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Questions in topic: oculus rift

1
answer
Votes: 0 Views: 194

[Bug] BackSpace & Delete Button providing wrong input in Android VR Keyboard

Section: Bug Reports
Product Version: UE 4.16
Comment 4 days ago
1
answer
Votes: 5 Views: 3.5k

VR player height not working in 4.17 RESOLVED

Section: VR
Product Version: UE 4.17
Comment 6 days ago
1
answer
Votes: 0 Views: 20

Vr template: add left thumbstick locomotion?

Section: Blueprint Scripting
Product Version: UE 4.22
Answer 6 days ago
3
answers
Votes: 0 Views: 102

Oculus Audio Validation failed

Section: Packaging & Deployment
Product Version: UE 4.18
Answer May 14 '19 at 09:17 AM
0
answers
Votes: 0 Views: 21

UE Vray Oculus Rift packaging issue

Section: Packaging & Deployment
Product Version: UE 4.21
Question May 09 '19 at 01:34 PM
1
answer
Votes: 0 Views: 17

permission to use a game created with ue4 in the oculus store RESOLVED

Section: Legal & Licensing
Product Version: UE 4.14
Answer May 06 '19 at 01:27 PM
SonsOfKorhal STAFF
1
answer
Votes: 0 Views: 17

Preview in VR with Oculus warped image

Section: Using UE4
Product Version: UE 4.22
Answer May 02 '19 at 09:04 AM
1
answer
Votes: 0 Views: 21

Spawn a cube at touch controller position?

Section: VR
Product Version: UE 4.22
Comment May 01 '19 at 07:31 PM
Answer Apr 24 '19 at 03:18 PM
1
answer
Votes: 0 Views: 35

How to Get Oculus Sensor Rotation or HMD Rotation Relative to the Sensor RESOLVED

Section: C++ Programming
Product Version: UE 4.21
Answer Apr 20 '19 at 06:58 AM
0
answers
Votes: 1 Views: 45

4.21 to 4.22 Motion Controller crashes engine

Section: VR
Product Version: UE 4.22
Question Apr 16 '19 at 02:03 PM
3
answers
Votes: 0 Views: 1.5k

Change world to meters scale at runtime + VR hands RESOLVED

Section: VR
Product Version: UE 4.13
Answer Apr 02 '19 at 11:10 AM
0
answers
Votes: 1 Views: 544

Oculus Rift Does not Work in Standalone Mode

Section: VR
Product Version: UE 4.15
Comment Mar 05 '19 at 09:10 AM
0
answers
Votes: 0 Views: 25

Framerate much lower in packaged build on Oculus for TextureRenderTarget2D for spectator camera

Section: VR
Product Version: UE 4.22 Preview
Question Mar 01 '19 at 01:19 PM
1
answer
Votes: 0 Views: 190

Problems with Oculus Audio Output

Section: VR
Product Version: UE 4.19
Answer Feb 19 '19 at 01:06 PM
0
answers
Votes: 3 Views: 49

Oculus plugin works in VR preview but not in a packaged game (HMD returns steam vr)

Section: VR
Product Version: UE 4.21
Question Feb 18 '19 at 08:08 PM
1
answer
Votes: 4 Views: 112

Why UE-64034 is marked as won't fix?

Section: Bug Reports
Product Version: UE 4.21 Preview
Comment Feb 05 '19 at 10:16 PM
2
answers
Votes: 1 Views: 639

Pausing Game While HMD Off Or In Oculus Menu

Section: Blueprint Scripting
Product Version: UE 4.16
Answer Feb 05 '19 at 09:42 AM
0
answers
Votes: 0 Views: 21

Can I use Oculus in a Vive project?

Section: Packaging & Deployment
Product Version: UE 4.19
Question Jan 25 '19 at 12:33 PM
0
answers
Votes: 0 Views: 78

How to fix Robo Recall crash on lvl 1-2

Section: VR
Product Version: Not Selected
Question Jan 14 '19 at 12:45 PM
1
answer
Votes: 0 Views: 770

Get Orientation and Position Bug?

Section: Bug Reports
Product Version: Not Selected
Comment Dec 17 '18 at 06:47 AM
2
answers
Votes: 1 Views: 423

In packaged games only, "Is Head Mounted Display" always triggers true

Section: VR
Product Version: UE 4.15
Answer Dec 10 '18 at 09:38 PM
3
answers
Votes: 0 Views: 32

how to send button states to child actor? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.17
Answer Dec 07 '18 at 06:02 PM
2
answers
Votes: 0 Views: 694

Flipbook component in VR only appears in one eye.

Section: Bug Reports
Product Version: UE 4.14
Comment Dec 05 '18 at 01:01 AM
0
answers
Votes: 1 Views: 345

Packaging for both Oculus Store *and* Vive

Section: Packaging & Deployment
Product Version: UE 4.17
Comment Dec 04 '18 at 06:21 PM
2
answers
Votes: 0 Views: 3.6k

Switch between First Person and VR

Section: VR
Product Version: UE 4.18
Comment Dec 04 '18 at 10:46 AM
0
answers
Votes: 0 Views: 25

(VR) How do you know what hand is holding item

Section: Blueprint Scripting
Product Version: UE 4.21
Question Nov 27 '18 at 09:52 PM
1
answer
Votes: 0 Views: 123

VR Roomscale Rotation

Section: Blueprint Scripting
Product Version: UE 4.21
Comment Nov 23 '18 at 01:46 PM
0
answers
Votes: 0 Views: 125

How to change the Virtual Reality Project Mannequin Hand

Section: Using UE4
Product Version: UE 4.15
Comment Nov 22 '18 at 08:33 PM
0
answers
Votes: 1 Views: 41

Keep motion controller input working when window not in f

Section: VR
Product Version: UE 4.19
Question Nov 02 '18 at 10:14 AM
485 questions
424replies
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