x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Questions in topic: niagara

1
answer
Votes: 1 Views: 67

Niagara: Skeletal mesh particles suffer an offset when local space is activated

Section: Rendering
Product Version: UE 4.21
Comment 16 hours ago
0
answers
Votes: 0 Views: 10

Niagara particles in sequencer, issues with packaging

Section: Rendering
Product Version: UE 4.22
Comment yesterday
1
answer
Votes: 0 Views: 26

Niagara timeline bug

Section: Bug Reports
Product Version: UE 4.22
Comment yesterday
0
answers
Votes: 0 Views: 4

Niagara - follow skeletal mesh animation

Section: Everything Else
Product Version: UE 4.22
Question 2 days ago
0
answers
Votes: 0 Views: 12

Niagara collision mesh tri coordinates

Section: Using UE4
Product Version: UE 4.22
Question 4 days ago
1
answer
Votes: 0 Views: 12

Niagara: Emitter.Age is always 0 RESOLVED

Section: Using UE4
Product Version: UE 4.22
Answer 6 days ago
1
answer
Votes: 1 Views: 249

20.1 Niagara GPU particles not working in packaging

Section: Rendering
Product Version: UE 4.20
Answer 6 days ago
0
answers
Votes: 0 Views: 122

Niagara - Translucency Sort Priority

Section: Rendering
Product Version: UE 4.20
Comment Apr 17 '19 at 03:41 AM
1
answer
Votes: 1 Views: 65

can niagara particles store value?

Section: Using UE4
Product Version: UE 4.20
Answer Apr 15 '19 at 02:49 PM
0
answers
Votes: 0 Views: 12

How do I know how many niagara particles are erased in a volume ?

Section: Using UE4
Product Version: UE 4.22
Question Apr 15 '19 at 12:21 PM
1
answer
Votes: 1 Views: 175

Making custom events for niagara RESOLVED

Section: Rendering
Product Version: UE 4.21
Answer Apr 13 '19 at 08:39 AM
0
answers
Votes: 0 Views: 13

Packaged game crashed on macOS when a niagara system is used

Section: Bug Reports
Product Version: UE 4.21
Comment Apr 12 '19 at 08:46 AM
0
answers
Votes: 0 Views: 12

Bug after creating a variable in a namespace

Section: Using UE4
Product Version: UE 4.21
Comment Apr 06 '19 at 11:17 AM
0
answers
Votes: 0 Views: 69

ナイアガラでエミッターの位置・回転を制御する方法について

Section: Japanese
Product Version: UE 4.21
Comment Apr 05 '19 at 11:56 AM
4
answers
Votes: 11 Views: 361

Editor crash when hot-reloading code with Niagara enabled

Section: Using UE4
Product Version: UE 4.20
Comment Apr 03 '19 at 02:35 PM
0
answers
Votes: 0 Views: 17

Niagara Bug: Scale Sprite by Velocity

Section: Bug Reports
Product Version: UE 4.21
Comment Mar 29 '19 at 04:18 AM
0
answers
Votes: 0 Views: 8

Niagara particles.SpriteSize not working

Section: Using UE4
Product Version: UE 4.21
Question Mar 27 '19 at 06:03 PM
0
answers
Votes: 0 Views: 39

Hi i would like niagara particles to collide with just my player hands

Section: Using UE4
Product Version: UE 4.20
Question Mar 27 '19 at 08:55 AM
0
answers
Votes: 0 Views: 12

Emitter always bobbing on X axis in Niagara

Section: Rendering
Product Version: UE 4.21
Question Mar 24 '19 at 06:17 PM
0
answers
Votes: 0 Views: 25

Niagara: Get TriUV

Section: Using UE4
Product Version: UE 4.21
Question Mar 22 '19 at 07:27 PM
0
answers
Votes: 0 Views: 19

Niagara- custom facing sprite shrinks when camera is perpendicular to it

Section: Bug Reports
Product Version: UE 4.21
Comment Mar 22 '19 at 06:40 PM
0
answers
Votes: 0 Views: 14

Niagara: Spawn Per Unit "Ignore Spawn Rate when moving" option missing

Section: Everything Else
Product Version: UE 4.21
Question Mar 15 '19 at 06:22 PM
2
answers
Votes: 2 Views: 506

Control particle spawn locations from C++ in Niagara

Section: C++ Programming
Product Version: UE 4.20
Comment Mar 15 '19 at 11:06 AM
0
answers
Votes: 0 Views: 12

Niagara vs existing shader system

Section: C++ Programming
Product Version: UE Github Master branch
Question Mar 13 '19 at 02:11 PM
1
answer
Votes: 1 Views: 66

Niagara crash on boot packged project

Section: Everything Else
Product Version: UE 4.21
Answer Mar 08 '19 at 01:35 AM
1
answer
Votes: 0 Views: 33

In Niagara is there a way to randomly flip the UVs of a particle when it spawns?

Section: Everything Else
Product Version: UE 4.21
Comment Mar 07 '19 at 06:51 PM
0
answers
Votes: 0 Views: 28

Niagara GPU sim receive events

Section: Using UE4
Product Version: UE 4.20
Question Mar 06 '19 at 10:58 PM
0
answers
Votes: 0 Views: 51

Sample Texture Module in Niagara

Section: Rendering
Product Version: UE 4.21
Question Mar 06 '19 at 04:30 PM
0
answers
Votes: 0 Views: 16

RotateAngleOnAxis(Niagara function)

Section: Using UE4
Product Version: UE 4.21
Question Mar 05 '19 at 12:15 PM
111 questions
64replies
Subscribe to this topic