x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Questions in topic: persistent

1
answer
Votes: 0 Views: 22

What Blueprint class should be used to hold a card collection? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.20
Comment Jun 05 '19 at 10:23 PM
0
answers
Votes: 0 Views: 39

Persistent levels not unloading with Open Level node.

Section: Blueprint Scripting
Product Version: UE 4.17
Question May 01 '18 at 09:28 AM
1
answer
Votes: 0 Views: 173

Alternative for GameInstance in multiplayer? RESOLVED

Section: Using UE4
Product Version: UE 4.18
Answer Jan 12 '18 at 11:38 AM
2
answers
Votes: 0 Views: 353

Plugin : Initialize protected, persistent object RESOLVED

Section: C++ Programming
Product Version: UE 4.17
Answer Nov 15 '17 at 09:41 PM
1
answer
Votes: 0 Views: 81

Make foliage persistent on level

Section: C++ Programming
Product Version: UE 4.17
Answer Sep 20 '17 at 04:29 PM
0
answers
Votes: 0 Views: 43

Unreal Editor Instances Persist in Memory after Editor Exit

Section: Bug Reports
Product Version: UE 4.16
Question Jul 06 '17 at 11:22 PM
1
answer
Votes: 0 Views: 60

Can a sound cue be called again without stopping the current playback? RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.15
Comment Jun 09 '17 at 01:18 AM
Comment Aug 04 '16 at 07:58 AM
1
answer
Votes: 0 Views: 835

Keep Variables When Using Open Level RESOLVED

Section: Blueprint Scripting
Product Version: UE 4.12
Comment Jul 25 '16 at 12:07 PM
0
answers
Votes: 0 Views: 433

Accessed none on actor reference that is getting passed around.

Section: Blueprint Scripting
Product Version: UE 4.11
Comment Jun 27 '16 at 01:10 PM
1
answer
Votes: 1 Views: 819

What is the best way to implement round based gameplay? RESOLVED

Section: C++ Programming
Product Version: Not Selected
Answer Jul 03 '15 at 05:28 AM
0
answers
Votes: 1 Views: 2.4k

Creating nested Persistent Maps

Section: Using UE4
Product Version: Not Selected
Question Aug 11 '14 at 06:43 PM
1
answer
Votes: 0 Views: 4.2k

What is the best way to keep data between levels? RESOLVED

Section: C++ Programming
Product Version: Not Selected
Comment Jul 07 '14 at 07:30 AM
13 questions
13replies
Subscribe to this topic