PlayerState is null on clients
|
|
8
|
3800
|
February 6, 2024
|
Player state not valid after ServerTravel
|
|
9
|
4479
|
February 2, 2024
|
How to use CopyProperties of PlayerState after RestartGame?
|
|
3
|
577
|
January 14, 2024
|
Best practice to store cross-level state
|
|
3
|
125
|
January 8, 2024
|
Pawn PlayerState reference on client is sometimes NULL
|
|
24
|
5965
|
December 22, 2023
|
NetMulticast: reliable & unreliable update frequencies are different
|
|
1
|
1461
|
December 21, 2023
|
Help! How to get the player who clicked and the one who is gettting clicked
|
|
0
|
165
|
August 1, 2023
|
How to get Player State reference in UI Widget Blueprint graph?
|
|
5
|
2609
|
June 23, 2023
|
Where's the proper place to store the state of an NPC?
|
|
5
|
2367
|
April 10, 2023
|
Player array in the game state has the wrong player state classes
|
|
2
|
1515
|
March 25, 2023
|
[Multiplayer] Get player array & set it on UMG for both server/clients
|
|
6
|
3159
|
January 25, 2023
|
How can I Change The Name in PlayerState BP?
|
|
11
|
7052
|
December 12, 2022
|
CopyProperties for non-seamless travel
|
|
1
|
998
|
August 14, 2022
|
PlayerState->GetPlayerName() char limit???
|
|
1
|
389
|
July 29, 2022
|
Player state invalid after seamless travel causing destroy session
|
|
6
|
2029
|
March 15, 2022
|
How can I get a character from a playerstate?
|
|
3
|
3240
|
February 27, 2022
|
persist playerstate information across non seamless travels
|
|
0
|
398
|
July 14, 2021
|
Player state not accessible at other clients
|
|
0
|
239
|
May 25, 2021
|
Getting PlayerState on Server
|
|
1
|
423
|
March 29, 2021
|
Multiplayer - PlayerState's SetPlayerName not replicating
|
|
0
|
469
|
February 19, 2021
|
Player state Casting fails on event begin play?
|
|
12
|
7782
|
February 16, 2021
|
Any example project that shows how to use gameinstance, gamemode?
|
|
0
|
288
|
January 14, 2021
|
Player State Only On Server Issue
|
|
0
|
413
|
October 15, 2020
|
Trying to get more than one "Score" per player
|
|
2
|
380
|
August 28, 2020
|
Why can't I cast to PlayerState inside SaveGame Blueprint?
|
|
4
|
435
|
May 24, 2020
|
Player array does not replicate
|
|
2
|
732
|
May 10, 2020
|
[Multiplayer] Player state / save
|
|
1
|
1322
|
October 1, 2019
|
How to save client variables before joining session and load them back after joining session
|
|
7
|
1681
|
August 1, 2019
|
Stop from losing Game State/ Player State getting reset after Server Travel?
|
|
4
|
2532
|
July 6, 2019
|
PlayerState persistence across map change
|
|
9
|
12431
|
July 6, 2019
|