Blueprint Functions? RESOLVED

Section: Blueprint Scripting
Product Version: Not Selected
Comment Sep 21 '18 at 01:01 AM
0
answers
Votes: 0 Views: 31

Feature Request: Smarter "ForLoop"

Section: Blueprint Scripting
Product Version: UE 4.20
Comment Aug 27 '18 at 12:15 PM
1
answer
Votes: 2 Views: 262

How can I bind an event to a dispatcher in a function or a macro?

Section: Blueprint Scripting
Product Version: UE 4.19 Preview
Answer Aug 10 '18 at 07:21 PM
1
answer
Votes: 1 Views: 125

Unreal compiling cpp files that aren't used on platform. RESOLVED

Section: C++ Programming
Product Version: UE 4.14
Comment Aug 04 '18 at 07:14 PM
0
answers
Votes: 0 Views: 28

Using UE c macros in own macros

Section: C++ Programming
Product Version: UE 4.20
Question Jul 28 '18 at 09:28 PM
0
answers
Votes: 0 Views: 129

How do you make custom keyboard shortcuts?

Section: C++ Programming
Product Version: UE Github Master branch
Question Jun 27 '18 at 04:26 PM
2
answers
Votes: 0 Views: 51

Make personal macro and function libraries

Section: Blueprint Scripting
Product Version: Not Selected
Answer Jun 10 '18 at 12:46 PM
1
answer
Votes: 0 Views: 345

Compile error with standard macro > ForEachLoop RESOLVED

Section: Bug Reports
Product Version: UE 4.11
Comment Jun 03 '18 at 09:50 PM
0
answers
Votes: 1 Views: 47

Logging the Module name and other helpful debugging info

Section: C++ Programming
Product Version: UE 4.18
Comment Jun 02 '18 at 01:58 PM
2
answers
Votes: 1 Views: 629

Do you really have to type all this again and again?

Section: C++ Programming
Product Version: Not Selected
Answer Jun 01 '18 at 03:30 AM
1
answer
Votes: 0 Views: 53

ForEach loop variable resetting before completion

Section: Blueprint Scripting
Product Version: UE 4.19
Answer Apr 15 '18 at 12:39 AM
3
answers
Votes: 0 Views: 155

Making AI pick random point of interest

Section: Blueprint Scripting
Product Version: UE 4.18
Comment Apr 13 '18 at 04:58 PM
1
answer
Votes: 0 Views: 294

UE macros and 3rd party library conflicts

Section: C++ Programming
Product Version: UE 4.17 Preview
Comment Mar 31 '18 at 09:13 AM
1
answer
Votes: 0 Views: 209

Different MAX int32? RESOLVED

Section: C++ Programming
Product Version: Not Selected
Answer Jan 31 '18 at 03:06 AM
1
answer
Votes: 1 Views: 1.9k

Blueprint Macro Inheritance

Section: Blueprint Scripting
Product Version: UE 4.8
Comment Jan 20 '18 at 08:48 PM
0
answers
Votes: 0 Views: 138

How to create a macro function in C++?

Section: C++ Programming
Product Version: UE 4.18
Question Dec 11 '17 at 05:36 PM
1
answer
Votes: 0 Views: 490

What types in delegates declarations are supprted? RESOLVED

Section: C++ Programming
Product Version: UE 4.11
Comment Dec 06 '17 at 01:21 PM
1
answer
Votes: 1 Views: 822

TEXT Macro too many parameters RESOLVED

Section: C++ Programming
Product Version: UE 4.17
Comment Oct 22 '17 at 03:53 AM
0
answers
Votes: 0 Views: 123

Why can I use a delay/timeline in a macro but not in a function?

Section: Using UE4
Product Version: UE 4.15
Question Oct 09 '17 at 12:09 AM
0
answers
Votes: 0 Views: 433

WITH_EDITOR and WITH_EDITORONLY_DATA not blocking

Section: C++ Programming
Product Version: UE 4.17
Question Sep 30 '17 at 03:49 AM
1
answer
Votes: 1 Views: 708

UCLASS() throws weird errors. Can't #include.

Section: C++ Programming
Product Version: UE 4.16
Comment Sep 13 '17 at 05:57 PM
104 questions
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