x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Questions in topic: passing data

1
answer
Votes: 0 Views: 16

Solutions to runtime pass sound data to pygame(Urgent)

Section: C++ Programming
Product Version: UE 4.21
Comment May 19 '19 at 04:43 AM
1
answer
Votes: 0 Views: 105

Removing Range of data from array RESOLVED

Section: C++ Programming
Product Version: UE 4.18
Comment Jul 03 '18 at 04:07 PM
1
answer
Votes: 0 Views: 35

Transform pins change on function duplication RESOLVED

Section: Bug Reports
Product Version: UE 4.18
Answer Jan 10 '18 at 02:24 PM
Sean L STAFF
3
answers
Votes: 1 Views: 1.6k

[C++] How to get/pass reference to bluprint's component

Section: C++ Programming
Product Version: UE 4.13
Comment Jul 12 '17 at 03:12 AM
0
answers
Votes: 0 Views: 108

Doubts about working with "ByReference" on arrays

Section: Blueprint Scripting
Product Version: UE 4.16
Question Jun 29 '17 at 06:47 PM
1
answer
Votes: 0 Views: 257

Passing a UStruct to a BlueprintImplementableEvent in 4.15 RESOLVED

Section: C++ Programming
Product Version: UE 4.15
Answer Feb 19 '17 at 04:05 PM
2
answers
Votes: 0 Views: 242

Arrays do not pass by reference into custom events RESOLVED CLOSED

Section: Blueprint Scripting
Product Version: Not Selected
Question Jan 04 '17 at 10:48 PM
2
answers
Votes: 0 Views: 1.5k

How to pass a NULL or empty Tarray to a function expecting one as a param? RESOLVED

Section: C++ Programming
Product Version: UE 4.9
Answer Mar 09 '16 at 02:22 PM
1
answer
Votes: 0 Views: 314

Passing additional information to the post process (with a custom depth)

Section: Rendering
Product Version: UE 4.10
Answer Nov 23 '15 at 10:15 AM
1
answer
Votes: 0 Views: 661

how can i set variable from client to server? RESOLVED

Section: Blueprint Scripting
Product Version: Not Selected
Comment Oct 10 '15 at 05:48 AM
1
answer
Votes: 0 Views: 228

Passing characteristic of Pawn to HUD on select

Section: Blueprint Scripting
Product Version: UE 4.8
Comment Oct 01 '15 at 11:14 PM
0
answers
Votes: 0 Views: 155

spawnactor and pass argument to constructionscript

Section: Blueprint Scripting
Product Version: UE 4.7
Question Jun 15 '15 at 11:57 PM
1
answer
Votes: 1 Views: 1.6k

passing variables on widget creation RESOLVED

Section: Blueprint Scripting
Product Version: Not Selected
Comment Jun 10 '15 at 07:20 PM
0
answers
Votes: 0 Views: 185

Not receiving variables from referenced blueprint "Failed to find variable property"

Section: Using UE4
Product Version: UE 4.7
Question May 27 '15 at 06:31 PM
0
answers
Votes: 0 Views: 35

Structure value changes on server(bug)

Section: C++ Programming
Product Version: Not Selected
Question Apr 07 '15 at 03:51 PM
1
answer
Votes: 0 Views: 362

How do I pass a Variable from my main Character blueprint to my main HUD blueprint?

Section: Blueprint Scripting
Product Version: Not Selected
Answer Mar 06 '15 at 06:01 AM
1
answer
Votes: 0 Views: 1.5k

Pass-by-reference Inputs - "set by ref" Nodes Missing RESOLVED

Section: Blueprint Scripting
Product Version: Not Selected
Comment Mar 04 '15 at 06:51 PM
0
answers
Votes: 0 Views: 652

Need help creating a Dynamic Scene Proxy that can draw multiple meshes from component data

Section: Rendering
Product Version: Not Selected
Question Feb 06 '15 at 09:17 PM
0
answers
Votes: 0 Views: 187

Pass reference to 'Run on Server' Event

Section: Blueprint Scripting
Product Version: Not Selected
Question Jan 11 '15 at 10:05 AM
1
answer
Votes: 2 Views: 2.3k

Passing arrays by reference in blueprints RESOLVED

Section: Blueprint Scripting
Product Version: Not Selected
Comment Jan 07 '15 at 09:09 AM
1
answer
Votes: 0 Views: 848

How to access widget variables UMG RESOLVED

Section: Blueprint Scripting
Product Version: Not Selected
Answer Nov 15 '14 at 12:38 AM
eXi
0
answers
Votes: 0 Views: 84

Passing data between Physical Constraint Actors.

Section: C++ Programming
Product Version: Not Selected
Question Nov 11 '14 at 02:16 PM
1
answer
Votes: 0 Views: 788

Pass variable via blueprintimplementableevent not working RESOLVED

Section: C++ Programming
Product Version: Not Selected
Answer Oct 07 '14 at 07:22 AM
1
answer
Votes: 0 Views: 447

Passing a Variable from BP to HUD RESOLVED

Section: Blueprint Scripting
Product Version: Not Selected
Answer Aug 30 '14 at 02:22 AM
0
answers
Votes: 1 Views: 49

Passint UINTERFACE as method arg

Section: C++ Programming
Product Version: Not Selected
Question Aug 23 '14 at 07:03 PM
1
answer
Votes: 1 Views: 1.2k

Passing variables between Blueprint and C++ RESOLVED

Section: C++ Programming
Product Version: Not Selected
Answer Jun 29 '14 at 06:32 PM
0
answers
Votes: 1 Views: 488

How to pass data between levels? CLOSED

Section: C++ Programming
Product Version: Not Selected
Question May 22 '14 at 08:26 PM
27 questions
22replies
Subscribe to this topic