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Questions in topic: movable light

1
answer
Votes: 0 Views: 52

Huge fps drop in some angles with movable lights

Section: Using UE4
Product Version: UE 4.21
Comment Mar 03 '19 at 02:10 PM
1
answer
Votes: 1 Views: 359

Movable light flickering shadows on movable mesh

Section: Bug Reports
Product Version: UE 4.17
Comment Dec 05 '18 at 03:12 AM
1
answer
Votes: 0 Views: 80

Making my "light/laser" beam emit light as if it were a sun beam?

Section: Rendering
Product Version: UE 4.17
Comment Sep 16 '18 at 03:31 AM
1
answer
Votes: 1 Views: 292

Force Dynamic Shadow Using Stationary Directional Light on Mobile? RESOLVED

Section: Rendering
Product Version: UE 4.20
Comment Aug 17 '18 at 05:34 PM
0
answers
Votes: 0 Views: 215

Ray Traced Distance Field Shadows

Section: Rendering
Product Version: UE 4.19
Comment Jun 13 '18 at 09:22 AM
0
answers
Votes: 0 Views: 48

Box-bounded PointLightComponent

Section: C++ Programming
Product Version: UE 4.19
Question Mar 21 '18 at 12:43 PM
0
answers
Votes: 1 Views: 266

When Movable Skylight will be supported on mobile platforms?

Section: Rendering
Product Version: UE 4.18
Question Jan 29 '18 at 12:10 PM
0
answers
Votes: 0 Views: 116

How to implement a Day/Night Cycle for Mobile Platform

Section: Using UE4
Product Version: UE 4.18
Question Jan 29 '18 at 12:09 PM
1
answer
Votes: 0 Views: 1k

Shadows disappear after building the lighting

Section: Rendering
Product Version: UE 4.16
Comment Aug 04 '17 at 05:41 AM
0
answers
Votes: 0 Views: 42

Shadow artifact when playing in Standalone mode!

Section: Rendering
Product Version: UE 4.15
Question Mar 18 '17 at 11:15 PM
0
answers
Votes: 0 Views: 169

Shadows from movable directional light behave differently further from world origin

Section: Rendering
Product Version: UE 4.14
Comment Feb 08 '17 at 06:21 PM
0
answers
Votes: 0 Views: 64

Movable lights slow down visualization after build

Section: Using UE4
Product Version: UE 4.13
Question Jan 10 '17 at 11:23 AM
0
answers
Votes: 0 Views: 65

Incorrect shadows from movable light

Section: Rendering
Product Version: UE older version
Question Nov 27 '16 at 03:13 PM
1
answer
Votes: 1 Views: 2.4k

Why so different result between static, stationary and movable lights?

Section: Using UE4
Product Version: UE 4.13
Answer Oct 08 '16 at 11:47 AM
0
answers
Votes: 1 Views: 66

Performance in editor not reflected in build

Section: Everything Else
Product Version: UE 4.13
Question Sep 03 '16 at 03:16 PM
1
answer
Votes: 1 Views: 1.6k

How to decrease shadow quality for "movable" lights RESOLVED

Section: Rendering
Product Version: UE 4.10
Comment Jun 26 '16 at 02:37 PM
1
answer
Votes: 0 Views: 454

lighting questions

Section: Using UE4
Product Version: UE 4.11 Preview
Comment Feb 06 '16 at 07:16 AM
1
answer
Votes: 0 Views: 290

Movable light leaking through BSP and static mesh

Section: Rendering
Product Version: UE 4.8
Comment Sep 07 '15 at 06:48 PM
1
answer
Votes: 2 Views: 2.4k

Shadow Depth from Opaque - WholeScene Split RESOLVED

Section: Rendering
Product Version: Not Selected
Comment Jul 05 '15 at 10:47 PM
0
answers
Votes: 1 Views: 168

no shadow point light vs particle light performance

Section: Using UE4
Product Version: UE 4.8
Question Jun 13 '15 at 01:38 AM
1
answer
Votes: 0 Views: 577

Station light on movable/destructible objects

Section: Rendering
Product Version: Not Selected
Comment Mar 11 '15 at 07:48 AM
1
answer
Votes: 0 Views: 169

shadows in 4.7.1 dissapear when light source change to movable RESOLVED

Section: Rendering
Product Version: Not Selected
Comment Mar 02 '15 at 05:53 PM
Tim Hobson STAFF
0
answers
Votes: 0 Views: 73

Some advance questions about pointlight

Section: C++ Programming
Product Version: Not Selected
Question Nov 23 '14 at 01:22 PM
23 questions
12replies
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