Using libraries with std::shared_ptrs
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2
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471
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June 23, 2023
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Field becomes nullptr when comes out of function space
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1
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294
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February 23, 2021
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How to initialise UStaticMeshComponent* through pointers?
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1
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472
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July 31, 2019
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Adding some magazines to try in FPS game
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0
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196
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December 23, 2018
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How to get an interface pointer variable to work w/UPROPERTY()
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16
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10650
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September 7, 2018
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Getting UTexture*, but not in constructor
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2
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489
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July 5, 2018
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Why does deleting the double pointer in this code cause garbage collection crashes?
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1
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792
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August 6, 2017
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How to safely store a pointer to my UINTERFACE?
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7
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1726
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August 2, 2017
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Get UProperty of UStruct returns wrong value.
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2
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443
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March 31, 2017
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How to pass by a variable by reference in a function and set it in blueprints?
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6
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10888
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July 31, 2016
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Access Violation When Trying To Create TSharedPtr of (this)Object
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4
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1988
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May 3, 2016
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Spawning Blueprint class from random pool defined in editor
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1
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355
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April 26, 2016
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FHitResult* OutSweepHitResult = nullptr
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2
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983
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November 30, 2015
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UE4 crashes upon opening Animation Blue Print - Access violation - code c0000005
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1
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348
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September 15, 2015
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C++ - Why are pointers used so much?
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6
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4807
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August 25, 2014
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How to garbage collect USTRUCTs?
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1
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3467
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July 14, 2014
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TSubobjectPtr vs Native C++ Pointer
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4
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3253
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June 25, 2014
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