x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Questions in topic: particles

1
answer
Votes: 0 Views: 619

Particle - Local space multiplies world location offset

Section: Bug Reports
Product Version: UE 4.9
Comment 2 days ago
1
answer
Votes: 0 Views: 3.9k

How can I move particle emitters without having them reset? RESOLVED

Section: Using UE4
Product Version: Not Selected
Comment 3 days ago
Comment 3 days ago
1
answer
Votes: 0 Views: 11

FOV on sequencer not working with particle system

Section: Using UE4
Product Version: UE 4.22
Answer 4 days ago
0
answers
Votes: 0 Views: 9

How to make a ribbon particle flat on the floor in Cascade ?

Section: Rendering
Product Version: UE 4.22
Question 5 days ago
5
answers
Votes: 1 Views: 121

Niagara Collision Types RESOLVED

Section: Rendering
Product Version: UE 4.21
Answer Aug 06 '19 at 05:27 PM
Shaun Kime STAFF
0
answers
Votes: 0 Views: 16

Is there an easy way to limit particles?

Section: Rendering
Product Version: UE 4.22
Question Aug 06 '19 at 03:38 AM
1
answer
Votes: 0 Views: 23

Particle editor - custom scene geometry for all time.

Section: Using UE4
Product Version: UE 4.22
Comment Aug 05 '19 at 07:20 PM
2
answers
Votes: 2 Views: 287

Beam particle source point with delay, how do I fix it?

Section: Blueprint Scripting
Product Version: UE 4.13
Answer Aug 04 '19 at 10:55 PM
1
answer
Votes: 1 Views: 797

Particle system ignoring "Alpha over life" for some reason. Should be simple right? RESOLVED

Section: Rendering
Product Version: UE 4.8
Question Aug 04 '19 at 12:52 PM
1
answer
Votes: 0 Views: 528

Change Trail Notify particle at runtime? RESOLVED

Section: Using UE4
Product Version: UE 4.15
Comment Aug 02 '19 at 07:32 AM
0
answers
Votes: 0 Views: 18

particle disappear when i eject ?

Section: C++ Programming
Product Version: UE 4.19
Comment Aug 01 '19 at 12:37 AM
1
answer
Votes: 0 Views: 885

Random sprite for each particle? RESOLVED

Section: Using UE4
Product Version: UE 4.13
Comment Jul 29 '19 at 09:34 AM
2
answers
Votes: 0 Views: 2k

cpu particles draw limit

Section: Rendering
Product Version: Not Selected
Comment Jul 25 '19 at 12:25 PM
Question Jul 25 '19 at 05:14 AM
1
answer
Votes: 0 Views: 19

Mobile. Particles are not displayed.

Section: Rendering
Product Version: UE 4.22
Answer Jul 24 '19 at 09:25 AM
1
answer
Votes: 0 Views: 84

scale a niagara particle system

Section: Rendering
Product Version: UE 4.22
Comment Jul 24 '19 at 07:41 AM
0
answers
Votes: 0 Views: 10

vfx ribbon trail does not rotate with the rest of the vfx

Section: Using UE4
Product Version: UE 4.21
Question Jul 23 '19 at 02:32 PM
ABM
0
answers
Votes: 0 Views: 15

Changing Spline with Niagara during Runtime

Section: Blueprint Scripting
Product Version: UE 4.22
Question Jul 21 '19 at 10:39 PM
0
answers
Votes: 0 Views: 10

particle clusters?? NIAGARA

Section: Using UE4
Product Version: UE 4.22
Question Jul 19 '19 at 01:04 PM
0
answers
Votes: 0 Views: 79

Event-Based Spawning of Particle Beams?

Section: Using UE4
Product Version: UE 4.14
Comment Jul 19 '19 at 12:24 PM
2
answers
Votes: 0 Views: 6.8k

Particle not showing in game RESOLVED

Section: Rendering
Product Version: UE 4.8
Comment Jul 15 '19 at 07:04 AM
1
answer
Votes: 0 Views: 31

Calling 'SetPaused' on a Niagara Component crashes the engine.

Section: C++ Programming
Product Version: UE 4.22
Comment Jul 12 '19 at 12:49 PM
1
answer
Votes: 0 Views: 18

Particle Event Spawn orientation RESOLVED

Section: Using UE4
Product Version: UE 4.21
Question Jul 09 '19 at 03:35 PM
1
answer
Votes: 1 Views: 34

Activating another static mesh when a particle beam hits it. RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.17
Answer Jul 08 '19 at 01:57 AM
1
answer
Votes: 0 Views: 24

UMG Interaction with Particle System

Section: Blueprint Scripting
Product Version: UE 4.19
Answer Jul 07 '19 at 09:59 AM
1
answer
Votes: 2 Views: 320

20.1 Niagara GPU particles not working in packaging

Section: Rendering
Product Version: UE 4.20
Comment Jul 05 '19 at 12:29 PM
1
answer
Votes: 0 Views: 25

Disable particle collisions?

Section: Using UE4
Product Version: UE 4.22
Comment Jul 04 '19 at 11:10 AM
1
answer
Votes: 0 Views: 22

How to have emitter follow camera with no rotation? RESOLVED

Section: Rendering
Product Version: UE 4.22
Comment Jun 30 '19 at 08:42 PM
0
answers
Votes: 0 Views: 19

Cascade Mesh Emitter with attached Particle Effect?

Section: Rendering
Product Version: UE 4.20
Question Jun 29 '19 at 09:24 PM
1526 questions
1294replies
Subscribe to this topic