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Questions in topic: polygon

0
answers
Votes: 0 Views: 57

what are the advantages of UE4 for just rendering animations/cinematic scenes

Section: Rendering
Product Version: Not Selected
Question Feb 26 '18 at 07:56 PM
2
answers
Votes: 0 Views: 159

Invisible Faces RESOLVED

Section: Using UE4
Product Version: Not Selected
Comment Dec 22 '17 at 10:30 PM
0
answers
Votes: 0 Views: 233

How to get outer angles of polygon?

Section: Blueprint Scripting
Product Version: UE 4.17
Question Sep 03 '17 at 07:37 PM
0
answers
Votes: 1 Views: 145

Best approach for fur cards

Section: Using UE4
Product Version: UE 4.15
Question Apr 30 '17 at 08:19 PM
2
answers
Votes: 0 Views: 1.7k

Characters Polygon counts?

Section: Using UE4
Product Version: UE 4.12
Answer Jul 16 '16 at 05:33 AM
0
answers
Votes: 0 Views: 270

Change polygon cost (pathfinding)

Section: C++ Programming
Product Version: UE 4.10
Comment Apr 21 '16 at 11:11 AM
2
answers
Votes: 0 Views: 770

Edit the color of each polygon of a mesh

Section: C++ Programming
Product Version: UE 4.9
Comment Mar 09 '16 at 08:18 PM
1
answer
Votes: 0 Views: 197

Editing polygons of a mesh in a blueprint

Section: Blueprint Scripting
Product Version: UE 4.10
Comment Jan 26 '16 at 07:32 PM
1
answer
Votes: 0 Views: 215

Multiple materials on same mesh issue RESOLVED

Section: Rendering
Product Version: UE 4.8
Answer Aug 25 '15 at 05:33 PM
0
answers
Votes: 0 Views: 130

Missing mesh polygons

Section: Using UE4
Product Version: Not Selected
Question Apr 11 '15 at 03:00 PM
0
answers
Votes: 1 Views: 283

Paper2D: Can polygons in a sprite be identified via function/BP?

Section: C++ Programming
Product Version: Not Selected
Question Mar 31 '15 at 11:44 PM
2
answers
Votes: 0 Views: 136

Multiple unwraps on one model RESOLVED

Section: Using UE4
Product Version: Not Selected
Comment Mar 01 '15 at 09:40 PM
0
answers
Votes: 0 Views: 175

Spawning convex polygon from code

Section: C++ Programming
Product Version: Not Selected
Question Feb 26 '15 at 07:14 PM
1
answer
Votes: 0 Views: 272

3ds max boolean incompatibility RESOLVED

Section: Using UE4
Product Version: Not Selected
Answer Feb 14 '15 at 08:04 PM
0
answers
Votes: 2 Views: 834

Terrain Deformation System

Section: C++ Programming
Product Version: Not Selected
Question Jan 17 '15 at 02:46 PM
0
answers
Votes: 0 Views: 92

Finding Zero Polygon painted terrain object.

Section: Using UE4
Product Version: Not Selected
Comment Jul 27 '14 at 11:44 AM
2
answers
Votes: 2 Views: 11.2k

Models... what poly count should I aim for? RESOLVED

Section: Using UE4
Product Version: Not Selected
Comment Jul 18 '14 at 08:43 PM
1
answer
Votes: 0 Views: 1.4k

Are there any guidelines for appropriate Triangle Counts for Meshes? RESOLVED

Section: Using UE4
Product Version: Not Selected
Question May 02 '14 at 03:50 PM
Ben Halliday STAFF
1
answer
Votes: 0 Views: 348

How can I design my models to have optimal polycounts?

Section: Everything Else
Product Version: Not Selected
Answer Apr 27 '14 at 06:35 AM
19 questions
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