While making a POM material, shadow map is inverted
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4
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106
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March 4, 2024
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Troubles making a dynamic material instance
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0
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522
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February 19, 2021
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Parallax Occlusion Mapping on mobile
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4
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1992
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January 11, 2024
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Proper way to rotate a POM (Parallax Occlusion Mapping)
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4
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2822
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January 4, 2024
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Orthographic Parallax
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11
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1786
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October 14, 2023
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How to make Parallax occlusion map stick out instead of concave?
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2
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255
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August 28, 2023
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POM with Pixel depth offset breaks nanite mesh rendering.
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3
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431
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May 31, 2023
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Invert bump offset for a realistic scope effect?
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5
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1373
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December 24, 2022
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How can I use a world aligned texture and normal node while using parallax occlusion?
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8
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2475
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July 16, 2022
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Deferred POM decals slightly transparent
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0
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603
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August 11, 2021
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Parallax Occlusion Darkens the Mesh
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1
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741
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June 17, 2021
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How to remove silhouette borders from parallax materials?
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0
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327
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April 22, 2021
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where is the parallax occlusion node documentation??
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0
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328
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April 6, 2021
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POM circular distortions
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1
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722
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March 18, 2021
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How to add parallax mapping to a landscape material?
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0
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443
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March 11, 2021
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Weird artifacts with parallax occlusion mapping in landscapes
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8
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4319
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February 15, 2021
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Parallax Occlusion Mapping black in game
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0
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663
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February 2, 2021
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Paper 2D Parallax
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0
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412
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June 9, 2020
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POM Looks weird
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1
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294
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January 30, 2020
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Unwanted squares caused from texture randomization and parallax Occlusion
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9
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881
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January 9, 2020
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Is it possible to move cubemap in a material ?
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0
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391
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December 18, 2019
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Trying to get Parallax occlusion and detail material to work together
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0
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257
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October 24, 2019
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Parallax occlusion becomes flat and blurred
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1
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824
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October 2, 2019
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How it use parallax effect in 2D side scrolling game?
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0
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430
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June 17, 2019
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How to reverse Parallax occlusion mapping material inside UE4
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0
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508
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April 4, 2019
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POM Mat... Pixel Depth Offset has black artifacts.
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1
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2102
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March 5, 2019
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Parallax Occlusion Mapping strange artifacts
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0
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675
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February 15, 2019
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What's wrong with my POM material?
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1
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697
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February 1, 2019
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How To Make Tri-Planar Parallax Occlusion Material?
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0
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658
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January 14, 2019
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Distance based optimization material instructions. Switching the set of instructions in the material during rendering.
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2
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1469
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January 14, 2019
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