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Questions in topic: object type

1
answer
Votes: 0 Views: 372

Difference between World Dynamic object type and a custom one

Section: C++ Programming
Product Version: UE 4.16
Answer May 15 '19 at 07:37 PM
2
answers
Votes: 0 Views: 190

Custom Object Channel Preset Disappears

Section: Using UE4
Product Version: UE 4.12
Comment Dec 11 '18 at 10:34 AM
3
answers
Votes: 1 Views: 1.4k

Line Trace for custom Object Type always false

Section: Bug Reports
Product Version: UE 4.8
Answer Aug 13 '18 at 02:30 AM
0
answers
Votes: 0 Views: 48

raycast hit and cast to a animation blueprint fail

Section: Blueprint Scripting
Product Version: UE 4.18
Comment Feb 18 '18 at 01:37 PM
0
answers
Votes: 0 Views: 277

Line Trace By Object not working

Section: Using UE4
Product Version: UE 4.18
Comment Dec 31 '17 at 07:42 PM
0
answers
Votes: 0 Views: 252

How to change Collision Object Type and still Pick Up

Section: Blueprint Scripting
Product Version: UE 4.17
Question Oct 20 '17 at 06:13 PM
0
answers
Votes: 0 Views: 73

Make Physics Object Type Behave Like Pawn Object Type

Section: Blueprint Scripting
Product Version: UE 4.17
Question Oct 16 '17 at 09:37 PM
0
answers
Votes: 0 Views: 77

4.17.2 Collision Presets not showing in objecttype

Section: Bug Reports
Product Version: UE 4.17
Question Oct 03 '17 at 08:07 PM
0
answers
Votes: 0 Views: 129

Store blueprint class object

Section: C++ Programming
Product Version: UE 4.17 Preview
Question Jul 18 '17 at 04:55 PM
0
answers
Votes: 0 Views: 468

How to set collision response to overlap for custom object type?

Section: C++ Programming
Product Version: UE 4.15
Question May 04 '17 at 07:41 PM
1
answer
Votes: 0 Views: 109

Can Gravity Affect Custom Object Types? RESOLVED

Section: Using UE4
Product Version: UE 4.15
Comment Mar 27 '17 at 10:25 PM
1
answer
Votes: 0 Views: 127

How to get the size of a separate blueprint actor still in the BP folder.

Section: Blueprint Scripting
Product Version: UE 4.14
Answer Feb 25 '17 at 10:52 AM
1
answer
Votes: 0 Views: 156

Changing collision object type does not work on skeletal meshes RESOLVED

Section: Bug Reports
Product Version: UE 4.13
Answer Dec 27 '16 at 03:08 PM
1
answer
Votes: 0 Views: 109

Compare Collision Object Type is broken RESOLVED

Section: Bug Reports
Product Version: UE 4.13
Answer Nov 10 '16 at 09:24 PM
Question Oct 01 '16 at 09:18 PM
1
answer
Votes: 0 Views: 171

Line Trace isn't hitting scaled actors or scene components

Section: Blueprint Scripting
Product Version: UE 4.9
Answer Apr 01 '16 at 11:36 PM
1
answer
Votes: 0 Views: 1.3k

Get object type of hit actor

Section: Blueprint Scripting
Product Version: UE 4.9
Comment Dec 03 '15 at 04:34 PM
1
answer
Votes: 2 Views: 3.5k

Get object type of collision, how? RESOLVED

Section: Using UE4
Product Version: UE 4.8
Comment Nov 03 '15 at 07:56 PM
1
answer
Votes: 0 Views: 490

How can i set so that my AI cannot see through my own Object Types? RESOLVED

Section: C++ Programming
Product Version: UE 4.9
Comment Nov 02 '15 at 09:33 AM
0
answers
Votes: 0 Views: 207

Compare object types?

Section: Using UE4
Product Version: Not Selected
Question Apr 30 '15 at 05:18 PM
1
answer
Votes: 0 Views: 354

LogBlueprintUserMessages:Warning in Packaged Game RESOLVED

Section: Packaging & Deployment
Product Version: Not Selected
Answer Apr 03 '15 at 07:55 PM
1
answer
Votes: 0 Views: 3.9k

How can I create an Object Type for Collisions? RESOLVED

Section: Using UE4
Product Version: Not Selected
Comment Jan 08 '15 at 05:37 PM
1
answer
Votes: 0 Views: 756

Creating Inventory System?

Section: Blueprint Scripting
Product Version: Not Selected
Comment Sep 05 '14 at 01:30 PM
0
answers
Votes: 0 Views: 52

What kind of blueprints can be used as types in other blueprints?

Section: Blueprint Scripting
Product Version: Not Selected
Question Aug 05 '14 at 02:11 PM
2
answers
Votes: 0 Views: 5.2k

How do I get object type from a hit actor or in general? RESOLVED

Section: Blueprint Scripting
Product Version: Not Selected
Comment Jul 07 '14 at 06:23 PM
1
answer
Votes: 0 Views: 1.6k

How to attach objects to enumeration?

Section: Blueprint Scripting
Product Version: Not Selected
Comment Jul 07 '14 at 05:21 AM
26 questions
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