x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Questions in topic: optimization

0
answers
Votes: 0 Views: 8

Culling Methods Usage

Section: Using UE4
Product Version: UE 4.21
Question 21 hours ago
0
answers
Votes: 3 Views: 537

Any way to visualize foliage clusters?

Section: Using UE4
Product Version: Not Selected
Comment 4 days ago
1
answer
Votes: 0 Views: 195

Optimizing Basepass and Prepass

Section: Using UE4
Product Version: UE 4.19
Answer Jan 11 '19 at 06:59 AM
1
answer
Votes: 0 Views: 28

Most efficient way to turn on and off many stationary lights at once RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.20
Comment Jan 09 '19 at 01:59 PM
2
answers
Votes: 0 Views: 493

What can be done to optimize Skeletal Meshes?

Section: Rendering
Product Version: UE 4.15
Answer Jan 09 '19 at 12:36 PM
2
answers
Votes: 0 Views: 38

How do I optimize textures for my 3D assets? RESOLVED

Section: Rendering
Product Version: UE 4.21
Comment Jan 08 '19 at 02:54 PM
0
answers
Votes: 0 Views: 9

Could anyone give me a suggestion for LOD level?

Section: Using UE4
Product Version: UE 4.20
Question Jan 07 '19 at 10:51 PM
1
answer
Votes: 0 Views: 15

Most efficient way to turn on and off many stationary lights at once?

Section: C++ Programming
Product Version: UE 4.21
Comment Jan 07 '19 at 02:05 PM
1
answer
Votes: 0 Views: 26

Blueprint Optimization

Section: Blueprint Scripting
Product Version: UE 4.21
Answer Jan 05 '19 at 11:04 AM
1
answer
Votes: 0 Views: 753

2d Performance

Section: Using UE4
Product Version: UE 4.12
Answer Dec 24 '18 at 08:21 PM
0
answers
Votes: 0 Views: 21

Help with Optimization (Long post attached files)

Section: Rendering
Product Version: UE 4.21
Comment Dec 21 '18 at 02:32 PM
3
answers
Votes: 9 Views: 1.2k

"RenderQuery Result" What is it?

Section: Rendering
Product Version: UE 4.14
Answer Dec 12 '18 at 06:48 PM
1
answer
Votes: 0 Views: 86

Merge other actors' meshes for optimization during runtime?

Section: C++ Programming
Product Version: UE 4.20
Comment Dec 09 '18 at 11:23 PM
1
answer
Votes: 0 Views: 13

Material Node for Geometry Directly Visible to Camera

Section: Rendering
Product Version: UE 4.21
Answer Dec 07 '18 at 03:27 AM
1
answer
Votes: 0 Views: 17

Looking for efficient branching instructions in materials CLOSED

Section: C++ Programming
Product Version: UE 4.16
Answer Nov 30 '18 at 04:05 PM
Trey Z STAFF
2
answers
Votes: 0 Views: 3.2k

"Compiling shaders" uses CPU instead of GPU - How to optimize? RESOLVED

Section: Using UE4
Product Version: Not Selected
Comment Nov 29 '18 at 10:54 AM
1
answer
Votes: 0 Views: 23

Is it possible to grab a list of all draw calls?

Section: Rendering
Product Version: UE 4.20
Comment Nov 28 '18 at 06:13 PM
1
answer
Votes: 0 Views: 74

What does bGPUSharedFlag do?

Section: C++ Programming
Product Version: UE 4.15
Answer Nov 25 '18 at 08:42 PM
0
answers
Votes: 0 Views: 12

[Optimization] Multispheretrace by channel low fps

Section: Blueprint Scripting
Product Version: UE 4.20
Question Nov 23 '18 at 05:30 PM
0
answers
Votes: 0 Views: 30

Optimizing VR landscape

Section: VR
Product Version: UE 4.20
Comment Nov 20 '18 at 04:19 AM
1
answer
Votes: 0 Views: 27

What is *nsionPreDrawCommand in stats display?

Section: Rendering
Product Version: UE 4.20
Comment Nov 09 '18 at 11:22 PM
0
answers
Votes: 0 Views: 11

Engine optimization for Mac

Section: Using UE4
Product Version: UE 4.20
Question Nov 04 '18 at 01:09 PM
1
answer
Votes: 1 Views: 220

VIVE Performance Profiling

Section: VR
Product Version: UE 4.15
Comment Nov 01 '18 at 11:26 PM
1
answer
Votes: 0 Views: 92

Redraw Viewport CPU Profiling RESOLVED

Section: VR
Product Version: UE 4.20
Answer Nov 01 '18 at 06:30 AM
0
answers
Votes: 0 Views: 33

Foliage Instance Spawning

Section: Everything Else
Product Version: UE 4.20
Comment Oct 28 '18 at 07:45 PM
1
answer
Votes: 0 Views: 120

Redraw Viewport CPU Profiling (Rendering) RESOLVED

Section: Rendering
Product Version: Not Selected
Answer Oct 23 '18 at 08:54 AM
0
answers
Votes: 0 Views: 29

Can I cook any faster?

Section: Packaging & Deployment
Product Version: UE 4.17
Question Oct 17 '18 at 06:26 PM
0
answers
Votes: 0 Views: 29

Need Optimization Tips Before My Deadline

Section: Rendering
Product Version: UE 4.19
Comment Oct 14 '18 at 10:01 PM
333 questions
249replies
Subscribe to this topic