x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

AnswerHub Maintenance

Background maintenance is scheduled to occur between 9 - 11am EDT on Tuesday, May 21. Site operation may be slower than normal during this time and a brief interruption in operation may be observed

Questions in topic: mask

2
answers
Votes: 2 Views: 69

Zelda Lens of Truth effect?

Section: Rendering
Product Version: UE 4.17
Comment 5 hours ago
1
answer
Votes: 0 Views: 35

Texture sample instead of sphere mask

Section: Rendering
Product Version: UE 4.21
Answer May 01 '19 at 12:05 PM
1
answer
Votes: 0 Views: 83

Landscape Grass / Landscape Material Issue

Section: Rendering
Product Version: UE 4.19
Answer Apr 15 '19 at 04:24 AM
1
answer
Votes: 0 Views: 49

Inaccurate Lerp

Section: Rendering
Product Version: UE 4.20
Comment Mar 03 '19 at 02:20 PM
0
answers
Votes: 2 Views: 270

automatic mask/alpha creation

Section: Rendering
Product Version: UE 4.17
Comment Feb 13 '19 at 12:46 PM
2
answers
Votes: 2 Views: 6.7k

How to mask a single color? RESOLVED

Section: Rendering
Product Version: Not Selected
Comment Jan 01 '19 at 01:00 AM
1
answer
Votes: 0 Views: 25

Normal Dot selection in Materials? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.21
Comment Nov 30 '18 at 07:24 PM
1
answer
Votes: 1 Views: 920

Something like SphereMask, but with a cylinder. RESOLVED

Section: Using UE4
Product Version: Not Selected
Comment Nov 20 '18 at 08:08 PM
1
answer
Votes: 0 Views: 22

Is there any way to check if a pixel is within a mesh, either in 2d or 3d?

Section: Rendering
Product Version: UE 4.20
Answer Nov 07 '18 at 05:35 PM
2
answers
Votes: 0 Views: 193

Color Mask (vector 3???) Selector Node

Section: Rendering
Product Version: UE 4.20
Answer Nov 07 '18 at 11:45 AM
0
answers
Votes: 0 Views: 49

Possible to grow a material around an object from a specific point?

Section: Rendering
Product Version: UE 4.20
Comment Nov 01 '18 at 05:32 PM
1
answer
Votes: 0 Views: 196

PBR material with masks setup.

Section: Rendering
Product Version: UE 4.19
Answer Oct 08 '18 at 04:14 PM
1
answer
Votes: 0 Views: 851

How to Mask Models like Unity's Depth Mask?

Section: Rendering
Product Version: Not Selected
Comment Oct 04 '18 at 10:58 PM
0
answers
Votes: 0 Views: 255

How to create UI Mask?Custom Tailoring??UMG

Section: Using UE4
Product Version: Not Selected
Comment Oct 01 '18 at 03:50 AM
1
answer
Votes: 0 Views: 23

How to modify material color based on does it receive shadows?

Section: Rendering
Product Version: UE 4.20
Answer Sep 16 '18 at 02:00 PM
0
answers
Votes: 0 Views: 65

How to set opacity of a mesh with post process

Section: Rendering
Product Version: UE 4.19
Question Sep 16 '18 at 01:04 PM
0
answers
Votes: 0 Views: 42

Masking occluders in a top down game

Section: Rendering
Product Version: UE 4.19
Question Sep 12 '18 at 04:05 PM
0
answers
Votes: 0 Views: 59

Soft translucency through mask on object problem

Section: Rendering
Product Version: UE 4.20
Comment Sep 11 '18 at 06:11 PM
1
answer
Votes: 0 Views: 177

How can I mask textures in a cone?

Section: Blueprint Scripting
Product Version: UE 4.20
Comment Sep 09 '18 at 07:21 PM
1
answer
Votes: 0 Views: 223

SphereMask with UVs RESOLVED

Section: Rendering
Product Version: UE 4.19
Comment Aug 24 '18 at 12:06 PM
1
answer
Votes: 0 Views: 77

How can I deform 3D Mask? (Flare out, Taper in)

Section: Rendering
Product Version: UE 4.20
Comment Aug 17 '18 at 12:20 PM
0
answers
Votes: 2 Views: 670

How i can do Hitmask Render Target on Skeletal Mesh?

Section: Rendering
Product Version: UE 4.16
Comment Jul 31 '18 at 07:48 PM
0
answers
Votes: 0 Views: 163

Foliage distribution using simple image maps

Section: Using UE4
Product Version: Not Selected
Comment Jul 27 '18 at 12:46 PM
1
answer
Votes: 2 Views: 174

Require masked or irregular shaped widget visibility/cursor interaction

Section: Blueprint Scripting
Product Version: UE 4.10
Answer Jun 19 '18 at 11:28 AM
1
answer
Votes: 0 Views: 105

Can a Static mesh with a Masked Opacity material self shadow?

Section: Rendering
Product Version: UE 4.19
Answer Jun 13 '18 at 09:10 AM
0
answers
Votes: 0 Views: 711

How can I smooth my mask edges? Thanks.

Section: Rendering
Product Version: UE 4.19
Comment Jun 04 '18 at 07:45 AM
0
answers
Votes: 0 Views: 54

Access sprite components in Blueprint

Section: Blueprint Scripting
Product Version: UE 4.19
Question May 16 '18 at 02:08 AM
1
answer
Votes: 0 Views: 96

How do I create a rendering mask which filters out what actors to render?

Section: Rendering
Product Version: UE 4.19
Answer May 06 '18 at 04:39 PM
0
answers
Votes: 0 Views: 64

Animated Flipbook Mask gets blurry

Section: Rendering
Product Version: UE 4.18
Question May 02 '18 at 05:06 PM
0
answers
Votes: 0 Views: 185

Height blend landscape material

Section: Rendering
Product Version: UE 4.18
Question Mar 06 '18 at 06:35 PM
125 questions
104replies
Subscribe to this topic