Dot Product is the coolest math in shaders (article)
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2
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75
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April 21, 2024
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Best way to rotate actors from a right-handed notation (avoiding FRotator locking angles). Plus: Rotator or quaternions?
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0
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50
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March 25, 2024
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Construction Script causes actor to only move up
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1
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62
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March 12, 2024
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I want 2 vectors representing the bounds of a mesh but when I rotate the actor, the bounds are wrong when the object rotates
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1
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733
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March 10, 2024
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Control Rig Backwards solving for sliders
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1
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185
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February 12, 2024
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Calculate left or right of wall
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3
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2079
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February 10, 2024
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Does UE get FTransform composure wrong?
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0
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101
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January 13, 2024
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Switching from ThirdPersonView to FirstPersonView while maintaining the aiming point 100% accurately
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0
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107
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December 11, 2023
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Find vertex location
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1
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178
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November 9, 2023
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I have a problem makeing 3 sliders controlling one value
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0
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134
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November 9, 2023
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Calculating angle between 2 points?
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8
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751
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November 21, 2023
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How to do parabola with verse?
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4
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224
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October 13, 2023
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World Location to UI Problem
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5
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246
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October 6, 2023
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World Position Offset - Arc/Parabola Movement
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8
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141
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September 19, 2023
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Is there an efficient way to make a float positive without squaring it?
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7
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18286
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September 13, 2023
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Make yaw relative to craft roll
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8
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274
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August 3, 2023
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Rotate a mesh around it's center using quaternion
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5
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9781
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July 26, 2023
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How do you create a relative offset transform that takes the original's rotation into account (blueprint)?
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3
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387
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August 19, 2023
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Math question. finding distance to the edge of a plane in direction from center.
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15
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505
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July 20, 2023
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get turnAnd get lookat Function Problem
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2
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250
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May 21, 2023
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How can I decrease one value by increasing another?
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4
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794
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May 10, 2023
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Can someone explain how this math works? Point A to B velocity calculation.
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4
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666
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April 8, 2023
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Clamp Rotation
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6
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2445
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March 13, 2023
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Moving character along spline causes capsule to always move to highest point
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2
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317
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March 9, 2023
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Cross product produces incorrect values...?
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1
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458
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February 28, 2023
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The Extra Value after the Clamp (Integer)
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2
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209
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February 22, 2023
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How to fix "Integer + Integer” is calculated twice in Blueprints.
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3
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469
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January 16, 2023
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Better version of FindLookAtRotation
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5
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3223
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January 9, 2023
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Getting a vector from Angle and Distance.
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2
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794
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January 8, 2023
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Make a vector rotate towards another at some rotation rate
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0
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292
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December 6, 2022
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