x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Questions in topic: oculus rift

0
answers
Votes: 1 Views: 522

Oculus Rift Does not Work in Standalone Mode

Section: VR
Product Version: UE 4.15
Comment Mar 05 '19 at 09:10 AM
0
answers
Votes: 0 Views: 14

Framerate much lower in packaged build on Oculus for TextureRenderTarget2D for spectator camera

Section: VR
Product Version: UE 4.22 Preview
Question Mar 01 '19 at 01:19 PM
2
answers
Votes: 0 Views: 1.4k

Change world to meters scale at runtime + VR hands RESOLVED

Section: VR
Product Version: UE 4.13
Comment Mar 01 '19 at 04:29 AM
1
answer
Votes: 0 Views: 156

Problems with Oculus Audio Output

Section: VR
Product Version: UE 4.19
Answer Feb 19 '19 at 01:06 PM
0
answers
Votes: 3 Views: 23

Oculus plugin works in VR preview but not in a packaged game (HMD returns steam vr)

Section: VR
Product Version: UE 4.21
Question Feb 18 '19 at 08:08 PM
0
answers
Votes: 0 Views: 16

How to Get Oculus Sensor Rotation or HMD Rotation Relative to the Sensor

Section: C++ Programming
Product Version: UE 4.21
Question Feb 14 '19 at 01:39 PM
1
answer
Votes: 4 Views: 102

Why UE-64034 is marked as won't fix?

Section: Bug Reports
Product Version: UE 4.21 Preview
Comment Feb 05 '19 at 10:16 PM
2
answers
Votes: 1 Views: 518

Pausing Game While HMD Off Or In Oculus Menu

Section: Blueprint Scripting
Product Version: UE 4.16
Answer Feb 05 '19 at 09:42 AM
0
answers
Votes: 0 Views: 17

Can I use Oculus in a Vive project?

Section: Packaging & Deployment
Product Version: UE 4.19
Question Jan 25 '19 at 12:33 PM
0
answers
Votes: 0 Views: 52

How to fix Robo Recall crash on lvl 1-2

Section: VR
Product Version: Not Selected
Question Jan 14 '19 at 12:45 PM
1
answer
Votes: 0 Views: 758

Get Orientation and Position Bug?

Section: Bug Reports
Product Version: Not Selected
Comment Dec 17 '18 at 06:47 AM
2
answers
Votes: 1 Views: 403

In packaged games only, "Is Head Mounted Display" always triggers true

Section: VR
Product Version: UE 4.15
Answer Dec 10 '18 at 09:38 PM
3
answers
Votes: 0 Views: 30

how to send button states to child actor? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.17
Answer Dec 07 '18 at 06:02 PM
2
answers
Votes: 0 Views: 649

Flipbook component in VR only appears in one eye.

Section: Bug Reports
Product Version: UE 4.14
Comment Dec 05 '18 at 01:01 AM
0
answers
Votes: 1 Views: 314

Packaging for both Oculus Store *and* Vive

Section: Packaging & Deployment
Product Version: UE 4.17
Comment Dec 04 '18 at 06:21 PM
2
answers
Votes: 0 Views: 3.1k

Switch between First Person and VR

Section: VR
Product Version: UE 4.18
Comment Dec 04 '18 at 10:46 AM
0
answers
Votes: 0 Views: 20

(VR) How do you know what hand is holding item

Section: Blueprint Scripting
Product Version: UE 4.21
Question Nov 27 '18 at 09:52 PM
1
answer
Votes: 0 Views: 100

VR Roomscale Rotation

Section: Blueprint Scripting
Product Version: UE 4.21
Comment Nov 23 '18 at 01:46 PM
0
answers
Votes: 0 Views: 114

How to change the Virtual Reality Project Mannequin Hand

Section: Using UE4
Product Version: UE 4.15
Comment Nov 22 '18 at 08:33 PM
0
answers
Votes: 1 Views: 35

Keep motion controller input working when window not in f

Section: VR
Product Version: UE 4.19
Question Nov 02 '18 at 10:14 AM
2
answers
Votes: 0 Views: 47

Oculus Audio Validation failed

Section: Packaging & Deployment
Product Version: UE 4.18
Comment Nov 02 '18 at 09:23 AM
0
answers
Votes: 0 Views: 252

How to set Audio Output to Oculus Rift

Section: Packaging & Deployment
Product Version: UE 4.19
Comment Nov 01 '18 at 02:04 PM
1
answer
Votes: 1 Views: 193

Scenecapture2d poor performance in vr packaged game

Section: Rendering
Product Version: UE 4.19
Answer Nov 01 '18 at 12:37 AM
0
answers
Votes: 1 Views: 83

Planar reclection's screen percentage kills the frame rate when != 100

Section: Rendering
Product Version: UE 4.19
Comment Oct 31 '18 at 02:28 PM
2
answers
Votes: 3 Views: 973

Level streaming causing flickers and bad lag between levels

Section: Blueprint Scripting
Product Version: UE 4.8
Question Oct 18 '18 at 07:14 PM
1
answer
Votes: 2 Views: 157

Only seeing particles effect on left eye (VR)

Section: Using UE4
Product Version: UE 4.12
Answer Sep 24 '18 at 02:58 PM
1
answer
Votes: 0 Views: 406

oculus motion controler position is off

Section: VR
Product Version: UE 4.15
Comment Sep 21 '18 at 01:15 PM
1
answer
Votes: 0 Views: 40

Incorrect comment inUOculusFunctionLibrary

Section: Bug Reports
Product Version: UE 4.18
Answer Sep 17 '18 at 03:12 AM
4
answers
Votes: 2 Views: 373

4.20 Oculus Rift weird screen issues

Section: VR
Product Version: UE 4.20
Answer Sep 12 '18 at 07:31 PM
Alex O STAFF
479 questions
415replies
Subscribe to this topic