x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Questions in topic: occlusion culling

1
answer
Votes: 0 Views: 329

Occlude actor through transparent material.

Section: Rendering
Product Version: UE 4.10
Answer Feb 13 '19 at 05:47 PM
0
answers
Votes: 0 Views: 20

Why do occluded meshes still execute draw calls?

Section: Rendering
Product Version: UE 4.20
Question Feb 07 '19 at 09:37 AM
2
answers
Votes: 0 Views: 148

Occlusion culling laggy?

Section: Rendering
Product Version: UE 4.19
Answer Aug 02 '18 at 10:51 AM
1
answer
Votes: 0 Views: 198

Planar reflections fail to use occlusion culling.

Section: Bug Reports
Product Version: UE 4.13
Comment Jun 21 '18 at 11:22 AM
2
answers
Votes: 0 Views: 757

Instanced Static Mesh Occlusion Culling?

Section: Rendering
Product Version: UE 4.10
Answer May 15 '18 at 01:32 PM
0
answers
Votes: 0 Views: 83

Use opacity mask to hide 'occluded' pixels too

Section: Rendering
Product Version: UE 4.18
Question Feb 24 '18 at 05:23 PM
1
answer
Votes: 2 Views: 282

Landscape Occlusion culling: Setting x/y bounds?

Section: Using UE4
Product Version: UE 4.16
Answer Feb 22 '18 at 01:12 PM
2
answers
Votes: 0 Views: 530

How do I render Procedural Mesh in Static BasePass instead of Dynamic? RESOLVED

Section: Rendering
Product Version: UE 4.14
Answer Dec 14 '17 at 10:02 AM
0
answers
Votes: 0 Views: 336

HZB occlusion and Blueprints

Section: Rendering
Product Version: UE 4.17
Question Nov 24 '17 at 11:07 AM
1
answer
Votes: 1 Views: 290

Shadow Depths MS vs Occlusion Culling? RESOLVED

Section: Rendering
Product Version: UE 4.18
Answer Nov 14 '17 at 02:08 PM
0
answers
Votes: 0 Views: 37

Querying occlusion system?

Section: C++ Programming
Product Version: UE 4.18 Preview
Comment Oct 17 '17 at 03:29 AM
0
answers
Votes: 0 Views: 110

Editor Preformance Drop over time due to Occlusion Culling

Section: Bug Reports
Product Version: UE 4.17
Question Oct 11 '17 at 11:43 AM
1
answer
Votes: 2 Views: 343

Occlusion culling not working with foliage tool

Section: Rendering
Product Version: UE 4.15
Comment Sep 01 '17 at 11:59 AM
0
answers
Votes: 0 Views: 303

Foliage occlusion culling

Section: Rendering
Product Version: UE 4.15
Question Jul 10 '17 at 06:40 PM
0
answers
Votes: 0 Views: 138

Occlusion Culling no fix

Section: Rendering
Product Version: UE 4.15
Question Jul 05 '17 at 03:11 AM
0
answers
Votes: 1 Views: 249

planar reflections occlusion culling doesn't seem to be working

Section: Rendering
Product Version: UE 4.15
Comment May 31 '17 at 08:46 PM
1
answer
Votes: 1 Views: 774

Performance issues with occlusion culling

Section: Rendering
Product Version: Not Selected
Comment Jan 17 '17 at 01:43 PM
1
answer
Votes: 0 Views: 381

Occlusion problem RESOLVED

Section: Rendering
Product Version: UE 4.14
Comment Dec 22 '16 at 07:07 PM
Tim Hobson STAFF
0
answers
Votes: 0 Views: 42

Occlusion problem Various mesh disappear

Section: Using UE4
Product Version: UE 4.14
Question Dec 01 '16 at 10:51 AM
1
answer
Votes: 0 Views: 415

Is object occlusion/ visibility detection an expensive operation? RESOLVED

Section: Rendering
Product Version: UE 4.13
Answer Sep 09 '16 at 06:12 PM
Tim Hobson STAFF
0
answers
Votes: 0 Views: 113

How can you see which meshes (occluded or not) are currently drawing?

Section: Using UE4
Product Version: UE 4.13
Question Sep 05 '16 at 03:45 PM
1
answer
Votes: 1 Views: 1.2k

Occlusion (or visibility) culling not working on mobile? RESOLVED

Section: Rendering
Product Version: Not Selected
Comment Aug 04 '16 at 02:39 PM
Tim Hobson STAFF
1
answer
Votes: 0 Views: 1.1k

Occlusion Culling doesn't work RESOLVED

Section: Rendering
Product Version: UE 4.12
Comment Jul 27 '16 at 02:54 PM
2
answers
Votes: 0 Views: 494

Dynamic shadows with Culling Occolusion RESOLVED

Section: Using UE4
Product Version: UE 4.10
Comment Jul 04 '16 at 07:14 PM
1
answer
Votes: 0 Views: 458

Precomputed visibility not working on Mobile/MobilePIE RESOLVED

Section: Bug Reports
Product Version: UE 4.11
Comment Apr 26 '16 at 02:04 PM
Tim Hobson STAFF
0
answers
Votes: 0 Views: 108

How can I set Occlusion Culling isTrue of False when game is playing

Section: Rendering
Product Version: UE 4.10
Question Apr 03 '16 at 09:31 AM
1
answer
Votes: 0 Views: 3k

How can I stop my meshes from flickering/popping in when turning a corner? RESOLVED

Section: Using UE4
Product Version: UE 4.8
Comment Mar 11 '16 at 02:33 AM
1
answer
Votes: 0 Views: 156

occluded primitives on android is never >0 RESOLVED

Section: Using UE4
Product Version: UE 4.10
Answer Mar 07 '16 at 03:03 PM
Tim Hobson STAFF
1
answer
Votes: 1 Views: 597

Is it possible to keep occlusion culling on behind a mesh that is transparent? RESOLVED

Section: Rendering
Product Version: UE 4.10
Answer Feb 10 '16 at 07:35 PM
Tim Hobson STAFF
44 questions
33replies
Subscribe to this topic